theVersu Posted April 4, 2020 Share Posted April 4, 2020 TYPE: In-Game DESCRIPTION: During murex raid game waypoints reliquary and i think allows to launch the mission for key retrival. It was host's railjack not mine, although I already have my own railjack up and running since Rising Tide so this shouldn't happen. VISUAL: REPRODUCTION: I have no idea. It was first time that I saw this bug. EXPECTED RESULT: It's obvious - it shouldn't happen. OBSERVED RESULT: Well you can see on the screeshot. REPRODUCTION RATE: I don't know, I just encountered it and went straight to forums. Link to comment Share on other sites More sharing options...
SinistralMessa Posted April 4, 2020 Share Posted April 4, 2020 TYPE: Matchmaking DESCRIPTION: Our squad was in a flotilla, and we wanted to change host due to ping issues. It's possible to invite players already in a flotilla, but only if it is not full. You are unable to form a group of players already present in a flotilla while it is full. REPRODUCTION: Join a flotilla together with players you want to re-invite into a group. Wait for the flotilla to fill up, leave your current group, and try to invite others to the group (via the friends menu). EXPECTED RESULT: Players should be able to invite each other groups while in the same flotilla, even though the flotilla is full - the amount of players in the flotilla does not change even though group composition does. OBSERVED RESULT: Invites cannot be sent to players already in a flotilla if it is full even though they are already in the flotilla. REPRODUCTION RATE: 100 % 1 Link to comment Share on other sites More sharing options...
fabi-fly Posted April 4, 2020 Share Posted April 4, 2020 TYPE: [Enemies (Sentient)] DESCRIPTION: [With Gara and Frost, Sentient projectiles and lasers (and only lasers with zephyr) can go through Gara's Mass vitrify (if the enemy is stuck to the wall) and Frost's Snow globe. It is really annoying because the only defense Warframe available without bugs is Limbo.] See more screenshots with Gara here : https://imgur.com/a/t1IeiSI EXPECTED RESULT: [Lasers and projectiles are blocked by the ability] OBSERVED RESULT: [We get killed (and the op-links too) even with these abilities on because sentient attacks go through them] REPRODUCTION RATE: [When playing against Sentients] Link to comment Share on other sites More sharing options...
riskyshadez Posted April 4, 2020 Share Posted April 4, 2020 for me I cant even use my railjack in the murex missions. it says I don't have one even through I have one that is maxed out. I won't let me host either. even the matchmaking is seriously bugged. just wondering why its happening and is it happening to anyone else? Link to comment Share on other sites More sharing options...
fabi-fly Posted April 4, 2020 Share Posted April 4, 2020 TYPE: [Mission / Flotilla] DESCRIPTION: [Crewship outside the flotilla and able to go through the window of the flotilla] https://i.imgur.com/nBoO7Z3.mp4 REPRODUCTION: [Don't know] REPRODUCTION RATE: [Don't know (already did twice since the beginning of the Event)] Link to comment Share on other sites More sharing options...
Lokime Posted April 4, 2020 Share Posted April 4, 2020 TYPE: Scarlet spear Flotilla completed, no credit rewards in mail DESCRIPTION: Did three runs in space, returned to flotilla at 95/100 and waited there when it hit 100/100, then left. REPRODUCTION: Spend over an hour working for reward, then nothing got an email and it said the raid was fail ??? (lost 10000 credits... yay) EXPECTED RESULT:[I should of received scarlet credits 100/100 reward in the mail OBSERVED RESULT: I received a message saying "wave expired" we did not repel the wave and received some emblems rank 3 space emblem and rank 1 earth emblem but no credits (the wave was completed to 100/100) ] REPRODUCTION RATE: my last try until you fix it... ffs. Link to comment Share on other sites More sharing options...
PaladinBlanc Posted April 4, 2020 Share Posted April 4, 2020 TYPE: In-Game - Ground Assault DESCRIPTION: Host / Aura General Bug, no Particular Action VISUAL: Only Numbers REPRODUCTION: 2 Players (1 Hosting) with Steel Charge Aura and the Exact Same Redeemer Prime (With Sacrifial Mods, Primed Fever, Shocking Touch, Corrupt Charge, Corrupt Strike, Killing Blow and Organ Shatter) EXPECTED RESULT: Dealing the Exact same amount of damage +/- Fall Off OBSERVED RESULT: Host does not benefit from either Aura => 9k Orange Crit for Host / 20k Orange Crit for Other Player (on Condrix) REPRODUCTION RATE: Reversed Test (Switching Host) => Same Result ; Host still ignore Aura (at Least Steel Charge) need to Test With Radar or Some other Auras Link to comment Share on other sites More sharing options...
