Acos Posted March 13, 2020 Share Posted March 13, 2020 The lock-on feature of Archwing-Melee is currently closing the distance to an enemy, but incorrectly stops just short of being able to hit them resulting in comically ineffectually flailing in front of an intended target. There is currently no way to hit enemies with AW melee weapons because of this. 15 Link to comment Share on other sites More sharing options...
ViolatesParity Posted March 13, 2020 Share Posted March 13, 2020 I also have been seeing this. 1 Link to comment Share on other sites More sharing options...
Bladeon1110110 Posted March 14, 2020 Share Posted March 14, 2020 This is really annoying 1 Link to comment Share on other sites More sharing options...
Osujin Posted March 14, 2020 Share Posted March 14, 2020 Yes, they are ignoring the threads about this. See: 4 Link to comment Share on other sites More sharing options...
Necrogenisis Posted March 14, 2020 Share Posted March 14, 2020 Very frustrating. Archmelee needs a rework, and it better be sooner than later. 2 Link to comment Share on other sites More sharing options...
Balth_Naro Posted March 15, 2020 Share Posted March 15, 2020 Yup, just showing off my cool space sword to a Corvette for 20 seconds. (It pitied me and became non hostile) 1 Link to comment Share on other sites More sharing options...
Romanul_Rus Posted March 15, 2020 Share Posted March 15, 2020 (edited) seems like im not the only one with this problem Edited March 15, 2020 by Romanul_Rus Link to comment Share on other sites More sharing options...
ThatGuyFromThatPlace32 Posted March 15, 2020 Share Posted March 15, 2020 Yep, this problem isn't just, sometimes It's a permanent thing. Melee for Archwing simply does not hit enemies Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted March 16, 2020 Share Posted March 16, 2020 We are ramping up to fix this widespread issue - it's very noticeable and hopefully we have a solution soon. 33 Link to comment Share on other sites More sharing options...
JohnPetrucci Posted March 16, 2020 Share Posted March 16, 2020 Thank you mom 1 Link to comment Share on other sites More sharing options...
(PSN)Shaun-T-Wilson Posted March 16, 2020 Share Posted March 16, 2020 Doesn't even work at all on ps4, haven't tested after todays update though. Link to comment Share on other sites More sharing options...
kulow Posted March 17, 2020 Share Posted March 17, 2020 this is something in game since.. melee rework 2.0 ?! and the community notices and complains about it, months later ? well.. at least it gets fixed for titania prime xD and in some devstream reviews I even get like 10 vids for everything and a very nice picture.. to show just how much the devs love those flying thingies 😃 it's some serious archwing love, I have to admit Link to comment Share on other sites More sharing options...
.durandle. Posted March 17, 2020 Share Posted March 17, 2020 (edited) i recently check to see if it still worked on the prisma veritrux after hearing it only worked on the veritrux and it kind of did but it put me to far away to hit maybe because i was running extend it would even push me away if i was touching an enemy in contrast my normal ache melee (centaur) just does nothing in regards to the lock on function Edited March 17, 2020 by .durandle. Link to comment Share on other sites More sharing options...
Acos Posted March 17, 2020 Author Share Posted March 17, 2020 I wanted to pop back into my bug report to note that: AW Melee lock-on seems to work okay in Railjack Missions. AW Melee lock-on has no issues in the "Submersible" levels AW Melee is completely broken in the older AW Specific missions; All instances of Exterminate, Interception, Mobile Defense, and anything else I am forgetting. 1 Link to comment Share on other sites More sharing options...
Acos Posted March 17, 2020 Author Share Posted March 17, 2020 (edited) More bugs: Veritux & Prisma Veritux seem to stop at 20m-22m away from all Dargyns and seemingly all Corpus units, but will hits Dregs without issue. Has no issue locking on and killing enemies in submersible. Seems to work okay in Railjack. Centuar does not lock on at all. This behavior is present in Railjack, AW, and Submersible tile sets. Onorix does not lock on at all. Did not test all tile sets. Rathbone does not lock on at all. Did not test all tile sets. I do not own Agkuza, Kaszas, or Knux to test them out. Edited March 17, 2020 by Acos 1 Link to comment Share on other sites More sharing options...
.durandle. Posted March 17, 2020 Share Posted March 17, 2020 4 hours ago, Acos said: I do not own Agkuza, Kaszas, or Knux to test them out. i am almost tempted to test the other archmelees as i own them but that would mean less lich farming and i have a feeling that the other's will do the same an non veritux melee 1 Link to comment Share on other sites More sharing options...
.durandle. Posted March 17, 2020 Share Posted March 17, 2020 knux agkuza kaszas all showed no signs of lock on only bothered to test on salacia neptune mobile defense if my last comment wasn't and indicator i wasn't expecting anything else but figured i might as well take a few min to check 1 Link to comment Share on other sites More sharing options...
Skaleek Posted March 17, 2020 Share Posted March 17, 2020 18 hours ago, [DE]Rebecca said: We are ramping up to fix this widespread issue - it's very noticeable and hopefully we have a solution soon. Hi Reb, Because many people are not actively using archwing melee at all, due to this bug thats been present for months now, most people don't know that archmelee damage is actually incredibly subpar currently. Is there any plans to also look at the damage archmelee is capable of in RJ? 4 Link to comment Share on other sites More sharing options...
PookieNumnums Posted March 17, 2020 Share Posted March 17, 2020 [De]'s Knux They gonna catch these hands. Looking forward to the fixin Link to comment Share on other sites More sharing options...
Acos Posted March 18, 2020 Author Share Posted March 18, 2020 On 2020-03-16 at 2:51 PM, [DE]Rebecca said: We are ramping up to fix this widespread issue - it's very noticeable and hopefully we have a solution soon. Thanks guys, keep being awesome ~<3 Link to comment Share on other sites More sharing options...
rstripn Posted March 18, 2020 Share Posted March 18, 2020 On 2020-03-16 at 5:51 PM, [DE]Rebecca said: We are ramping up to fix this widespread issue - it's very noticeable and hopefully we have a solution soon. Yay! Thank you. Link to comment Share on other sites More sharing options...
Staticor Posted March 23, 2020 Share Posted March 23, 2020 Arch-melee is my favorite part of this game, my Agkuza has over 200,000 kills, so glad they're working on it Link to comment Share on other sites More sharing options...
(PSN)Steelshanks Posted March 23, 2020 Share Posted March 23, 2020 Confirmed it's broken in the limbo quest too which makes the archwing interception mission almost impossible. Link to comment Share on other sites More sharing options...
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