60framespersecond Posted March 17, 2020 Share Posted March 17, 2020 Expected behavior: Void Blast usage does not interfere with combo stack mods like Blood Rush. Actual behavior: Hitting an enemy with Void Blast starts some kind of hidden "operator melee counter" that resets after ~4-5 seconds. If operator mode is left before that counter runs out, it carries over and resets mod stacks, but not the melee combo counter. How to reproduce: Easy (~99% reproducible) Tried with Naramon, Vazarin and Zenurik schools, only Naramon's Power Spike seems to have a significant effect on the issue. Increase your combo duration sufficiently (to 10+ seconds; the higher you go, the easier it is to see) Equip any combo stack mod (e.g. Blood Rush) Build up combo count and check mod stacks (e.g. 4x combo gives 3x Blood Rush) Go into operator mode Use Void Blast on enemy (did the testing on Corrupted Heavy Gunner; make sure it's a hit) Start counting Leave operator mode within ~4-5 seconds of the Void Blast (i.e. before the "hidden counter" resets) See mod stacks vanish at the ~5 second mark Build up more combo before melee counter runs out (if possible, i.e. melee combo counter was <12x) The mod starts stacking again from 1x, increasing by 1 for each newly gained combo multiplier (or doesn't at all, if melee combo counter was at 12x before) One (the only?) way to reset the mod stacks is to let the combo duration meter run out. When Naramon's Power Spike is equipped, this means just dropping 5 hits from the melee combo counter and the mod stacks go back to the appropriate value (e.g. one had 45 hits for a 3x combo, drops to 40 hits with still 3x combo and Blood Rush now has 2x again). For any other school, this makes you lose all combo and starting over from zero (both melee combo and mod stacks). 7 Link to comment Share on other sites More sharing options...
LemmingOfTheBDA Posted March 17, 2020 Share Posted March 17, 2020 +1 Noticed initially while doing arbitration run, Khora's Whipclaw with blood rush doing red crits with 12x combo would suddenly start doing yellow crits only, I would have to let the combo expire and raise it again to see the red crits again, never linked it to the operator but I just replicated the behaviour un simulacrum. Link to comment Share on other sites More sharing options...
Damocles Posted March 21, 2020 Share Posted March 21, 2020 I just experienced this, and this is something hard to avoid because I was just doing a kuva siphon mission... Link to comment Share on other sites More sharing options...
60framespersecond Posted May 20, 2020 Author Share Posted May 20, 2020 I'd like to bump this issue as it's still a huge problem, even after the related fix in 25.7.4 Quote Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires. which was kind of the inverse problem. Link to comment Share on other sites More sharing options...
syl42 Posted May 29, 2020 Share Posted May 29, 2020 bump, this isn't fixed. Link to comment Share on other sites More sharing options...
nslay Posted May 29, 2020 Share Posted May 29, 2020 Whatever happens in operator mode doesn't actually reset the combo stacks. I still have 220 combo but I'm doing white and yellow damage. But if I'm in the vicinity of a demolyst (in this Sortie), then somehow all of that goes back to normal and I do red damage again... It's pretty inconsistent. My combo stack (notice 12x/220 but no x12 HUD icons at the top next to shields/health): Spoiler Bugged whipclaw... yellow damage (notice no x12 icons at the top next to shields/health) Spoiler Normal whipclaw (notice x11 icons at the top of the screen next to shields/health) Spoiler Link to comment Share on other sites More sharing options...
AkuVonFramenstein Posted June 4, 2020 Share Posted June 4, 2020 Bug most likely happens just as the topic author lays it out. Noticed this issue back in December, using Blood Rush on Redeemer, but couldn't figure out exactly why or how to reproduce it. Link to comment Share on other sites More sharing options...
dimerapis Posted June 12, 2020 Share Posted June 12, 2020 I was keeping an eye on this issue, but as of Hotfix 28.0.3, the Blood Rush and Weeping Wounds combo stacks don't reset after Void Blast. But the Gladiator Set Bonus will be reset. It may not be the intended fix as it is not mentioned in the patch notes. 1 Link to comment Share on other sites More sharing options...
AkuVonFramenstein Posted June 12, 2020 Share Posted June 12, 2020 Yes, tested it during 28.0.3 too. Blood Rush & Weeping Wounds are now retaining their stacks. While Gladiator Set bonus goes away within 5s of using void blast (same as before). Link to comment Share on other sites More sharing options...
60framespersecond Posted June 20, 2020 Author Share Posted June 20, 2020 On 2020-06-12 at 11:15 PM, dimekikko said: I was keeping an eye on this issue, but as of Hotfix 28.0.3, the Blood Rush and Weeping Wounds combo stacks don't reset after Void Blast. But the Gladiator Set Bonus will be reset. It may not be the intended fix as it is not mentioned in the patch notes. Indeed, thanks for the heads up! I also just did a test in 28.0.5 and could observe this same behavior of BR/WW working, while the Gladiator Bonus still resets. Link to comment Share on other sites More sharing options...
Koalachan Posted June 20, 2020 Share Posted June 20, 2020 DE please, it really looks like you fixed the symptoms at the tail end instead of the source. So now Gladiator mods, and presumable future mod interactions are STILL bugged. Thanks for looking into it. Link to comment Share on other sites More sharing options...
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