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New pvp idea: arcwing races


(NSW)Mystc
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I've had this idea for a while, and with modular arcwings coming at some point, why not have have something that gives use a reason to bother with them. So here's the setup:

2 teams of 4 players each are trying to clear all checkpoints in various enviroments faster than the other team, and each member of the team has a specific role, and bonuses/penalties to go with that role. It's not as simple as get through all the checkpoints though: there's hostile npcs that hang around the course that'll try to stop both teams. Killing them does reward points, which reduces the finish time one your team finishes the race. Roles are:

Runner: only member of the team that checkpoints count when passing through them. 20% extra speed, but only has an arcmelee.

Bruiser: the guy that tries to hinder the opposing runner, or defend his team's runner. +15% damage to player, but -20% damage to npcs.

Defender: protects the runner from hostile npcs. Gets extra points from npc kills compared to the other roles. +15% damage to npcs, but -20% damage to players.

Tactition: intended as a non combat role. Fastest member of the team, and has a unique ability set. +50% speed, and only person with blink avalible, but -30% damage. Abilities ar:

Rally beacon: places a beacon teammates other than runner can teleport to.

Minefield: scatters mines around the caster that damage anyone on contact.

Cryo fog: creates a cold fog that slows enemies that travel within it. Lasts for 30 seconds.

Ion field: generates an electric field around caster for 30 seconds that shorts out control systems of enemies for a short time, causing npcs drift in direction they were traveling for 15 seconds, and players have afterburners activated and lose steering for 5 seconds. Size of field is signifigantly reduced when moving.

 

Once one team finishes, the other team has 20 seconds to finish, or it's counted as a dnf. The team that finishes first can try to stop the other team if they want. Bonus standing is awarded to the winning team if the other team gets a dnf. You can bring whatever equipment you want, but mods are disabled during a race.

This mode is run by a new syndicate not affiliated with conclave, but you can transfere standing here to conclave if you want, but it's not a 1:1 transfere. Standing gain is based on race results:

100 for starting a match

500 for completing a race

10 for each checkpoint passed

10 for every 100 points gained from killing npcs

500 for winning

250 if the opposing team gets a dnf

 

Rewards could range from packs of endo and kuva, various decorations, and cosmetics, to forma blueprints catalyst and reactor shards (need 10 for simaris to form a complete one), and new arcwing, arcgun, and arcmelee mod, some of which behave like the corrupted mods. A few examples:

Argon pulsedrive: arcwing, base cost 6, 10 rank, dash polarity. At max rank: +150% speed, -60% ability strength.

S

Overpowering charge: arcgun, base cost 5, 4 rank, v polarity. At max rank, +125% damage, -50% fire rate.

Siphoning edge: arcmelee, base cost 3, 4 rank, d polarity. At max rank, on melee kill, +45% melee lifesteal for 10s.

 

Would love to hear some opinions on this. Really seems like it could be a fun game mode, but what do you think?

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