Esagvere Posted March 21, 2020 Share Posted March 21, 2020 Man, I was happy when I learned about and got Magus Lockdown. Finally my Operator was something more than just energy regen. It could do some real damage. Now Operators are back to being an energy regen and heal. And nothing more. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted March 21, 2020 Share Posted March 21, 2020 Give magus lockdown impact damage instead of puncture damage. That would offer nice gameplay synergies with Warframe weapons. Especially with the impact changes. Link to comment Share on other sites More sharing options...
Jarlini Posted March 21, 2020 Share Posted March 21, 2020 Command instrinsic when tho? Is it going to stay as a placeholder? I haven't heard you guys mention it for a long while. Or atleast change other rank 10 intrinsic perks. The only thing r10 intrinsic worth 512 intrinsics is engineering, for solo play. Link to comment Share on other sites More sharing options...
IceColdHawk Posted March 21, 2020 Share Posted March 21, 2020 7 hours ago, Ikusi_Prime said: Have you heard of Rage? How can you rage when all enemies should already be in your stomach? Link to comment Share on other sites More sharing options...
(PSN)yo_rookiEH Posted March 21, 2020 Share Posted March 21, 2020 soon.... 🤥 Link to comment Share on other sites More sharing options...
rodzzila Posted March 21, 2020 Share Posted March 21, 2020 On 2020-03-20 at 3:09 PM, [DE]Bear said: 7. Grendel Changes: 8. Titania Changes & Fixes: Loving all the little changes and QoL you'er giving to old and new frames. On that note, can you make it so that Baruuk also have the waves of his 4th abilities when doing air combos like Excalibur has? it really kills the momentum not having the wave in the air. Thanks. Link to comment Share on other sites More sharing options...
SordidDreams Posted March 21, 2020 Share Posted March 21, 2020 19 hours ago, (PS4)MahdeH232 said: butchering a certain mechanic/weapon because it's the "meta" isnt gonna get you anywhere good Yeah, I don't understand their mindset either. It's a PvE game, literally everything everyone does in it is done for fun. If players disproportionately use a certain item, that just means that item is disproportionately fun. The only reason to nerf anything is if DE think there's too much fun being had, and that's very strange reasoning for the maker of an entertainment product. Link to comment Share on other sites More sharing options...
Anthraxicus Posted March 21, 2020 Share Posted March 21, 2020 Hey DE, now that you are constantly changing elemental procs now, can you, for the love of God, change the polarity of North Wind to match the other elemental mods? It is disgusting that North Wind is the only elemental mod with a different polarity with no reason. It makes it even harder to switch builds, especially on Exalted Weapons because of mod capacity limitation provided by the lack of a stance mod. PLEASE. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted March 21, 2020 Share Posted March 21, 2020 8 hours ago, DarkRuler2500 said: Instead of nerfing the (probably) only good Arcane Fortuna had to deliver, perhaps you could buff the others to actually be worth the standing points, what about that? Oh right, its always easier to buff and rebalance all the other Arcanes instead of having to go through the trouble of doing only 1. Link to comment Share on other sites More sharing options...
KitMeHarder Posted March 21, 2020 Share Posted March 21, 2020 On 2020-03-20 at 2:09 PM, [DE]Bear said: 6. Magus Lockdown Changes: If you must, balance, don't nerf. Keep the unlimited tethers, and replace the percent health damage with something like a viral proc (that deals no damage). But really Overload isn't all that overpowered after its first nerf, given the effort and content gating needed to achieve it. Link to comment Share on other sites More sharing options...
(XBOX)sinamanthediva Posted March 21, 2020 Share Posted March 21, 2020 6 minutes ago, BiancaRoughfin said: Oh right, its always easier to buff and rebalance all the other Arcanes instead of having to go through the trouble of doing only 1. Granted it might not be easier, but its the RIGHT thing to do! We should want to choose other Arcanes for "Diversity" instead of being forced into using mediocre or useless Arcanes 210,000 standing spent on any Arcane is absurd, period. I have never seen Arcane Lockdown used to clear ESO its certainly never worked for me and lord knows I've tried! The power of Arcane Lockdown was the reward for achieving it in the first place!I would have been fine with a minor tweak to the dmg but to remove it all together is wrong as it now is just another version of Anomaly. The DE shame spiral continues... Wipes tear from cheek Link to comment Share on other sites More sharing options...
Shadedraxe Posted March 21, 2020 Share Posted March 21, 2020 9 hours ago, [DE]Bear said: Grendel’s Nourish now mimics Titania’s Tribute buff selector. If you’re unfamiliar with Titania’s Tribute buff selector, you can tap the Ability to select a different buff, then hold the Ability to cast the selected effect. Freaking Finally!!! I’ve been wanting a change to nourish since Grendal’s release! Link to comment Share on other sites More sharing options...
