Jump to content
[DE]Rebecca

COMING SOON: Devstream #140!

Recommended Posts

First Question is: Will there ever be a Nyx rework, like buff her, she is kind of out dated and she is my favorite so rework?

Second Question is: With the Scarlet Spear will it be there forever or will be limited or will it be like operation: buried depts, and also will the stalker play any roll in the new war WE NEED MORE INFO ON HIM?

  • Like 1

Share this post


Link to post
Share on other sites

Any new about Khora Deluxe?

Any new about Reworks/Warframe Changes?

Share this post


Link to post
Share on other sites
18 hours ago, Kuez said:

Please.png

^dunno what that is but

I Am Once Again Asking You To PLEASE
STOP
HOBBLING
BEAM
WEAPONS.
>>>
Include Ruinous Extension and Sinister Reach within the family of Exilus Mods Where They Belong just like their shotgun and projectile counterparts already are.<<<

This discrimination is utterly arbitrary and unnecessary by all of your own stated criteria.  As a player who loves soloing deliberately and tactically (almost like a "space ninja", even?) just as much as squad speedrunning in a rolling wave of spastic/reflexive carnage, I've already happily spent the various resources to have this slot activated and filled with Fatal Acceleration on every one of my shotguns for the less-braindead/frantic playstyle that extra range makes feasible, regardless of mission type.

I want the choice to use my beam/continuous weapons in the same variety of ways, but you are choking out your own diversity by excluding their equivalent mods so arbitrarily.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Also I don't know exactly how you implemented this new stagger mechanic but it seems to be laid on too thick, and bleeding over into other contexts.  Since last update suddenly Skorpions' and Ancients' whip attacks have the range and precision of sniper rifles (but somehow better projectile speed), dropping me from halfway across the tile and huge differences in elevation?  And then they don't even pull me straight to them but now in some arbitrary/inexplicable S-curve path which just belabors the process, WTF is that?  Can that get tuned back to something vaguely reasonable and intuitive?

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
...and with all these meatier mechanics being debated here's just a couple zero-impact long-term thoughts I'd like to introduce for more leisurely consideration:
1) make your own buff effects invisible/transparent when aiming:  It's infuriating to try to fish or mine effectively with a full armor stack from Health Conversion orbiting incessantly through your reticle and blocking the critical details which determine success or failure, and I realized yesterday that I can barely find/see scanner trails to Synthesis Targets through Nova's Null Star particles.  If these sort of effects could just... fade temporarily as an automatic side-effect of aiming, that would be huge QOL for a number of activities.

2) Long-term vanity, but I Have A Dream (from which I will never awake) that someday we can earn/buy/craft/whatever/however persistent weapon racks as Orbiter decorations where currently-owned Arsenal items can be displayed as we have customized them.  I might never actually use my Skana, Heat Sword, or Ether Sword in-mission ever again, but I'm still fond/grateful enough of all of them to feel they deserve permanent resting places on my wall...  What's for anybody Not To Like about a new cosmetic Grind Target/plat purchase AND another reason to increase inventory slots?  Every classic Ninja Lair has a Wall Of Weapons, why not ours?

  • Like 3

Share this post


Link to post
Share on other sites

Mutagen Sample farming is still a sore point, but on the opposite side, the basic Eidolon Shard (not brilliant or radiant) resource drops in large numbers each eidolon hunt and has almost no uses.

  • Like 3

Share this post


Link to post
Share on other sites

When are you going to fix the bug where you can't use any abilities, fire, jump etc, only sprint? Ruins eidolon runs

  • Like 1

Share this post


Link to post
Share on other sites

When are you guys gonna fix the bugs on railjack missions? Also, pls revisit gas status you crippled the poor thing.

  • Like 2

Share this post


Link to post
Share on other sites

Will sentient anomaly be made permanent during/after Scarlet Spear? Sorry but this is unbearable.
Will there be an ability to recolour Tenebrous Ephemera?
When is Zephyr Deluxe?
Will the process of improving and fixing stuff go on, and if possibly, will it touch the horrendous AI?

  • Like 1

Share this post


Link to post
Share on other sites

Perhaps you guys can consider removing Corpus's shield gating, or at least tone it down?

I'm all for making every factions in lined with each other but with Grineer's armor scaling reduction, I don't think Corpus really needs shield gate anymore.

At least perhaps remove the constant shield recharge on them. 

Share this post


Link to post
Share on other sites

How much of a threat will the sentients be? Will they be a threat to the whole system or will it be like the other events? will they hold the places they invade and force us to take them back or do they have their own instances?

Share this post


Link to post
Share on other sites

Looking forward to the stream! Quick question: Do we have any progress updates on the 3rd Orb Mother fight? Scott mentioned it a little while after Exploiter's release and it seems to have kinda gone dark since then.

Share this post


Link to post
Share on other sites

Any new informations on the following steps of the self damage rework? The feeling of the new system is horrible with the majority of the weapons impacted. On that note, why the hell did you put self stagger on weapons which did not have self damage? Any reasons?

What about the command intrinsic?

Share this post


Link to post
Share on other sites

1) Will we get an easteregg in new corpus tileset where there will be a destroyable window wa all hate? (Like a poor crewman working on a broken window somewhere on the ship, we get there, boom and he's sucked out? ❤️ DE PLEASE
2) Can we get and optional switch to malee keybind that went missing somewhere in the middle of the updates? I love quick melee but switching allows for additional greater action and movement.

