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Posted

Votes are meaningless.

 

People in general are very selfish and myopic. Its very easy to blow a lot of smoke and get people mindlessly praising it. Anything that makes people feel stronger will get a lot of upvotes, anything that makes people weaker, especially in a broad sense, will get a lot of hatred. Even if the game is currently laughably easy and the only "challenging" content is fake content created by infinitely scaling missions.

 

You're pretty sorely mistaken if you think I'm concerned with the number of people clicking the vote button on my posts.

 

I love how you didn't respond to any of the topic-related stuff I typed out at all. 

At any rate, here's a supplementary information video. I highly recommend you watch it since you're confusing the term "Power Creep" with something else entirely.

 

And this isn't and never was meant to address the Acrid being stronger than the Lex.

 

This is more aimed at not having basically every gun in the game be a god weapon before level 120 enemies, which the games content was not designed around.

 

The balance between Acrid and Lex is something that may be touched on in Armor 2.0, and is in general it's own separate issue.

 

Yeah, like I said above, this isn't "Power Creep". 

If you're having too easy of a time in the game, I recommend either taking a break or bringing newbies to a T3 Void Defense or something.

Posted (edited)

Level 70-80 IS endgame.

 

That's the "endgame" that the content is actually designed for. Whether you think you're amazing because you got to X level in endless defense is wholly irrelevant.

 

Level 70 is the start of endgame and most alerts in the last three weeks have been above level 100, so do explain how the endgame level is 70 flat.

 

Cause it isn't.

Edited by -Kittens-
Posted

Yeah, like I said above, this isn't "Power Creep". 

If you're having too easy of a time in the game, I recommend either taking a break or bringing newbies to a T3 Void Defense or something.

 

Yes, new weapons and mods being adding to the game that outpace content is power creep, it's just a different kind than the power creep that people usually complain about in this forum.

Posted (edited)

Amusing, considering that by your reasoning you know how most people work.

 

You don't have to be a mind reader to see pretty obvious trends.

 

Make a thread talking about buffing some crappy weapon, and people fall all over you with admiration. Make a thread about nerfing Soma, and people start frothing at the mouth and getting in line to call you stupid.

 

It's just how online gaming communities work, and why I'm not overly concerned with getting approval from random players.

Edited by SanityRobot
Posted

Level 70-80 IS endgame.

 

That's the "endgame" that the content is actually designed for. Whether you think you're amazing because you got to X level in endless defense is wholly irrelevant.

Actually I'd say it's more around 130-140 where void defense caps out in the last wave. 

Posted

Actually I'd say it's more around 130-140 where void defense caps out in the last wave. 

 

Except aside from that one mission, that isn't really true.

 

Most of T3 is level 70-80.

 

T3 defense and the occasional alert are the only things that break the level 100 barrier. Seem like more odd outliers than anything else. One exists based on RNG, and the other is a single game mode in a tier that happens to have enemies 50% higher than all other modes in that tier.

Posted

But DE isn't going to do that because they want a tiered weapon system, where ridiculously strong weapons exist, but is simply harder to achieve (e.g. high mastery ranks).

 

 

and imo is that the right way , not all guns should be rly strong , some only should be for beginners and others to reach higher ranks.That has the goal that,if  u reached the high ranks , u have a rly strong weapon ....like a reward

And if someone flames cause the time is to long to reach higher ranks, why u play a grinding game?

Posted (edited)

and imo is that the right way , not all guns should be rly strong , some only should be for beginners and others to reach higher ranks.That has the goal that,if  u reached the high ranks , u have a rly strong weapon ....like a reward

And if someone flames cause the time is to long to reach higher ranks, why u play a grinding game?

 

So the reward for playing the game is ruining the game with weapons that break any semblance of balance the game had.

 

Seems like a sound plan. Can't wait for a year from now where there's weapons that just kill the entire map and we can all just merrily walk around and pick up mods on our way to the exit.

 

Nova admittedly isn't far from that in 95%+ of the content, why not go ahead and obsolete the remaining 5%.

Edited by SanityRobot
Posted

So the reward for playing the game is ruining the game with weapons that break any semblance of balance the game had.

 

Seems like a sound plan. Can't wait for a year from now where there's weapons that just kill the entire map and we can all just merrily walk around and pick up mods on our way to the exit.

 

Nova admittedly isn't far from that in 95%+ of the content, why not go ahead and obsolete the remaining 5%.

everytime most people talk about destroing the game but nerver think about the announced armor rework, damn! u dont know how this guns behave after that , there were such mutch possibilities , and all what i said was, that high tiered weapons should be much better then a beginner gun.

Posted

Are you serious?

 

"Power creep" is guns doing more and more damage compared to the content.

 

How does making guns do less damage not solve power creep? Do you even know what the phrase means?

 

And don't call me Jesus.

I boy i dont know if to laught or rage.

Anyway why this threas isnt locked yet?

Posted

The issue is, DE hasn't set a standard for what is high lvl content yet. Most players consider endgame 120-140 lvl enemies, 70-80 is medium. If you cut the damage mods in half, T3 Defs would be horribly harder. Regular T3s, and Pluto are decently hard, but not supposed to be impossible for people with lower tier gear, T3s and either endless survival, defence, or high lvl alerts are considered endgame right now.

Posted

And keep in mind that the basic weapons are pretty weaksauce if you don't put a potato on them.

