ShakariPsy Posted March 16, 2020 Share Posted March 16, 2020 Now that knockdown resistance is becoming a must have, and it removing yet another warframe main mod slot, how about making the knockdown resistance mods fit the exilus mod slot as well as a main slot. Link to comment Share on other sites More sharing options...
Colyeses Posted March 16, 2020 Share Posted March 16, 2020 Or you could use a different, non-aoe weapon, if the stagger is that much of a bother. You realise that the stagger is meant as a counterbalance to the aoe aspect, right? Link to comment Share on other sites More sharing options...
ShakariPsy Posted March 16, 2020 Author Share Posted March 16, 2020 (edited) The answer is not "use another weapon" that's a rather silly solution tbh. and No its to counterbalance the removal of self damage, where before you could kill yourself now you just get incapacitated can't do anything but you don't die. However my issue is with guns that should never been groupe as a self damage weapon. Weapons like the shedu, it never did self damage and you couldn't kill yourself with it ... yet its been lumped in with the other self damage weapons and it;s crippled the weapon. It's a constant fire weapon thats effectively a semi automatic rifle with and AoE effect, it's not like a grenade laucher and does not do the same damage.. It's designed to be fired constantly at a steady rate at close to medium range, however get anywhere with a corridor or object near you or god forbid you have a pet or companion or teammate then you end up being constantly knocked over with little control over the matter. If I want to go play with the tonkor, I always played accordingly ie didn't kill myself, however I'm being forced to play the same way regardless of weapon if the gun I use does any AoE at all regardless of weapons design and is quick and buggy fix to the issue of self damage (which was a non issue imo anyway). Edited March 16, 2020 by ShakariPsy Link to comment Share on other sites More sharing options...
Thrymm Posted March 16, 2020 Share Posted March 16, 2020 Sure footed, Primed Sure Footed, and Power Drift are all exilus mods. Fortitude and Consitution have non-exilus ability components. 3 Link to comment Share on other sites More sharing options...
FreeWilliam Posted March 16, 2020 Share Posted March 16, 2020 1 minute ago, Thrymm said: Sure footed, Primed Sure Footed, and Power Drift are all exilus mods. Fortitude and Consitution have non-exilus ability components. I was going to say...that's what I've been using my Exilus slot for ever since PSF came out (except Atlas, who gets Pain Threshold) Link to comment Share on other sites More sharing options...
ShakariPsy Posted March 16, 2020 Author Share Posted March 16, 2020 (edited) Well learnt something new, guess I'll have to lose 2 slots exilus and main for sure footed and power drift, and here's the poor thing, 2 slots and still not immune to knock down. I'd have to use 3 slots for that which is just insane tbh. Really wishing I'd not missed the prime sure foot.... Still silly to have to use so many slots on a warframe for a gun to be useable just seems DE want to stop you using certain weapons 😞 Edited March 16, 2020 by ShakariPsy Link to comment Share on other sites More sharing options...
Tiltskillet Posted March 16, 2020 Share Posted March 16, 2020 As a workaround, there are some frames with status/stagger immunity that can just ignore the mechanic. (I'm not suggesting this is a good situation.) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now