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Update 10.3.0: Hump Day!


[DE]Rebecca
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Update 10.3.0: Hump Day!

 

 

ADDITIONS

 

 

Survival Mission Improvements:

 

  • Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
  • Reward items now stack as you play - all rewards are given at the end of the mission.
  • As you play and survive, you will receive items at these times:
    • 5m: Item from the first reward tier
    • 10m: Item from the first reward tier again
    • 15m: Guaranteed Void key (this is considered the second reward tier).
    • 20m, 25m, 30m+: Item from the third reward tier
    • Void mission Prime rewards are awarded at 15 minutes only.
  • Mission rewards are now split into three distinct tiers of enemy level, instead of being based on faction.
  • Expect better rewards based on the enemy tier you are fighting:
    • Tier 1: Level 1-25
    • Tier 2: Level 25-45
    • Tier 3: Level 45+
    • Void mission rewards are tied to the tier of the key.
  • Extraction no longer triggers if only one player enters the extraction area.
    • If the life support bar is still depleting, *all* players must be at extraction to complete the mission.
    • The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero.
  • All doors in the level are now locked until you trigger the alarms.
  • Added an effect to show the exact position of the next incoming support capsule.

 

CHANGES

 

  • Improved management and feedback when equipping mods between weapons and sentinels.
  • Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. (PSA: Known issue with BP's not appearing in Foundry will be Hotfixed.).
  • Further improvements on the experimental multi-threaded rendering option. If you had this enabled, take note you will need to re-enable this in the settings area.
  • Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
  • Made Dojo prop decoration destruction give all your resources back.
  • Hooked up sound to the Revive mechanic, falling downed allies now has audio feedback.
  • Improved matchmaking to consider a player's "Loadout rank" when finding a suitable squad to join (sum of pistol + rifle + melee + powersuit rank) .
  • Updated Dera and Sicarus firing sounds.
  • Added missing mod card image for Quick Thinking.
  • Improved camera motion under collision.
  • Gloss maps added to Nekro’s materials for more varied shininess.
  • Added elemental FX for Kama.
  • Added more colour variation to Infested Pistol FX.
  • Acrid now uses energy color.
  • Added sound for Trinity’s Energy Vampire ability deactivating.
  • Players can only sell their last remaining Sentinel weapon if they have no Sentinels in their inventory.
  • Improved mini-map pathing to prevent misleading objective icons.
  • Reduced impulse on stealth finishers.
  • Balanced Nova’s Molecular Prime ability for Conclaves only.
  • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
  • Added new Volt Shield ability sounds.
  • Updated Volt overload charge sounds to match animation.
  • Added translations for some text that was English only.
  • Added local and remote teleport sound slots for Ash’s Bladestorm.
  • Added small smoke effect to noxious crawlers.
  • Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
  • Prevented Vor’s electrical attacks from hiting the invisible players (Loki, Ash).
  • Improved spawning in multi-defense (and other modes that explicitly spawn enemies using custom spawn filters).
  • Improved spawning logic in Corpus Ship Survival.
  • Changed minimap marker settings to help with finding Survival capsules in Grineer Galleon.
  • Added a limit to the number of Survival markers that appear onscreen at once; aside from making it easier to see the action this may also help with frame-rate.
  • Removed elevators from Orokin Derelict Survival.
  • Improved melee weapon accuracy vs. non-upright targets.
  • Made sentinel flare visual effect use energy color.
  • Removed redundant mission start VO after host migration.
  • Changed pre-death (aka bleed-out) to disallow blocking or parrying.
  • Changed all UPPERCASE Warframe and weapon names in descriptions to Capital Case.
  • Improved Ash Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.
  • Added Carrier Sentinel ambient FX.
  • Added holster animation to Dual Zoren, Dual Ichor, and Dual Cleaver weapons after a jump attack.
  • Replaced pagination with scrolling navigation for browsing available profile pictures.
  • Revised player resurrection sounds.
  • Added conclave values to Sentinels and Kama.
  • Revised Clan leaderboard badges.
  • Made Ignis flame effects use energy color.
  • Added immediately display of cosmetic item loadout changes to on the main menu avatar; Backing out without equipping a cosmetic item will then revert to your actual loadout.
  • Improved Mag Prime materials to better allow tinting.
  • Improved logic for drawing enemy fire while using Rhino’s Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
  • Improved ambient sound for Dojo Gardens.
  • Conclaves now operate on best-of-three rounds instead of single round.
  • A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!

