Foo_Prime Posted March 19, 2020 Share Posted March 19, 2020 (edited) All stagger immunity and resistance sources. Frames Atlas (Passive) Rhino (Iron Skin) Nezha (Warding Halo) Gauss (Kinetic Plating) Titania (Spellbind) Revenant (Mesmer Skin) Trinity (Link) Valkyr (Hysteria) Oberon (Hallowed Ground) Nidus (Parasitic Link) Harrow (Covenant, *Invulnerability phase) Inaros (Negation Swarm Augment) Nekros (Shield of Shadows Augment) Frost (Icy Avalanche Augment) Ivara (Empowered Quiver Augment) Nyx (Assimilate Augment) Ember (Purifying Flames Augment, 4sec Immunity) Hydroid (Tidal Impunity Augment, 12sec immunity) Companions Wyrm (Negate Augment *once every 5sec) Specters Oberon (Hallowed Ground *30sec cooldown) Ancient Healer (Immunity to stagger within aura range) Mods Sure Footed (60%) Primed Sure Footed (100%) Cautious Shot (90%) Power Drift (30%) Fortitude (20%) Rolling Guard (3sec immunity, 7sec CD at R10) Motus Set Bonus (100% while airborne) Honorable Mentions Constitution (40% faster knockdown recovery) Pain Threshold (160% faster stagger recovery) Handspring (160% faster knockdown recovery) Valkyr (Passive) (50% faster knockdown recovery) Note 1: Nezha's Safeguard Augment allows for Warding Halo to be cast on others. Note 2: Valkyr's Passive, 50% faster knockdown recovery, stacks with Handspring and Constitution for up to 250% faster recovery speed. /Foo Edited June 1, 2020 by Foo_Prime 19 Link to comment Share on other sites More sharing options...
0 Fazel412 Posted March 19, 2020 Share Posted March 19, 2020 (edited) Unfortunately, Rapid Resilience does nothing in regards to stagger. I just tested this using Zephyr with only Rapid Resilience and Zephyr with absolutely no mods whatever, and Kuva Bramma. The time spent recovering from the stagger is about the same. The animation does not appear to be sped up. Did another with the same frame and mod setup, but with Ogris. Same result. This probably makes sense since Rapid Resilience lowers the duration of a status ailment by a percentage, and stagger doesn't exactly have a timer, compared to the other status ailments we are familiar with (impact aside, of course). I'm rather surprised Wyrm's augment works, but clearly my definition of "status ailment" doesn't 100% match up with DE's definition :3 Edited March 19, 2020 by Fazel412 Staggeringly moving like Jagger :thumbsup: Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted March 19, 2020 Author Share Posted March 19, 2020 9 minutes ago, alttea said: SoS definitely gets rid of the self-stagger. Thanks... added. /Foo Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted March 19, 2020 Author Share Posted March 19, 2020 3 minutes ago, Fazel412 said: Unfortunately, Rapid Resilience does nothing in regards to stagger. Thanks, I was wondering about that. I was about to test it on my next login. /Foo Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted March 19, 2020 Author Share Posted March 19, 2020 7 minutes ago, dogbus said: Dont forget animation exploits...at least until they're hotfixed. I saw your post the other day but, I'm not sure that it's an exploit. Imo ability casting should have priority over stagger animation. Also, what kind of exploit is there, if you have to spend energy every time you shoot. So, I don't think it's either a bug nor an exploit. /Foo Link to comment Share on other sites More sharing options...
0 dogbus Posted March 19, 2020 Share Posted March 19, 2020 5 minutes ago, Foo_Prime said: So, I don't think it's either a bug nor an exploit. Fair, but I suppose its really up to DE to decide and confirm if its an intended consequence or not. Link to comment Share on other sites More sharing options...