(PSN)TrollyThyTrinity Posted March 21, 2020 Share Posted March 21, 2020 9 hours ago, Duality52 said: Not all players will have Rage/Hunter's Adrenaline. Even Nidus's Virulence will refund your energy based off of how many enemies were hitted. If they don’t have it , strive for it. If you care to play Grendel that is Link to comment Share on other sites More sharing options...
Levanthan Posted March 21, 2020 Share Posted March 21, 2020 Quite a few other frames need their passives heavily buffed or reworked. Titania's is useful already, but becoming a lot better while Hydroid has a 50% chance to spawn up to 3 non scaling tentacles on aerial slams, or Frost's 10% chance to freeze a melee enemy after receiving a melee hit...... Grendel's 1 energy consumption per second per enemy AND ramp up is still egregious. His 3 also need a damage scaling increase and/or guaranteed toxin proc on hit enemies. Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted March 21, 2020 Share Posted March 21, 2020 9 hours ago, [DE]Bear said: To add some clarification on Magus Lockdown tethers, I have edited in the following: The amount of active Tether Mines is now limited to 2 per player (with 10 Tethers a piece at rank 5). This means that if you cast Magus Lockdown a third time, the first Tether Mine will stop, and the new Tether Mine will take its place. Ah, okay. Thank you very much for the clarification. This is a lot better than it previously seemed and Lockdown CC won't be impacted that much. This is great actually. Good job! Link to comment Share on other sites More sharing options...
Amadurim Posted March 21, 2020 Share Posted March 21, 2020 If lockdown doesn't deal damage anymore, and limited to 2, can it at least doesn't tether the same enemy? And when can operator and warframe loadout be the same, it's troublesome to change each one of it every time. Link to comment Share on other sites More sharing options...
RyAn0099 Posted March 21, 2020 Share Posted March 21, 2020 11 hours ago, [DE]Bear said: In an effort to help maintain some building consistency, we have reduced the build time for Forma, Orokin Catalysts, Orokin Reactors, and Exilus Adaptors to 23 hours (as opposed to 24) as per player request. yaaaay can't wait to spend the extra 1 hr in hydron Link to comment Share on other sites More sharing options...
Emperrier Posted March 21, 2020 Share Posted March 21, 2020 11 hours ago, [DE]Bear said: No changes to explosive weapons! Boy I wish I could say I was surprised by the decision making coming out of DE these days. On a completely, totally unrelated note, good luck with your 8-man combination Railjack-Defense and Assassinate-With-Invincibility-Phases event. Link to comment Share on other sites More sharing options...
J_shot Posted March 21, 2020 Share Posted March 21, 2020 11 hours ago, [DE]Bear said: 2. Gas Damage: Gas damage has been reworked to have a radius stacking effect with a focus on how it continues to work after the death of an enemy who is affected by it. In short, this means the following changes have been made: Gas Effects will continue to cause damage-over-time to targets even after the original target dies. Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks. Gas damage resistance has been removed from Toxic Ancient Auras. Why: There has been a lot of feedback over Gas damage, and how it seemed lacking in comparison to other Status effects. This change will hopefully give Gas a bit more viability, and make it react in a way that is thematically appropriate. I really like this idea for gas thx DE for that 😄 the only thing i hope happens is that gas acts like an airborne toxin effect in that it bypasses shields of corpus and such as well, it's probably weaker than toxin but essentially that's all it is, "airborne toxin" right now gas acts like slash in having to maul threw shields before actually reaching the health bars of corpus...which is why i brought this up Link to comment Share on other sites More sharing options...
