Tenapo Posted March 19, 2020 Share Posted March 19, 2020 Tonkor was a nice suicide weapon, in that way i did handle it. But now its ridicules: 1. An object is in front of me, if i shoot, shells will drop agains object, nothing else 2. An object is behind me, if i shoot, no shells comming out, but i am dead. Thats absolutly unlogic and for all the spammers.....not to handle, cause object can be all, a wall a bubbleskill from mag, anything from a stair, or an enemie. And sometimes it happens to me, even i did not was very close to an object. 2 Link to comment Share on other sites More sharing options...
Bobwito Posted March 19, 2020 Share Posted March 19, 2020 This is happening to me consistently aswell, when i jump and shoot tonkor, its either puts me to a near death hp or instant death. It's worst than before, cause it doesn't explode at all or shoot any canister when it happen, you simply die. Completely bugged. Link to comment Share on other sites More sharing options...
Robolaser Posted March 19, 2020 Share Posted March 19, 2020 (edited) Yes the Tonkor can still do self-damage. If you want to reproduce that bug, stand in front of and close to a wall/obstacle with Tonkor in hands, then turn the camera (not your warfame) 180° so that the reticle points at yourself, and shoot. Edited March 19, 2020 by Robolaser Link to comment Share on other sites More sharing options...
George_PPS Posted March 20, 2020 Share Posted March 20, 2020 23 hours ago, Tenapo said: Tonkor was a nice suicide weapon, in that way i did handle it. But now its ridicules: 1. An object is in front of me, if i shoot, shells will drop agains object, nothing else 2. An object is behind me, if i shoot, no shells comming out, but i am dead. Thats absolutly unlogic and for all the spammers.....not to handle, cause object can be all, a wall a bubbleskill from mag, anything from a stair, or an enemie. And sometimes it happens to me, even i did not was very close to an object. The introduction of a lot of staggering in many weapons is a terrible idea. It goes against the signature gameplay feel of warframe: fluidity. These fluidity and flow distraction designs and changes should be removed from the game. 1 Link to comment Share on other sites More sharing options...
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