0 mikakor Posted March 19, 2020 Share Posted March 19, 2020 24 minutes ago, dogbus said: Fair, but I suppose its really up to DE to decide and confirm if its an intended consequence or not. i mean, until their so called "skillful recovery window" with the flashy thing actually works, they'll let us have this i hope. Link to comment Share on other sites More sharing options...
0 maxpixel Posted March 19, 2020 Share Posted March 19, 2020 (edited) The ancient healer specter also gives immunity to stagger when your within its range Edited March 19, 2020 by maxpixel Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted March 19, 2020 Author Share Posted March 19, 2020 14 minutes ago, maxpixel said: The ancient healer specter also gives immunity to stagger when your within its range Nice, I didn't think of specters. I'll update. /Foo Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted March 20, 2020 Author Share Posted March 20, 2020 Updated... /Foo Link to comment Share on other sites More sharing options...
0 Deus-Ex-Vesania Posted March 20, 2020 Share Posted March 20, 2020 Not sure if bug or even useful but... The frame seems to be immune to any staggering while in the middle of the throwing animation of spearguns. Noticed this when using the Javlok with Garuda. But also had several unmistakable bugs happening with the weapon so grain of salt... Link to comment Share on other sites More sharing options...
0 vegetosayajin Posted March 20, 2020 Share Posted March 20, 2020 21 hours ago, (NSW)Yagami_Sama_000 said: What they have done to Staticor... All the fun that the weapon has the offer is gone. I can pretty much deal with the normal shots, the alt fire tho...I think it has 1000m radius. 😄 Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted March 24, 2020 Author Share Posted March 24, 2020 Updated with Atlas passive stagger immunity after 27.3.0 Quote Atlas’ Immovable Passive now also applies to Staggers. /Foo Link to comment Share on other sites More sharing options...
0 (NSW)Yagami_Sama_000 Posted April 9, 2020 Share Posted April 9, 2020 On 2020-03-20 at 10:33 AM, vegetosayajin said: I can pretty much deal with the normal shots, the alt fire tho...I think it has 1000m radius. 😄 Me too. Thats the "cool" part, you hold the trigger a little longer, the radius will knock you back, and two hits and gone. I mean one shot for the shield, and the other kill you the same way. So technically, I am just killing myself ... And the infested ? Man, I lost the count of how many times I was killed with just one punch. Link to comment Share on other sites More sharing options...
0 DSAUSAGE Posted April 9, 2020 Share Posted April 9, 2020 NYX 's Absorb with Augment Mod. it immue both stagger and AOE damages. Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted May 14, 2020 Author Share Posted May 14, 2020 On 2020-04-09 at 11:46 PM, DSAUSAGE said: NYX 's Absorb with Augment Mod Thanx added, along with Valkyr's passive. /Foo Link to comment Share on other sites More sharing options...
0 Lutesque Posted May 14, 2020 Share Posted May 14, 2020 I was going to make a Topic like this.... but then I just had a Sandwich instead.... Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted May 14, 2020 Author Share Posted May 14, 2020 Added Rolling Guard /Foo Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted May 14, 2020 Author Share Posted May 14, 2020 Added Hydroid, Harrow and note for Nezha. /Foo Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted May 20, 2020 Author Share Posted May 20, 2020 Ancient Healer update... I thought that it's aura was 15m but it's definitely not. It's more like 5m but it does provide status immunity. /Foo Link to comment Share on other sites More sharing options...
0 Foo_Prime Posted June 1, 2020 Author Share Posted June 1, 2020 Added Purifying Flames Augment for Ember /Foo Link to comment Share on other sites More sharing options...
Question
Foo_Prime
All stagger immunity and resistance sources.
Frames
Companions
Specters
Mods
Honorable Mentions
Note 1: Nezha's Safeguard Augment allows for Warding Halo to be cast on others.
Note 2: Valkyr's Passive, 50% faster knockdown recovery, stacks with Handspring and Constitution for up to 250% faster recovery speed.
/Foo
Edited by Foo_PrimeLink to comment
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