Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

It takes longer for survival doors to open


8faiNt
 Share

Recommended Posts

1 hour ago, Foo_Prime said:

Played many survivals today both as a host and client. No problem with the doors.

DE will NOT look into this if it's not wide-spread and only happens to you.

I suggest you restart your router to get a new IP from you ISP.

/Foo

I already said it has got nothing to do with connection

/foo

Link to comment
Share on other sites

16 minutes ago, Foo_Prime said:

Since you don't control your ISP's stack firewall, you don't know if it's not a conn issue. Getting a new IP usually solves ISP firewall issues with clients.

And if it happens only to you.... I mean...

/Foo

just because you havent experienced it, it doesnt mean it's only happening to me. After the mainline update, a lot of things got really messy and game breaking. Just because you havent experienced those bugs it doesnt mean that they dont exist. Your point is... pointless. 

I agree about one thing though, for them to speed up bugfixing, there has to be a crowd of people talking about the same thing.

/foo

You also need to understand that Im not the only one with delayed doors. Its the whole squad regardless, its client or host.

/foo

Edited by 8faiNt
Link to comment
Share on other sites

19 minutes ago, Foo_Prime said:

You probably can imagine how many times I had problems with doors in my 2100+ hours in WF and it was always a connection issue (usually host lived in the woods :P).

If my point was pointless you would see at least one more post about survival doors.

It's been 3h since your first post. Did you get a new IP? Did you try a survival after? Do you still have slow survival doors after new IP?

/Foo

Its really annoying that you keep pushing the same thing and repeating yourself even though, I already said in the thread that its not because of the connection even before you came here talking about the same thing.

Like, what's your problem? Its not it. move on pal.

/foo

Are you also unaware that they ve changed stuff with the mainline update?

On 2020-03-05 at 6:32 PM, [DE]Megan said:

Heavily optimized Survival missions. Replaced the old script used in Survival missions with a new one that can perform up to 90% faster!

It's clear that something has changed and delayed door opening is the conclusion of that. 

Quote

You probably can imagine how many times I had problems with doors in my 2100+ hours in WF and it was always a connection issue (usually host lived in the woods :P).

 

3 hours ago, 8faiNt said:

It has got nothing to do with lag/ping. Even when I'm the host, it is opening delayed.

You either have reading comprehension problem or you are just messing with me at this point.

/foo

Quote

Edit: Also verify and optimize cache before next survival.

29 minutes ago, 8faiNt said:

You also need to understand that Im not the only one with delayed doors. Its the whole squad regardless, its client or host.

/foo

Edited by 8faiNt
Link to comment
Share on other sites

3 minutes ago, Foo_Prime said:

Edit: Also verify and optimize cache before next survival.

Oh yeah, it cant be the new changed script for survival, it must be because we, as the whole squad, gotto optimize cache. got it. do you even understand what I am saying at this point? like, do you understand how funny you sound like right now?

Edited by 8faiNt
Link to comment
Share on other sites

Same issue here. The 'lockdown' notification lingers for 1-2 seconds after someone hacks the panel, then it opens. No correlation to internet connectivity or host/client. Even happens when solo.

If it were lag, the door would show as unlocked, but not open when next to it. That's not what's happening here.

And I noticed this since the update first dropped, just didn't think to post until I saw this thread.

Edited by -AoN-CanoLathra-
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...