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UI Changes


VenomousValentine
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This update has been a great step for DE. But there are still some vital things we need.

Buff Indicators: The buffs at the top are often hard to identify,
1. We need to be able to hover over them in a menu to see what they are.
2. Color code them with the energy color of their source (If saryn gives you venom dose, make it the saryns energy color, etc.)
3. Show all debuffs on enemies and allies, not just status effects.
4. STOP RECYCLING IMAGES FOR COMPLETELY DIFFERENT BUFFS, IT'S A 12X12 PNG JUST MAKE A NEW ONE GOD DAMN

NPC ally indicators: Make this an option in settings for those who want it. a lot of people do, but some people would find it too much clutter.
1. Let me see my allies companions, specters, and summons (such as nyx mind control, nekros shadows, etc), show both their health bars, and buffs received from you.

Map Markers for location based buffs: This is VITAL.
1. Make the mecha mark visible both on map, and more apparent in game
2. Same with Tek
3. Show things like ivaras cloak arrow, frost globe, atlas wall, gara wall, khora ult, vaubans bastille etc.

MAKE THE UI MORE CONFIGURABLE.
Have an entire tab in the settings for UI to customize what does and doesn't get shown, the location of the various aspects of the HUD, full overhaul to increase clarity.

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