Hyohakusha Posted March 21, 2020 Share Posted March 21, 2020 11 hours ago, [DE]Bear said: 6. Magus Lockdown Changes: We are making some changes to Magus Lockdown that will keep it as a tactical option over the ‘do-everything’ solution. Here are the changes coming with the Scarlet Spear update: Magus Lockdown will no longer apply Puncture damage to tethered enemies. The amount of active Tether Mines is now limited to 2 per player (with 10 Tethers a piece at rank 5). This means that if you cast Magus Lockdown a third time, the first Tether Mine will stop, and the new Tether Mine will take its place. Just leaving the damage and limiting the actual tethers would be enough. Instead, this nerfs both the damage and CC. And still nothing said about how players asking for something to be done about self damage turned into "let's nerf every AoE weapon in the entire game." Instead of just replacing the self damage on weapons that actually did self damage, dev time was spent doing three entirely unnecessary things. The fall off wasn't needed. Neither was the increase in radius, to try and offset the justified pushback that whoever decided to do this knew would happen. And the blanket application is the worst of all. From weapons like the Shedu, which is basically a trophy that takes forever to get, to the Stug, the worst weapon in the game. The Staticor. You guys at DE tried nerfing it in the past by adding self damage, and players hated it. The Sonicor, which almost no one even uses any more. The Astilla, which wasn't even popular or meta. And after these changes, the Staticor and Sonicor are now miserable to use, the Astilla is straight up awful, the Shedu is still annoying even after the "buff" it got, and the Stug somehow became even worse. Yet the Bramma, the obvious reason behind this decision, still reigns supreme. These changes were not well thought out. They were not implemented in a balanced way. They were applied to weapons that aren't even good, let alone meta. The feedback thread for these changes is 25 pages of people echoing all of these sentiments. Weapons that didn't do self damage previously shouldn't have had self stagger added to them. A slight nerf to the Bramma would have been fine. I cannot understand why that much effort was put into doing this to so many weapons, nor can I understand why nothing was said about it in the Dev Stream, and nothing has been posted about it. It just comes off as a waste of dev time and resources, or worse, outright spiteful, a way to use something the players asked for to nerf an entire class of weapon that someone felt was too OP. And like I pointed out above, it didn't even work. Addressing it in any way would help, but it seems like it's just going to be brushed under the rug. Link to comment Share on other sites More sharing options...
yuzhuQ Posted March 21, 2020 Share Posted March 21, 2020 16 hours ago, [DE]Bear said: Increased Shattering Justice Status Chance from 20% to 90%. In addition, this buff has been changed from an additive chance to a multiplicative chance. This is still a trash riven. Even more unusefull than it was. In some cases, sobek needs it to reach 100% status chance in old game versions.(with or without a riven).It was a necessary mod for a specific build. In current game ver,players don't need to build like this anymore. Moreover, there is already a +90% sc shotgun mod. But with only 8 slots, one status chance mod will already be extravagant choice. I see no reason why should i equip another one.Unless it has a higher status. Link to comment Share on other sites More sharing options...
Oinkment Posted March 21, 2020 Share Posted March 21, 2020 Magus Lockdown change is terrible. Rather than completely removing the only scaling damage the operator had, maybe it could just be lowered seeing as now you can only have two tethers. For example if they only dealt 10-20% damage instead, it would do the job of CC and not instantly kill everything due to at max only dealing 20-40% with both tethers ending. On another note, possibly buffing all the other useless magus arcanes might have been a better idea rather than a nerf to one of the only good ones. Link to comment Share on other sites More sharing options...
zorgy Posted March 21, 2020 Share Posted March 21, 2020 Almost 12 page late which means nobody will see that, but I have to ask : radiation changes killed Nyx (she is even more dead than before - you can't kill a dead body in the first place). Any chance for a rework? just literally pick any I, or others, have posted, and if you feel like you can't "just" listen to the community, work from there and make a new rework up. Link to comment Share on other sites More sharing options...
stoty Posted March 21, 2020 Share Posted March 21, 2020 12 hours ago, [DE]Bear said: Magus Lockdown Changes: We are making some changes to Magus Lockdown that will keep it as a tactical option over the ‘do-everything’ solution. Here are the changes coming with the Scarlet Spear update: Magus Lockdown will no longer apply Puncture damage to tethered enemies. The amount of active Tether Mines is now limited to 2 per player (with 10 Tethers a piece at rank 5). This means that if you cast Magus Lockdown a third time, the first Tether Mine will stop, and the new Tether Mine will take its place. Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. This also fixes a script error that was causing some problems when the Golden Maw is encountered. How about that : 1)remove the Damadge .2)dont change the number of Tether Mines. CC and Damage ,U should not kill them all. Link to comment Share on other sites More sharing options...
Sannidor Posted March 21, 2020 Share Posted March 21, 2020 Apparently majority of the community is extremely forgiving or suffers from amnesia because this is another case of DE profiting from something obviously broken for months or years and now when they are ready to sell the next novelty - directly or indirectly, does not matter, we get nerfs. Is current rotation on new players stable enough to encourage them into buying plat and spending on arcanes someone else farmed? Because I've seem a LOT of "WTB Magus Lockdown" in trade chat. If it's so obvious ML was OP why not nerf it sooner or why it got released as it was in the first place? Fortuna was a fine update, was it absolutely necessary to put several crazy items behind the grind wall just to make money from utterly broken mechanics? This cycle must stop, DE. You can't keep on intentionally releasing broken stuff, encourage players to spend money and then go "it was fun till it lasted", again and again. For things genuinely slipping through pre-release balancing, nerf it faster to avoid this awful power creep and predatory selling tactics and constantly keep buffing underplayed stuff. Link to comment Share on other sites More sharing options...
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