 

 

FIXES

 

  • Fixed various host migration issues found in Survival related to enemy spawning.
  • Fixed Survival life support capsule and pickup timing.
  • Fixed issue with news/alerts not displaying intermittently.
  • Fixed mission nodes being selected in the background when clicking on alert popup.
  • Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
  • Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
  • Fixed Dual Ichor getting stuck in charge mode.
  • Fixed Sure Footed mod that was not working on clients.
  • Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
  • Fixed bounding box on consoles that allowed players to walk up them.
  • Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
  • Fixed missing intro/outro music in Conclaves.
  • Fixed issue where Clans could build more than one of the same Clan Halls.
  • Fixed changing regions while zoomed preventing alert panel from every showing up again.
  • Fixed missing damage number reports for clients during Ember’s Overheat ability.
  • Fixed some issues with Warframe idles.
  • Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
  • Fixed animation bug with Boltor if reload is interrupted by melee.
  • Fixed Mag’s Shield Polarize ability FX on enemies to use correct color.
  • Fixed a “power in use” bug that occurred after using Nekros’ Desecrate.
  • Fixed issue with Soma where clip mesh during reload animation was rendering black
  • Fixed Akimbo Bolto sound attenuation and missing reload sounds.
  • Fix for Glaive mods to be shared between Glaive/Kestrel
  • Fixed Conclave game type not counting in stats.
  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed reported collision issues across all maps.
  • Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
  • Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
  • Fixed missing bodyfall event sounds for Grineer deaths.
  • Fixed inbox not popping up after tutorial, if you have unread messages.
  • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.
  • Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.
  • Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
  • Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
  • Fixed enemies not always playing their death animations / ragdolls.
  • Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
  • Fixed Nekros “noble” pose with Lanka equipped.
  • Fixed Survival reward that awarded a maxed Sentinel mod.
  • Fixed weapon energy shader for dark (black) energy colors.
  • Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
  • Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
  • Fixed emblem deco positions on Carrier and Djinn sentinels.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.
  • Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
  • Fixed level 60+ Infested suicide runners surviving after they self-explode.
  • Fixed Osprey's not being affected by Ember’s Fireblast (even when flying right through the effects).
  • Fixed multiple animation bugs reported in forums.
  • Fixed mismatched translations of planet name for Phobos.
  • Fixed Vor teleporting after targets he hasn't seen yet.
  • Fixed ragdolled enemies not displaying a health bar.
  • Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
  • Fixed reload sounds for Dual Vastos with data mass reload animation.
  • Fixed Reflection mod not working on Grineer Lancers.
  • Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.
  • Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
  • Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
  • Fixed the news and alerts blocking the mouse even when they are invisible.
  • Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
  • Fixed perceived range issues with Galatine, and also fixed misaligned elemental FX.
  • Fixed some reported issues with Rescue Target “stuck” spots.
  • Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
  • Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
  • Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
  • Fixed missing elemental FX for Dakra Prime and Plasma sword.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
  • Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
  • Fixed headshot stat tracking issues with all ranged weapons.
  • Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
  • Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
  • Fixed "joined <player>" message unnecessarily appearing when returning to frontend after completing a mission.
  • Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
  • Fixed Ember’s Fireblast light FX being independent of its power duration.
  • Fixed spectating mode - spectators no longer spectate themselves.
  • Fixed Conclave spawning to avoid players spawning on top of each other.
  • Fixed Fatal Attraction precept error on clients, resulting in missing FX.
  • Fixed player getting stuck in sprint without toggle sprint in some cases.
  • Fixed akimbo animations related to crouching and hand positioning.
  • Fixed issues with Ammo Mutation mods that were not functioning as intended.
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