Gileadan Posted April 4, 2020 Share Posted April 4, 2020 TYPE: [In-Game] DESCRIPTION: [Finished a murex wave 100/100] VISUAL: [none] REPRODUCTION: [happened only once] EXPECTED RESULT: [Should have received victory payout message from Little Duck] OBSERVED RESULT: [Received the failure message from Little Duck after the murex timer expired] REPRODUCTION RATE: [happened only once] Link to comment Share on other sites More sharing options...
PaladinBlanc Posted April 4, 2020 Share Posted April 4, 2020 Il y a 1 heure, SinistralMessa a dit : TYPE: Matchmaking DESCRIPTION: Our squad was in a flotilla, and we wanted to change host due to ping issues. It's possible to invite players already in a flotilla, but only if it is not full. You are unable to form a group of players already present in a flotilla while it is full. REPRODUCTION: Join a flotilla together with players you want to re-invite into a group. Wait for the flotilla to fill up, leave your current group, and try to invite others to the group (via the friends menu). EXPECTED RESULT: Players should be able to invite each other groups while in the same flotilla, even though the flotilla is full - the amount of players in the flotilla does not change even though group composition does. OBSERVED RESULT: Invites cannot be sent to players already in a flotilla if it is full even though they are already in the flotilla. REPRODUCTION RATE: 100 % I noticed that when you right-click / invite and says you Flotilla is Full ; i can use /invite and it works Link to comment Share on other sites More sharing options...
RealmCreatures Posted April 4, 2020 Share Posted April 4, 2020 TYPE: In-game DESCRIPTION: Could not enter the murex. The first two work fine but the third run did not. VISUAL: Spoiler REPRODUCTION: I really do not know. Since this happened randomly. EXPECTED RESULT: Should have been able to enter like normal. OBSERVED RESULT: Enters but not warframe is shown and then I am back out. REPRODUCTION RATE: Don't know. Link to comment Share on other sites More sharing options...
Nerf_SupYo Posted April 4, 2020 Share Posted April 4, 2020 TYPE: In-Game DESCRIPTION: Condrix/murex moved to another area etc etc. We started the run at 21/100 and by the time we got to 10 codes it's all over? There were 2.5hrs left on the clock on the flotilla. VISUAL REPRODUCTION: First I've seen this, it's probably common, no idea EXPECTED RESULT: Every other run I've started low in the ground assaults murex (like 21/100) and we were able to go to the full 17. Since we supposedly didn't finish it before the thing disappeared we only got some tiny amount of spear credits (437 or something ridiculous) and a useless emblem. I'm used to getting the 4k and 4k bonus. OBSERVED RESULT: .... REPRODUCTION RATE: .... Link to comment Share on other sites More sharing options...
GShadowES Posted April 4, 2020 Share Posted April 4, 2020 TYPE: In-Game DESCRIPTION: When you invite someone when u are already inside the mision ( someone disconected on the mission loggin and you reinvite them) they have some troubles. They cant leave the railjack by any means, not even afer ding, minimap doesent apears for them and the whole outside of the railjack will be black for them VISUAL: [Dont have any visuals cause it happened to teamates always REPRODUCTION: Go into a Railjack mision and invite someone to join you EXPECTED RESULT: People should be able to join the mision without being unable to play OBSERVED RESULT: They cant do anithing outside railjack or even leave it REPRODUCTION RATE: 2 of 2 times i invited someone after starting the game it happened Link to comment Share on other sites More sharing options...
JERRYZKT Posted April 5, 2020 Share Posted April 5, 2020 After the 27.3.8.X patches, almost no one can receive kill codes in space, which was only happening occasionally before these patches. Link to comment Share on other sites More sharing options...
A7roboBOT Posted April 5, 2020 Share Posted April 5, 2020 Type: Ingame Description: After defeating the second Murex in the Murex Raid mission, Grineer crewships show up. At this point in the mission, the oplink satellite you need to tow is extremely fragile, dying in only 3 hits. This can make the mission end abruptly before players realize what happened, and it makes this phase of the mission feel like more of a gamble than anything. Visual: N/A Reproduction: Play Murex Raid mission to the point mentioned above. Expected Result: Players have a chance to defend the satellite. Observed Result: Satellite is destroyed almost as soon as the Railjack grabs it. Reproduction Rate: About 20% of missions, seems to depend on enemy spawn locations and aggro 1 Link to comment Share on other sites More sharing options...
