Demon_Mask Posted October 9, 2013 Posted October 9, 2013 Ok, so we have and are getting more limited range (or 'bullet-drop') weapons (not including melee) such as: All of the bowsIgnisall infested techthrowing secondariesand the upcoming Xbow sidearm i assume will be limited in its range also. obviously we have reach for our melee range, how about with all these limited range, ranged, weapons we get a class of mod that allows for a longer range. allowing arrows to fly further, knives to be thrown further, ignis ploom and infested tech to extend thier reach? Obviously, bows need this least of all limited ranged weapons, but i include them for those that do use them at great distance anyway. the mod would scale something like: 10%/15%/20% or something like that. sure not everyone is gonna use it, but there are alot of mods that people dont use except in special situations. thoughts?
EganMC Posted October 9, 2013 Posted October 9, 2013 Not bad. Although I think Puncture mods actually speed up travel time. Not sure though.
Transmorphic_Wyvern Posted October 9, 2013 Posted October 9, 2013 Not bad. Although I think Puncture mods actually speed up travel time. Not sure though. fire rate, actually
Demon_Mask Posted October 9, 2013 Author Posted October 9, 2013 Not bad. Although I think Puncture mods actually speed up travel time. Not sure though. puncture only allows for bullet penetration through specific cover and surfaces, also other warframes and enemies. and my idea is not so much travel time, but the range of the projectile or beam or cloud or thrown item goes.
Demon_Mask Posted October 9, 2013 Author Posted October 9, 2013 not everyone wants to be Volt who uses these weapons. by the way does volt shield affect throwing knives or ignis or embolist?
lronPatriot Posted October 9, 2013 Posted October 9, 2013 not everyone wants to be Volt who uses these weapons. by the way does volt shield affect throwing knives or ignis or embolist? Yes it does effect.
lronPatriot Posted October 9, 2013 Posted October 9, 2013 Also if they added these mods...well Volt would be 100% useless. His shield is the only skill he has that is useful.
Demon_Mask Posted October 9, 2013 Author Posted October 9, 2013 well if (in your opinion) only 1 ability makes volt not 100% useless (i know many think it, dont get me wrong) then he just needs a skill re-work or to be removed. these mods however will open up more incentive to, and playstyles with, the range limited weapons without having to use a whole warframe to get it.
CubedOobleck Posted October 9, 2013 Posted October 9, 2013 (edited) I guess DE would break it down in at least 5 separate mods.A mod to reduce arc of the projectile for primaries (bows, torid) and for secondaries (throwing knives)A mod to increase a hard range limit for primaries (ignis, synapse, flux rifle) and one for secondaries(embolist, spectra)A mod to reduce damage falloff of primary shotguns (broncos don't have damage falloff)Still, I'd like it so +1 Edited October 9, 2013 by CubedOobleck
Demon_Mask Posted October 9, 2013 Author Posted October 9, 2013 yeah, thats probably how they would do it, i havnt even used a shotgun yet at mastery rank 6 haha, so i didnt know to include that last bit so thanks for that!
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