These would be the advantages of actually equipping a melee quickly with a tap of a key:

- Immediate heavy ground slam (with lift status) from the air while glinding ecc. At this moment when you shoot and jump, you can only perform regular ground slam with quick melee. If you wanted to do the heavy ground slam you'd have to hold the switch weapon key and by the time you'd do it, you'd hit the ground :) You could say just equip melee earlier1 or just do an attack first2. BUT:

1Doing this breaks the whole idea of smooth combat transition and fluidity which this game is about. The premise of most of the melee changes recently to make it smoother.

This will not equip the melee but quick equip it and if you will aim in the air to position ground slam better or stay longer in air you will aim with your weapon and be back to primary or secondary. Melee attacking mid air will already break your position in the air and shorten time in the air too for positioning for ground slam. But most importanly, what am I attacking the air beforehand? It's just pointless and looks bad.

- Being able to quickly switch to melee glide which is useful for blocking damage, right now hardly anyone uses it due to how you equip melee, usually it's done unintentionally after quick attacking with melee and before going back to guns.

- Zooming in with melee in the air is impossible right now, I don't want to have to hold a button and break the whole fluidity to do that or sudenly switch to aiming with a gun.

Let us be proper space ninjas, ❤️ and when you add great changes, don't take away the option to make it further customizable and more advanced and ninja.

  • Like 2

Share this post


Link to post
Share on other sites

Next Prime access, huh... I'm not gonna get over confident, but...

PLEASE BE DAIKYU PRIME!! >_< That's Titania Prime, I know it, so PLEASE give her the bow! >_<

  • Like 1

Share this post


Link to post
Share on other sites

When will you allow us to use Sugatras on primary and secondary weapons? The Kuva Chakkhurr looks really nice with it.

  • Like 1

Share this post


Link to post
Share on other sites

Hope the incoming event had nothing to do with RJ, if so BL3 waitin for me 😄

Share this post


Link to post
Share on other sites
2 hours ago, Nakti said:

I have experienced this in PoE and Orb Vallis with normal archwings recently, but didn't connect this to that update. If you touch anything, you stop shooting and spin or just play a confused animation. But I think I have still killed myself with collision on archwing even after self-damage update. (When you smash with high velocity into and object and continue holding button to fly forward, you lose health and finally die).

Yeah Archwing has always had self damage but for the most part Archwing Propper you usually never got past lite shield damage and not knowing it was there while Titania could yeet herself pretty easily. Then DE added Blitz and Titania went strait to plaid yeet, which is why they finally removed the self damage from Razorwing. 

I haven't tried Archwing proper since the update but it makes sense that it also spins out now and the spinout is just so irritating, it doesn't add anything meaningful to the game. I don't even want to think about the Corpus Archwing tiles because on the best of days I probably slammed into those corridors 12-30 times per level. 

IMHO the spinout just shouldn't be a thing, anywhere in the game. 

As for the continuing to push forward and eventually taking enough damage to die I'm not sure if that is intentional or not I guess it depends on if the game is considdering the additional damage tics past the initial tic as self damage. My guess is that it isn't since it eventually kills you? It might be there to prevent potential exploits? or it could just be an oversight, either way it doesn't sound like it's a huge issue if it takes a while to actually get around to killing the player. 

  • Like 2

Share this post


Link to post
Share on other sites
21 hours ago, [DE]Rebecca said:

Twitch Drop / Mixer Reward: Tune in to find out what you can snag for watching our Devstream!

Where is the problem to tell us HERE and NOW what the drop will be?

Share this post


Link to post
Share on other sites
Posted (edited)
50 minutes ago, AZZEL said:

Where is the problem to tell us HERE and NOW what the drop will be?

Because if people know a lot of people (those who are just there for the drop) probably won't bother tuning in and they want't virtual butts in virtual seats. 

Edit: Alternate probable certainty is apparently because they are currently running a Twitter Poll to decide

 

Edited by Oreades

Share this post


Link to post
Share on other sites
20 hours ago, Nyarllathoteph said:

That Prime is kinda obvious Titania. Btw, it is still early March afaik. 

Yes (Titania Prime). Then we'll probably have Nezha Prime and Inaros Prime next...

"Early March" = 1-15.3

"Late March" = 16-31.3

There is still time... 😉

  • Like 1

Share this post


Link to post
Share on other sites

1) Are you going to allow/make it easier for Kuva Larvalings to spawn on Endless, Mobile Defense, and Kuva Siphon missions? (provided they meet the minimal level requirement)

2) Are you going to rework Limbo in the following way? [Limbo has to kill enemies/get assists on enemies himself to keep Cataclysm and Stasis abilities active]

3) Will the sortie drops be reworked to include a larger amount of endo, a larger amount of kuva, and the elimination of the pineapple sculpture?

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, Kuez said:

Please.png

Remove one of the best QOL updates for Razorwing..... no thank you. 

Share this post


Link to post
Share on other sites

please give me the option to disable my hosting capability, and make it so it applies to open world as well this way i and other players in the same bad host situation can finally wait passively for a host to join a squad instead of having to actively look for a host be it having to cancel the search for a squad or otherwise, i know that it might be a nightmare in the case of the host leaving the squad (host migration) but i think it could be fixed by making the game instantly put you in paused solo mode if the conection to the host completely fails  or the game doesn't find another host.

 

i'm sorry if the wording makes it sound demanding but english is not my mother tongue and i don't have enough experience to be more tactful.

  • Like 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...