Butcher_of_Orokin Posted April 5, 2020 Share Posted April 5, 2020 TYPE: In-Game DESCRIPTION: Playing Ground Squad Scarlet Spear mission VISUAL: REPRODUCTION: Play Ground Squad Scarlet Spear mission. EXPECTED RESULT: Damage out-put onto Condrix is calculated the same for every team member. OBSERVED RESULT: Have been experiencing this since the beginning of the event, only just figured it out last night. long story short, my buddy who i run with, he and I share the exact same Redeemer build down to the Riven, i have around 10-15% more Critical Chance & Critical Damage than his does, but he has roughly +100% heat dmg on his. Here's the kicker, when I host, i need 3 - 4 heavy hits to take down condrix health on the SAME condrix lvl where he takes 1 hit to take it down. When we swapped hosts and he hosted, all of a sudden he needed 3 to 4 hits to take down condrix health and for whatever reason, I only needed 1 hit. REPRODUCTION RATE: Happened EVERY SINGLE TIME. For whatever reason the Host does less damage to the condrix than his team members. Link to comment Share on other sites More sharing options...
parabashka Posted April 5, 2020 Share Posted April 5, 2020 TYPE: In-Game DESCRIPTION: We were playing with three people in a squad, I was host and when fourth player came in, I got a bar like we trying to start Condrix Raid. I couldn't close it or remove, so it's stayed for whole playthrough. VISUAL: REPRODUCTION: Not sure how, but last time I was host, first time don't really remember EXPECTED RESULT: I shouldn't see this line with choosing mission at all OBSERVED RESULT: This line stayed for the whole mission REPRODUCTION RATE: Probably happened if you play Condrix few times in a row with same squad and one people is absent. Link to comment Share on other sites More sharing options...
.Unforgotten. Posted April 5, 2020 Share Posted April 5, 2020 (edited) On 2020-03-31 at 9:28 PM, SpiderMonkeylord said: TYPE: In-Game DESCRIPTION: Exodia Contagion projectiles do damage on the "normal plane" when Limbo fires them from the Rift (Limbo gets complete and total invincibility for zero cost in all ground missions in the game) VISUAL: REPRODUCTION: Equip Limbo, enter the Rift, launch exodia contagion projectile at any enemy. EXPECTED RESULT: I would expect exodia contagion projectiles to behave like all other projectiles in the game, and apply their damage only to the plane that Limbo is in when he fires them. OBSERVED RESULT: Exodia contagion projectiles do damage to enemies both inside and outside the rift when fired by limbo from within the rift. REPRODUCTION RATE: 100% I guess it's possible that this is by design, but that seems so unlikely I am submitting this report anyway. I only recently became aware of it since I only started using Limbo for this event. It seems like this interaction has been used for some time, if a quick yt search is anything to go by. This is not a bug, it has always been this way. This was to compensate for Self-damage and preventing limbo from staying in Rift without being affected by using it up-close. It has the same affect as before, but with self-damage gone, it makes it seem over-powered. By the way, arcanes, will always proc, regardless of Plane. The triggers might be different, but they still proc. Like Energize will benefit everyone in the rift and outside it. Same for Pulse. Sincerely, .Unforgotten. Edited April 5, 2020 by .Unforgotten. Grammar 1 Link to comment Share on other sites More sharing options...
.Unforgotten. Posted April 5, 2020 Share Posted April 5, 2020 On 2020-03-25 at 10:52 PM, TheCookieMafia said: TYPE: In-GameDESCRIPTION: Ground Aussault Condrix put Volt Shield in front of it Throw Zaw Plague arcane Exodia Contagion through Volt Shield VISUAL: REPRODUCTION: Volt Zaw with arcane Exodia Contagion Ground Assault Condrix Volt Shield Throw arcane through shield into Condrix EXPECTED RESULT: bonus damage to Condrix OBSERVED RESULT: Sticky arcane Procs everytime the damage It will only despawn the thrown weapon if the condrix flys away REPRODUCTION RATE: 100% This has nothing to do with Volt's Shield. It is a damage trigger which DE has made an over-sight on. Exodia, should not be doing Damage over Time to the condrix which is what made this event trivial. Exodia Contagion takes benefit from Elementals equipped on your weapon, the critical chance, the critical damage and any other buff modifiers like self-buffs from augments or Volt's shields etc. The DoT trigger needs to be fixed. Rest all is fine. Sincerely, .Unforgotten. Link to comment Share on other sites More sharing options...
