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[Update 27.2.2] Solving annoying Impact stun effect, switch the status effects of BLAST and IMPACT.


SprinKah
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Doing this will solve a lot of issues. Also it makes sense.

When we think of BLAST, we think of explosions, knockdowns and such

IMPACT is more about concussions and disorientations and such, so it makes sense that it would make enemies have reduced accuracy and such. 

 

Also, because almost ALL weapons have impact in them, it is a pain to deal with the knockdowns that come with them, so switching Impact's effects with Blast's effects will give players options whether to have knockdowns on their weapons or not, they can use Blast for that, and not have to deal with the innate knockdowns that come with the IMPACT's status effects right now.

And with the revised status effects, Blast, now reduces the accuracy of enemies, doesn't really work most of the time, not noticeable at least, that would fit in the lesser damage type like Impact, and while most players won't use Blast for most builds, Blast did have a pretty good roll before on various weapons and various builds like Explosive weapons, and now that Blast doesn't knock enemies down anymore, those weapons do kinda suffer a bit. 

 

Basically, make:

IMPACT - reduces target's accuracy each proc, multiple procs to stun target (3 impact procs for one stun effect?)

BLAST - knockdowns single target, multiple procs to knockdown multiple targets in a vicinity, like old Blast (3 blast procs to knockdown targets around)

I think this would fix all the issues with Impact's annoying effects right now, and bring back Blast's situation CC capabilities. 

 

Edited by SprinKah
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It's really a shame that actually knocking down enemies in this game is such a huge disadvantage and so undesirable, even before the changes to fire damage I was actively hunting weapons that could reach 100% status chance with just corrosive fire because it was generally better in almost every way.

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34 minutes ago, Braneman said:

It's really a shame that actually knocking down enemies in this game is such a huge disadvantage and so undesirable, even before the changes to fire damage I was actively hunting weapons that could reach 100% status chance with just corrosive fire because it was generally better in almost every way.

Well, in the end it depends on what you're going for, knocking down enemies is good CC but ofc, killing them is just better.

But you know, knockdowns from Blast really helped with many weapons before this update, now Blast doesn't knockdown anymore instead goes straight to Impact which makes it even worse...

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