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Warframe concept: Belaloo, the gravity themed Warframe


(PSN)Thaumist
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Belaloo, the Gravity Warframe

 

Belaloo. Almost alienated from the laws of physics, she fights in places most warframes would never think.

 

STATS- RANK 30

Health- 350

Shields- 385

Armor- 135

Sprint speed- 1.07

 

PASSIVE

Gravity Unchained- Belaloos gravity manipulation is wildly and hard to control, making enemies who damage her have a 15% chance to levitate into the air uncontrollably for a few seconds, as well as disarming them

 

ABILITY ONE  (Energy cost 15)

Gravity step- Belaloo lunges in the direction of your reticle, knocking down enemies in the process. When coming in contact with a wall or a ceiling, Belaloo will change her gravity and begin moving freely on its surface. Hold the ability to lung further and impact the surface with an anti-gravity burst

 

Lunge range- 25 meters/ 50 meters when held

Anti-gravity burst range- 8 meters

 

ABILITY TWO (Energy cost 50)

Broken Earth- Belaloo creates a localized area of anti gravity, causing all enemies who walk inside to be lifted off there feet. When hit by a projectile, they immediately slam to the ground and are dealt double the damage done from the projectile

 

Duration- 15.5 seconds

Anti-gravity area- 25 meters

Enemy cap- 8

Slam damage increased- 2.0x

Energy drop chance 50%

 

ABILITY THREE (Energy cost 50)

Anti-Gravity Array- Balaloo suspends all bullets and projectiles in an area around her and stores their kinetic energy to increase the power strength for her next ability cast. Reactivating ability fires all suspended projectiles at her reticle.

 

Drain per sec- 2.8

Suspension field range- 5 meters, 190 degrees

Ability strength gained per bullet- 0.85%

Ability strength cap- 100%


 

ABILITY FOUR (Energy cost 100)

Anti-Gravitic Bubbles- Belaloo unleashes a torrent of anti-gravity spheres that roam the battle field randomly. When popped by a bullet, it creates a short lived vortex that violently pulls all enemies and bullets/projectiles into it. All enemies pulled in by vortex also take damage from the projectile that popped the bubble. Enemies can get swept up into the unpopped bubbles and float inside helplessly until they're popped. Belaloo and allies can hop into and out of bubbles freely and float around in them.

 

Duration- 25.7 seconds

Number of bubbles- 17

Vortex duration- 1 second

Vortex pull damage- 600 magnetic damage

Ally damage reduction in bubble- 80%

 

EDIT: nerfed passive form 75% to 15%

Edited by (PS4)Thaumist
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On 2020-03-07 at 9:21 PM, (PS4)Thaumist said:

Belaloo, the Gravity Warframe

 

Belaloo. Almost alienated from the laws of physics, she fights in places most warframes would never think.

 

STATS- RANK 30

Health- 350

Shields- 385

Armor- 135

Sprint speed- 1.07

 

PASSIVE

Gravity Unchained- Belaloos gravity manipulation is wildly and hard to control, making enemies who damage her have a 15% chance to levitate into the air uncontrollably for a few seconds, as well as disarming them

 

ABILITY ONE  (Energy cost 15)

Gravity step- Belaloo lunges in the direction of your reticle, knocking down enemies in the process. When coming in contact with a wall or a ceiling, Belaloo will change her gravity and begin moving freely on its surface. Hold the ability to lung further and impact the surface with an anti-gravity burst

 

Lunge range- 25 meters/ 50 meters when held

Anti-gravity burst range- 8 meters

 

ABILITY TWO (Energy cost 50)

Broken Earth- Belaloo creates a localized area of anti gravity, causing all enemies who walk inside to be lifted off there feet. When hit by a projectile, they immediately slam to the ground and are dealt double the damage done from the projectile

 

Duration- 15.5 seconds

Anti-gravity area- 25 meters

Enemy cap- 8

Slam damage increased- 2.0x

Energy drop chance 50%

 

ABILITY THREE (Energy cost 50)

Anti-Gravity Array- Balaloo suspends all bullets and projectiles in an area around her and stores their kinetic energy to increase the power strength for her next ability cast. Reactivating ability fires all suspended projectiles at her reticle.

 

Drain per sec- 2.8

Suspension field range- 5 meters, 190 degrees

Ability strength gained per bullet- 0.85%

Ability strength cap- 100%


 

ABILITY FOUR (Energy cost 100)

Anti-Gravitic Bubbles- Belaloo unleashes a torrent of anti-gravity spheres that roam the battle field randomly. When popped by a bullet, it creates a short lived vortex that violently pulls all enemies and bullets/projectiles into it. All enemies pulled in by vortex also take damage from the projectile that popped the bubble. Enemies can get swept up into the unpopped bubbles and float inside helplessly until they're popped. Belaloo and allies can hop into and out of bubbles freely and float around in them.

 

Duration- 25.7 seconds

Number of bubbles- 17

Vortex duration- 1 second

Vortex pull damage- 600 magnetic damage

Ally damage reduction in bubble- 80%

 

EDIT: nerfed passive form 75% to 15%

For starters being able to make enemies float and disarm in a single passive is a bit too much. Just so you know. Also health and shields follow a 3x mathematics from rank 0 to rank 30. So you might want to redo the stats. Like health at 100 rank 0 to 300 rank 30. Might also want to add an energy stat too. I’m thinking something like 150 rank 0 to 225 rank 30(cause energy becomes 1.5x at rank 30). Armor and speed remain the same although I could see DE making the speed of this frame increase due to ranking up causing the gravity to weaken some. Make this frame a little more unique. (BTW, Nidus gained more power strength while other frames didn’t sooo...). But onto the concept itself. 

When I think of “Gravity” Frame, it kind of makes me think of a kit more like:

Name - Gravitan(based on the Latin word gravitas which means gravity). 

Passive - closer the enemies get to her, the slower they become and reduced bullet damage by roughly 10%. 

1st ability - either increases the gravity that slows enemy movement and reduces accuracy or causes them to float. Maxed power strength enemies completely weighted to the ground and opened/vulnerable to finishers. Lower than 100% makes them float. 

2nd ability - creates an orb of gravity with different fields of pulling. 1st field pulls enemies into the field once at the center it deals minor crushing damage but enemies can still move. 2nd field enemies will have all their guns pulled into the orb(can be picked up after canceled). 3rd field pulls all bullets toward the orb, reducing enemy accuracy. Power strength affects how strong the fields are. Too low and the enemies can over power the pull, but their accuracy would still be reduced. 

3rd ability - increases her and allies projectile flight speed, parkour velocity speed, and impact/puncture damage. Due to lower gravity on the bullets while near the frame they are fired at higher speeds but regain their normal weight once out of the range of the frame’s field, causing them to regain their normal weight but greater momentum. Can use enemies as stepping stones for bullet jumping/wall jumping in a sense. 

4th ability - can reduce gravity to zero on all enemies nearby, causing them to float and be knocked flying with any impact weapon damage. While in the air they are more vulnerable to impact damage. Cast again and the their gravity not only returns but becomes amplified, sending them crashing into the ground and becoming stuck for certain duration, leaving them open/vulnerable to finishers.

Synergy: 

The abilities also have some synergy. Such as the third amplifying the impact damage plus the fourth making them more vulnerable to it. With enemies stuck in the air, the second ability can pull them all together and recast fourth to cause addition damage from both. As the fourth would amplify the crushing effect of the second ability. 
 

But this is just my opinion on a gravity frame. Atlas’s and Mag’s deluxe skins definitely gave me an image of the frame’s appearance. Too bad I can’t draw. 

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