Fire2box Posted April 5, 2020 Share Posted April 5, 2020 (edited) TYPE: transference not working in Murex DESCRIPTION: when using operator to dash around in Murex sometime. Falling off, using omnitool to try and teleport back to ship, none of that works to get back into warframe. client and hosting BTW REPRODUCTION: using transference somewhat rapidly back and forth a few times after draining operator of energy. EXPECTED RESULT: seamless transference transition. OBSERVED RESULT: stuck in operator mode until "killed" by sentients. REPRODUCTION RATE: around half the time now I'd say. So annoying I rage quit out of my hosting of a murex space team. Edited April 5, 2020 by Fire2box Link to comment Share on other sites More sharing options...
LUCIFER-Z Posted April 5, 2020 Share Posted April 5, 2020 (edited) 17 hours ago, docharishglk said: TYPE: Scarlet Credit discrepancy DESCRIPTION: As a client I'm getting less scarlet credits than my friend who is a host for ground mission REPRODUCTION RATE: happened twice in a row today Very true...same has been happening to me for 3 days now. As a bonus, most of the space teams cannot recieve the kill codes too. Me (LUCIFER-Z) and grenadelaunche0 were playing together yesterday. Did 17 rounds on ground twice. He was the host. He got 8262 credits while I got only 2538, although we did the missions together. This was the only time i preserved a visual. Happened over 6 to 7 times. Edited April 5, 2020 by LUCIFER-Z 1 Link to comment Share on other sites More sharing options...
Elemelepipi Posted April 5, 2020 Share Posted April 5, 2020 TYPE:INGAME DESCRIPTION: Game freeze for a sew sec asfter seeing popup from earth and space with frames thankining for kill codes. VISUAL: Always when popup shows with loading texture of another player REPRODUCTION: Just play the mission and maybe it affect you. Play on live server not devbuild local. This affects my clanmetes too. Most of my clan have this problem. EXPECTED RESULT: optymalization for servers/ game code if it is either fault. Not freezing OBSERVED RESULT: freezes when popups shows REPRODUCTION RATE: Every game when popup shows Link to comment Share on other sites More sharing options...
Khodar Posted April 5, 2020 Share Posted April 5, 2020 (edited) I don't have more useful info than what is in the video title Edited April 5, 2020 by Khodar 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 5, 2020 Share Posted April 5, 2020 TYPE: In game Mission - Murex Raid - Railjack UI DESCRIPTION: Sometimes when you exit the Murex the satellite marker disappears , also observed that the red indicators on the enemies also disappears. VISUAL: not currently available will upload the next time i encounter it. REPRODUCTION: unknown EXPECTED RESULT: The satellite marker should be visible when you exit the murex and pilot the Railjack , OBSERVED RESULT: Objective marker is not visible and because it is relatively small it is nearly impossible to find just on visual cues because space is huge -_- . REPRODUCTION RATE: observed this thrice in 10 raids. once i managed to eyeball it and continue the mission other times i had to extract after searching for it for 5 minutes. Link to comment Share on other sites More sharing options...
BlackAce Posted April 5, 2020 Share Posted April 5, 2020 TYPE: In-Game DESCRIPTION: Space Team doesn't receive kill codes even when there are more teams on ground. VISUAL: - REPRODUCTION: - EXPECTED RESULT: Space Team receives kill codes. OBSERVED RESULT: Space Team doesn't receive kill codes. REPRODUCTION RATE: 4 out of 7 murex raids that I did suffer this problem. Link to comment Share on other sites More sharing options...
MillbrookWest Posted April 5, 2020 Share Posted April 5, 2020 Admittedly, as bugs go, this is probs pretty insignificant, but a bugs a bug. TYPE: In-game graphical bug DESCRIPTION: For a single frame only (can be observed as a bit of a flash), it looks like when you guys update the list of players on earth/space, refreshing the list of corresponding models bugs out. Additionally, not sure if related, but there is an odd frame update that causes LOD culling which breaks up the relay - only for a single frame though. VISUAL: These are (i assume) all the liset models that correspond to squads on earth. The relay LOD culling: The next frame for reference: REPRODUCTION: Pretty much happens every time you guys are updating the list. EXPECTED RESULT: I would assume this swap is supposed to happen fast enough that we don't see the update? So, a faster update?? OBSERVED RESULT: Noticeable as a sort of flash for the liset update. When the scene breaks up, it just looks like something odd occurred. REPRODUCTION RATE: Pretty much every time the player list on earth/space gets updated (object removed/added). Not sure on the LOD thing (if LOD at all). I assume they are derived from the same issue? Link to comment Share on other sites More sharing options...
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