Disclaimer: I did not test this myself, but am rather reposting what I heard on Discord: source is @Midas and his clan mates at Guns and Roses
Gas operates as follows, now:
Gas deals AoE ticks to everything near the afflicted target, regardless of whether the enemy being damage is status immune or not
Gas now scales from ALL MODS WHICH INCREASE WEAPON DAMAGE, excluding those that boost electric or cold damage
Gas damage is calculated at time of the proc occuring, and remains the same until the proc expires or the afflicted enemy dies (whichever comes first). This means it "snapshots" any calculated boost from critical hits, abilities, or status effects (see below)
Gas damage will always deal at least 1 AoE damage proc when it starts, and (unmodded) another damage tick every second for 6 seconds
This first tick occurs regardless of whether the target that would have been afflicted survives
The damage of gas can be boosted by other damage-boosting statuses (Viral and Magnetic) and will remain boosted even if those statuses expire, or (in the case of magnetic) all shields are removed
(Though the proc has to be made while the enemy has shields to be effected; the remainin duration's damage is simply not reduced when the shields are lost)
Gas double dips into mods and abilities which effect its damage, but now triple dip into status effect damage boosting (Once on hit, once on proc, and finally again on AoE damage for those still afflicted by damage-boosting procs)
Gas AoE damage is effected by armor/shield/health resistances to gas damage now (rather than toxin), which generally reduces its effectiveness (as) Gas damage no longer bypasses shields natively
Question
Sohaya-
Disclaimer: I did not test this myself, but am rather reposting what I heard on Discord: source is @Midas and his clan mates at Guns and Roses
Gas operates as follows, now:
Edited by RWBY-WhiteRoseGas deals AoE ticks to everything near the afflicted target, regardless of whether the enemy being damage is status immune or not
Gas now scales from ALL MODS WHICH INCREASE WEAPON DAMAGE, excluding those that boost electric or cold damage
Gas damage is calculated at time of the proc occuring, and remains the same until the proc expires or the afflicted enemy dies (whichever comes first). This means it "snapshots" any calculated boost from critical hits, abilities, or status effects (see below)
Gas damage will always deal at least 1 AoE damage proc when it starts, and (unmodded) another damage tick every second for 6 seconds
This first tick occurs regardless of whether the target that would have been afflicted survives
The damage of gas can be boosted by other damage-boosting statuses (Viral and Magnetic) and will remain boosted even if those statuses expire, or (in the case of magnetic) all shields are removed
(Though the proc has to be made while the enemy has shields to be effected; the remainin duration's damage is simply not reduced when the shields are lost)
Gas double dips into mods and abilities which effect its damage, but now triple dip into status effect damage boosting (Once on hit, once on proc, and finally again on AoE damage for those still afflicted by damage-boosting procs)
Gas AoE damage is effected by armor/shield/health resistances to gas damage now (rather than toxin), which generally reduces its effectiveness (as) Gas damage no longer bypasses shields natively
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