-Age Posted March 7, 2020 Share Posted March 7, 2020 (edited) At first thought, nobody really plays the player versus player mode anymore. Is this assumption wrong? If right? Could an armistice be in order? I know there is still syndicate standing achievable from it. If it was up to me, I would remove it entirely from the game. Or, make it better. How, to make it better? How to make more people interested? Is it wasting space? On what servers? All I know is first person matchmaking playlists from other titles. Not third person matchmaking playlists. I would suggest an analysis of a player base for each matchmaking playlist. If, at all. Then, go from there. ---- I wish to see a clan oriented PvP set up: from menus, to actual play list type, to game play. 4v4 - 6v6 - 8v8 = clan battles ---- Ways to make it better: 1 - gravity : exception Zephyr. tying in to first person gravity into 3rd person? 2 - spawns : are the spawn zones correctly placed for opposing teams? could they be brought in for more consistency with game play? 2a - spawn zones for health: could they be upped in percent or add more to the map? 2b - spawn zones for energy: could they be upped in percent or add more to the map? 3 - tile sets: short maps and long maps? do the short maps to short? are the long maps too long? are they consistent to the playlist and gameplay? 4 - If they were clan oriented - what new achievements or incentives would their be? Edited March 7, 2020 by Age0fExile Link to comment Share on other sites More sharing options...
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