 

I'm leveling up a Braton Prime right now with no potato, and with 22 mod points on it...it is -laughably- weak.  It takes about a quarter mag just to kill an infested runner on wave 1 of Xini.  By the time you get to wave 6, Infested Ancients will eat 2 entire magazines, even when you're aiming at their weak points.  I took my non-potatoed Braton Prime (rank 22) and Twin Vipers (rank 25) to fight Ambulas, and he ate every single bullet I had, using Serration and AP (the only mods I had space for without a potato), even using Rhino Stomp to lock him in place so I could focus on his weakpoints...so I had to punch him to death with Ankyros.  If I try T3 -anything- with a squad, I end up getting at most 10 kills, because the damage is so paltry.

 

Before you cry about the mods being overpowered, you need to take a step back and think about the folks who are trying to grind through mastery ranks with S#&$ty weapons.  By the time you get to around level 40 enemies, the non-potatoed, lower-tier weapons with bullet-type damage are virtually useless.

Posted

And keep in mind that the basic weapons are pretty weaksauce if you don't put a potato on them.

 

I'm leveling up a Braton Prime right now with no potato, and with 22 mod points on it...it is -laughably- weak.  It takes about a quarter mag just to kill an infested runner on wave 1 of Xini.  By the time you get to wave 6, Infested Ancients will eat 2 entire magazines, even when you're aiming at their weak points.  I took my non-potatoed Braton Prime (rank 22) and Twin Vipers (rank 25) to fight Ambulas, and he ate every single bullet I had, using Serration and AP (the only mods I had space for without a potato), even using Rhino Stomp to lock him in place so I could focus on his weakpoints...so I had to punch him to death with Ankyros.  If I try T3 -anything- with a squad, I end up getting at most 10 kills, because the damage is so paltry.

 

Before you cry about the mods being overpowered, you need to take a step back and think about the folks who are trying to grind through mastery ranks with S#&$ty weapons.  By the time you get to around level 40 enemies, the non-potatoed, lower-tier weapons with bullet-type damage are virtually useless.

wait for livestreams then, free potatoes all the time, also SAVE them potatoes, you never know when the new sniper is out

Posted

Have you used weapons aside from Soma/Ogris/Strun Wraith/Hek/any AI type weapon in the high levels? You practically need all the extra damage to be useful and not waste entire magazines against one ancient.

Against the highest real content we have, almost any weapon does just fine, even things like the Grakata and burston.

 

However, nerfing damage mods across the board isn't going to help with bad weapons being bad because of this.

 

This will accomplish nothing but turning current 60+ lvl mobs into current 140 lvl mobs. Superior guns will stay that way, so will useless.

 

Damage mods are a huge problem in this game but this won't really fix a whole lot other than making "end game" weapons the only usable weapons as opposed to being completely overpowered like they are now. It would just result in even more people using the acrid/ogirs/soma/nova than they already are.

Posted

god really? well i see that you just want noobs to be good as pros, 

 

guess what, nobody agrees with you except 3 people that ARE noobs

 

Way to prove your maturity.

Posted

Damage mods are a huge problem in this game but this won't really fix a whole lot other than making "end game" weapons the only usable weapons as opposed to being completely overpowered like they are now. It would just result in even more people using the acrid/ogirs/soma/nova than they already are.

 

That's the point of "progression".

 

Don't get me wrong, I wish it didn't exist because it has a lot of flaws, but if we have to have "progression", then content has to support it.

Posted

You don't have to be a mind reader to see pretty obvious trends.

 

Make a thread talking about buffing some crappy weapon, and people fall all over you with admiration. Make a thread about nerfing Soma, and people start frothing at the mouth and getting in line to call you stupid.

 

It's just how online gaming communities work, and why I'm not overly concerned with getting approval from random players.

If you are indeed still there, please respond to the entire post.

Posted

This is pointless. Why should they nerf Nova to the new player level when you have to farm her at Europa? 

with that logic excalibur should be the most powerfull warframe because you get him in pluto

Posted (edited)

In my opinion:

a part of serration scaling need to be implemented into forma process.

 

So that each weapon's damage scales with amount of Formas installed, but specifically and limited to 5 e.g..  

 

Example:

Low tier weapon scales better via Forma than high tier. Modded both reach average weapon specific DPS saturation, where high tier still better than low tier by 5-15 % (for same weapon type).  

 

In this case more viability for utility mods.

Edited by Voidflow
Posted (edited)

Looks like DE essentially took my advice by not letting elemental damage mods stack.

Do you mind telling me where it says so?

Edited by MageMeat
Posted (edited)

And what you're proposing will just make us put x2 more bullets into our enemies. Wow, such gamechanger! So skill! Genious!

 

edit: yeah, it would be 100% more, still it changes nothing,

It'd also mean that new players would get S#&$ on even harder than they do now.  Grinding for necessary mods (and they would become necessary because of the lower overall damage output) would take longer so progression would slow down by a lot.

 

OP is essentially asking for all mobs to be turned into bigger meat sacks.  All it would do is slow down the pace of gameplay.   There's no real element of skill in chaining headshots on stupid AI opponents.  All this would accomplish is making casual players rage and make the game even more time intensive than it already is.

Edited by Aggh
Posted

The endgame at the moment is basically just going as far as possible in defense (even though you don't get any rewards at all for it), also keep in mind, that with the current damage mods some pistols actually far outclass the damage of rifles (I.E. Acrid)

 

The problem isn't the mods or the weapons, its the fact that this game has no form of teiring system like a normal RPG. "Ooo, I can buy the bronco blueprints! And farm for it! -- Oh wait I can just get someone to take me though the Void and get the Bronco Prime for ~ the same amount of farming..."

 

The star-map/leveling system and teiring system needs to be majorly reworked (or actually exist for the teiring system). Basically this game needs more of an RPG/MMO style teiring system, because at the moment it's so chaotic no one can tell what "endgame" gear is (other than that it's just the most OP weapon at the time).

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