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supernils

heavy melee attack bad

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On 2020-03-16 at 4:02 PM, (PS4)sister-hawk said:

Keep in mind, normal attacks no longer benefit from the combo counter

oh my god, I have to admit this totally went past me!! How could I not notice this? That certainly changes the game.

I can just use Heavy Attacks on non-crit (BR) builds

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The Sancti Magistar from the Red veil gives you tons of health back, it eve heal defense objectives.

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20 hours ago, Sovyul said:

The only difference is that 3.0 was forced down our throats 😉

don't you think that a lot of player feedback was heard and that this caused them to revamp melee?

Also mostly any change is "forced down your throat" as long as it's not optional.

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5 hours ago, Sovyul said:

 

@ChaosSabre Never means never, literally means literally, they cannot be taken out of context. Don't be that guy.

Actually literally is probably the worst example to give coz it's used so wrong so many times. Guess should have been more clear.

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May sound weird, but I've built my Destreza Prime for heavy attacks. It works just fine. But I like it mainly because it's closer to how rapiers work in real life.

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