Voltage Posted March 24, 2020 Share Posted March 24, 2020 (edited) As you can see, I have a huge loss in damage when I change a 60/60 mod to go from Cold to Viral. It would be nice if this could be addressed. Edited March 24, 2020 by Voltage 4 Link to comment Share on other sites More sharing options...
z3us32610 Posted May 6, 2020 Share Posted May 6, 2020 Yeah, I noticed the Mutalist Cernos was behaving in odd ways recently too. Hopefully DE notices and works on a fix. Link to comment Share on other sites More sharing options...
RoachyToasty Posted May 6, 2020 Share Posted May 6, 2020 (edited) This appears to just be a UI bug pretty sure Edited May 6, 2020 by RoachyToasty Link to comment Share on other sites More sharing options...
LillyRaccune Posted May 7, 2020 Share Posted May 7, 2020 I have tested the Mutalist Cernos in battle. This is not a UI bug. The damage is hugely reduced. Please fix DE 😻💘 Link to comment Share on other sites More sharing options...
RoachyToasty Posted May 7, 2020 Share Posted May 7, 2020 Hmm interesting. Since it's just another weapon you build for Viral Hunter though, it's very hard to notice when fully built. In fact, this may actually be advantageous with -Impact in the state the game's damage system is in right now, due to the clouds still procing Viral but the initial arrow having a good chance to proc Slash from sc. Having the ability to switch between having damage with only a Cold mod to not having the Elemental damage on the initial arrow is definitely a bug and should get addressed, but it's really harmless for the main build you'd run on it now and actually advantageous if you had -Impact. Link to comment Share on other sites More sharing options...
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