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Transport Defense? New Mission Type.


(PSN)chris1pat8twins
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Now I’m sure a lot of you will be thinking “Hijack” but this ain’t it. Although it may be similar.

But basically it’s like a defense but with a catch. You have to lead it to the landing craft location safely. No shield drain. But the Defense itself isn’t some machine. It is basically hostages, defected, etc. etc. that basically sent out an SOS and need help escaping. Almost like rescue. But there would be a lot of enemies trying to swarm and prevent the escape. 

Could also be endless. Like the further away from the enemy base, the safer the extraction would be thus the more rewards. Basically the lotus or syndicate would ask if you think you can get farther away every time you reach a stopping point. But that may require DE to make the map sort of reset in order to extend it. Maybe not actually reset but basically the last area gets removed and a new one appears. Might be complicated.

Higher level maps would provide more obstacles. Such as traps to avoid or disarm. Such as:

1). You may come across “dead ends” where you have to hack a complicated door open. Could require hacking multiple consoles to do so. 

2). Maybe laser walls that you have to hack/disarm before the defense gets through and takes major damage. 

3). Mines and other forms of security like turrets that need to be shot and destroyed to prevent from causing too much damage to the targets.

4). Advanced enemies with heavy artillery that will ambush you and block your path. Kind of picturing new enemies similar to Liches. Corpus would have something closer to Ambulas. Grineer would have something between a nox and Lich. And infested would have no doubt new members closer to a juggernaut behemoth. 

But basically a more challenging version of Hijack, Defense, and Rescue/Defection. Seeing Jupiter’s remake really got me wanting more challenging missions. I’d hope not another complete change to an existing planet. But I’d personally accept it regardless. 

And before anybody make assumptions, I’ve discussed this with other people who play this game and they agreed. Plus I’m open to discussion. An actual discussion. Not some negative non-constructive remark.

Edited by (PS4)chris1pat8twins
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25 minutes ago, (PS4)chris1pat8twins said:

It is basically hostages, defected, etc. etc. that basically sent out an SOS and need help escaping. Almost like rescue. But there would be a lot of enemies trying to swarm and prevent the escape.

So its (non Infested) defection then? I don't particularly like defection...

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6 minutes ago, (PS4)Ozymandias-13- said:

They could just give us a real nightmare and add an Escort objective to some Railjack missions...

 

I had considered the implications of a payload we have to haul in the Engineering room that we mostly just want to keep boarding parties from reaching...

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59 minutes ago, Traumtulpe said:

So its (non Infested) defection then? I don't particularly like defection...

Ehhh, no. You’re not guarding 4 guys running off in their own direction towards the extraction with their health slowly draining and needing to be healed constantly and having to redo it over and over again. 
 

This is a single target like the corpus hijack that has the hostages inside. The whole thing takes damage, all get killed and mission fails. It’s only one target for the entire mission, not multiple groups. And it is a straight path vs the defected splitting up and regrouping. So protecting them would be much easier with the challenge of stopping the enemies and their obstacles. 
 

Having to keep the defected grouped together is annoying and sometimes they get stuck. This kind of mission wouldn’t have that. And it would be out in the open, not on a grineer ship. Or any ship for that matter. It would be on the planet. So all the mazes and stuff to deal with would not be an issue. 
 

Definitely not the same as defection. And regardless, people play defection anyways. Try to be a little more constructive next time. 

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1 minute ago, (PS4)chris1pat8twins said:

Ehhh, no. You’re not guarding 4 guys running off in their own direction towards the extraction with their health slowly draining and needing to be healed constantly and having to redo it over and over again. 
 

This is a single target like the corpus hijack that has the hostages inside. The whole thing takes damage, all get killed and mission fails. It’s only one target for the entire mission, not multiple groups. And it is a straight path vs the defected splitting up and regrouping. So protecting them would be much easier with the challenge of stopping the enemies and their obstacles. 
 

Having to keep the defected grouped together is annoying and sometimes they get stuck. This kind of mission wouldn’t have that. And it would be out in the open, not on a grineer ship. Or any ship for that matter. It would be on the planet. So all the mazes and stuff to deal with would not be an issue. 
 

Definitely not the same as defection. And regardless, people play defection anyways. Try to be a little more constructive next time. 

So it's basically hijack without the shield drain and more interactive "end-of-wave" checkpoint hazards?

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45 minutes ago, Echoes said:

Oh you just described part 2 of phase 2 nightmare Law of Retribution there

Not quite. That is still a Hijack with bombs. It’s not as simple as that. There are more obstacles, the defense doesn’t drain you nor go backwards, and it’s not just the grineer faction. The goal is to escape/rescue not steal. I’ve played Law of Retribution. Not the same thing. 

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6 minutes ago, Cobalt313 said:

So it's basically hijack without the shield drain and more interactive "end-of-wave" checkpoint hazards?

And without the going backwards. And with more support cause the hostages can still shoot out the vehicle. Like a much more high security Hijack/Rescue. And it’s only an additional mission. Not something to replace existing ones or the entire planet. Other than one time completion for arbitration, there is literally no downside. If you(general) don’t want to play it then don’t. 

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21 minutes ago, Cobalt313 said:

I had considered the implications of a payload we have to haul in the Engineering room that we mostly just want to keep boarding parties from reaching...

Well I have suggested an alert for the Railjack that reward like a lot of intrinsics or something. Could be some sort of method of slowing down the rebuilding of the Fomorian. 
 

Kind of see Railjack being a way for DE to bring back the J3 Golem. Like the story is some strange eclipse is happening and we take our Railjack and fly up to it just find out it is the J3 Golem. And we have to fight it and it’s army of infested. Could still go in arch wing mode and destroy it from within. Be like a new event similar to Plague Star. Could also see a new infested Arch-Wing being the reward. 

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hace 41 minutos, (PS4)chris1pat8twins dijo:

Not quite. That is still a Hijack with bombs. It’s not as simple as that. There are more obstacles, the defense doesn’t drain you nor go backwards, and it’s not just the grineer faction. The goal is to escape/rescue not steal. I’ve played Law of Retribution. Not the same thing. 

Yes, that's why I said nightmare mode, it covers some of your points by 1) having to hack every door to let the core pass through; 2) deactivate the electrified rails to prevent 1shot to the core; 3) well, 1shot mines, as you said

But I get your point, this core might just need to anything else

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