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ImWithDerp

Feels like corrosive/magnetics procs could use something that doesn't only affect armor/shields

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Now that enemy armour is less effective AND corrosive stacking is limited, IMO corrosive procs should have some secondary effect that isn't dependant on enemies having armor. I'm not sure exactly what this secondary effect should be though. Heat procs already do a damage over time + armour strip combo, so having corrosive eat away at an enemy's health would be redundant. I'd suggest corroding the enemy's weapon, but both damage reduction and accuracy reduction are similarly taken.

I feel magnetic procs should also have a secondary affect since bonus damage against shields is generally less useful than bonus damage against health. But again I'm not sure what would be suitable. Bullet magnetism is already taken by void procs (unless we give void procs something else instead, like resistance reduction). Perhaps a magnetised target could receive a portion of damage dealt to enemies near them?

 

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6 hours ago, ImWithDerp said:

Now that enemy armour is less effective AND corrosive stacking is limited, IMO corrosive procs should have some secondary effect that isn't dependant on enemies having armor. I'm not sure exactly what this secondary effect should be though. Heat procs already do a damage over time + armour strip combo, so having corrosive eat away at an enemy's health would be redundant. I'd suggest corroding the enemy's weapon, but both damage reduction and accuracy reduction are similarly taken.

I feel magnetic procs should also have a secondary affect since bonus damage against shields is generally less useful than bonus damage against health. But again I'm not sure what would be suitable. Bullet magnetism is already taken by void procs (unless we give void procs something else instead, like resistance reduction). Perhaps a magnetised target could receive a portion of damage dealt to enemies near them?

 

 

Chance for ranged weapons to backfire and cause a self-damage AoE?

 

 

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8 minutes ago, Krenlik said:

Chance for ranged weapons to backfire and cause a self-damage AoE?

Honestly they could go many ways for making them have some actual use again. I kind of suggested magnetic should get something like disability strong abilities on particular `higher tier` enemies like nullifier bubbles, nox ability to dash, bursas knockdown spam or missiles, ancient auras, broodmother`s ability to create enemies and what not, etc. etc.

At this point magnetic & radiation are even further in the pile of not that particularly useful where i feel one of them would of been better to get the DISARM effect instead to give them something powerful with some extra effect for enemies already stuck with a melee mode or can`t be disarmed of thar firearms (temporary counter pulse like effect maybe?).

Welp, going to have to wait for another mainline update or two before they address them i guess.

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6 hours ago, ImWithDerp said:

I feel magnetic procs should also have a secondary affect since bonus damage against shields is generally less useful than bonus damage against health. But again I'm not sure what would be suitable. Bullet magnetism is already taken by void procs (unless we give void procs something else instead, like resistance reduction). Perhaps a magnetised target could receive a portion of damage dealt to enemies near them?

Make magnetic procs allow armored enemies to "Attract" each other. This means that enemies will start clumping together. This can be useful for melee weapons in high level missions. Also, it gives guns a purpose for endurance runners.

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Agreed. If so they need to apply this same effect to Viral, Slash and Heat.

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34 minutes ago, Aadi880 said:

Make magnetic procs allow armored enemies to "Attract" each other. This means that enemies will start clumping together. This can be useful for melee weapons in high level missions. Also, it gives guns a purpose for endurance runners.

I've been saying this for a while now. Polarizing enemies to make opposites attract. The range and force could go up with stacks.

Corrosive with Disarm might be too much, maybe a forced reload, or a unique animation where they scrape the gunk off their weapons.

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