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Operation: Scarlet Spear [OVER ON PC]


[DE]Rebecca

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Very frustrating. The 'flotilla is full' message is occurring with people in the same instance standing right in front of you in game. 

 

Also can we get a way to join a ground or space missions the weay we currently join railjack missions. squad formation feels incredibly clunky

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10 minutes ago, Devin said:

The payout is definitely really weird. 800 points for a 30 minute run, compared to 3k per MUCH shorter Plague Star run, with the weapons/rewards costing about the same. I get we're all quarantined/bored, but it's less encouraging to grind when progress is just... sooo slow.

This

Just to get 1 or 2 of the blueprints is a ridiculous amount of time. Especially for something we don't even have for a full month technically.

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5 hours ago, [DE]Rebecca said:

Score Scaling FAQ:

Every Kill Code gets you Scarlet Credits - the longer you stay, the more Credits those Kill Codes are worth. 
This table tells you exactly how the points per Kill Code scales at the time of release - when it comes to modifying and balancing, this table will reflect those changes! 

TOTAL KILL       
CODES

CONDRIX 
COMPLETED           

MUREX
COMPLETED      

  Points Per Kill Code
  GROUND 

   Points Per Kill Code
   MUREX

0

0

5

10

1

0

0

5

10

2

0

0

5

10

3

1

0

10

10

4

1

0

10

10

5

1

0

10

10

6

2

0

15

10

7

2

0

15

10

8

2

0

15

10

9

3

1

20

25

10

3

1

20

25

11

3

1

20

25

12

4

1

25

25

13

4

1

25

25

14

4

1

25

25

15

5

1

30

25

16

5

1

30

25

17

5

1

30

25

18

6

2

35

40

19

6

2

35

40

20

6

2

35

40

21

7

2

40

40

22

7

2

40

40

23

7

2

40

40

24

8

2

45

40

25

8

2

45

40

26

8

2

45

40

27

9

3

50

55

28

9

3

50

55

29

9

3

50

55

30

10

3

55

55

31

10

3

55

55

32

10

3

55

55

33

11

3

60

55

34

11

3

60

55

35

11

3

60

55

36

12

4

65

70

37

12

4

65

70

38

12

4

65

70

39

13

4

70

70

40

13

4

70

70

41

13

4

70

70

42

14

4

75

70

43

14

4

75

70

44

14

4

75

70

45

15

5

80

85

46

15

5

80

85

47

15

5

80

85

48

16

5

85

85

49

16

5

85

85

50

16

5

85

85

51

17

5

90

85

52

17

5

90

85

53

17

5

90

85

 

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11 minutes ago, VoreoTheDragon said:

I hope you guys have a catch up mechanic in mind for credits, because an event that lasts till the 21st of April leaves a sour taste in my mouth because WoW has their 100% xp event up till then as well 😞

I think that they confirmed that it was going to be reoccurring like Ghoul purges and fissures so you should be OK if you can't dedicate all your time to it this go around.

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If I'm reading the chart right, you do 17 condrix in one ground mission, get 53 kill codes, and they're worth 90 points each? So, 53*90= 4770. That's a LONG mission for only less than 5k points, when a single weapon is 20k, max rank arcane 20k or 30k. Compare to Plague Star, where you can get 3000 standing ("credits") for one run with maximum phylaxis and catalyst. 

A 3k standing Plague Star run involved killing 4 hemocytes, which I'll call comparable to one condrix each (even though I think a hemocyte is WAY faster to kill). Sure, there's that quick setup thing at the beginning, which barely takes any time, let's say it's one to two condrix. Therefore, I think 5-6 condrix awarding 3k credits would be more in line with Plague Star. Instead, for 3k credits, you'd need... 42 kill codes, at 75 points each, which is 14 condrix kills. 

I see comparing this event to Plague Star as fair because the costs per item are similar. Therefore, I can understand, comparing to previous events, why people say the drop rate of credits is very strange and low.

Edit to add before people point out: 42 kill codes at 75 points each is 3150 credits, which overshoots the 3k run I was comparing it to. However, doing a 41 kill code run only awards 41*70 credits, for a total of 2870, hence why I went with the 42 kill code number for my comparison.

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 second comment

First, god damnit, please take off the weird white filter you apply on the screen when entering the zone of a condrix, it's useless. and seriously hurt the eye.

get your crap together DE. we are talking a main event, related to lore. guess what? #*!%ing full of grind with overpriced rewards, underwhelming score reward to buy them, just one long artificial grind, and on top of that, it bug and hard crash? who the fek tested this? was it even tested before release? you seriously need to all give yourself a slap in the face and refocus on what made warframe great. cause that's not great, at all. the whole update doesn't make me want to play the game. and knowing the kind of updates you did lately, i don't know how i feel about that. but the whole thing packed together is just a mess. not worth getting interested to. if i just want to pickup the stuff that is new, not even the arcanes, it's 56 000 credit. that's dumb...

Third, primary kitguns and modular archwing were advertised for this update. where are they? not even a single word on them... guys, come the f* on. 😕 

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4 minutes ago, Devin said:

If I'm reading the chart right, you do 17 condrix in one ground mission, get 53 kill codes, and they're worth 90 points each? So, 53*90= 4770. That's a LONG mission for only less than 5k points, when a single weapon is 20k, max rank arcane 20k or 30k. Compare to Plague Star, where you can get 3000 standing ("credits") for one run with maximum phylaxis and catalyst. 

A 3k standing Plague Star run involved killing 4 hemocytes, which I'll call comparable to one condrix each (even though I think a hemocyte is WAY faster to kill). Sure, there's that quick setup thing at the beginning, which barely takes any time, let's say it's one to two condrix. Therefore, I think 5-6 condrix awarding 3k credits would be more in line with Plague Star. Instead, for 3k credits, you'd need... 42 kill codes, at 75 points each, which is 14 condrix kills. 

I see comparing this event to Plague Star as fair because the costs per item are similar. Therefore, I can understand, comparing to previous events, why people say the drop rate of credits is very strange and low.

The rewards are scaling - you get 5 points per kill code at the beginning on the ground, increasing by 5 up to the 17th round.

It seems to say that in space, you get 10 points per kill code at the beginning, increasing by 15 each time.

In other words, the points per run is significantly lower than 4770.

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3 minutes ago, iLightning13 said:

The rewards are scaling - you get 5 points per kill code at the beginning on the ground, increasing by 5 up to the 17th round.

It seems to say that in space, you get 10 points per kill code at the beginning, increasing by 15 each time.

I did my calculations with the ground mission numbers according to the chart. Scaling was accounted for. 

In space, a maximum kill code run (53) awards 4505 credits. Still low, compared to the item costs.

Edit: Basically, I used the exact table provided by DE. If I messed something up and it's even lower somehow, then my point is even more supported, haha. Not saying this needs to be exactly on par with Plague Star, but running that for the first time was MUCH more fun and rewarding because I could actually grab a reward every run/every other run. It felt like progress was made. Versus with this event, it feels super slow, and like I'm FORCED to sit down and do a huge long 17 kill run at once, otherwise it's just straight up not worth it.

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2 minutes ago, Devin said:

I did my calculations with the ground mission numbers according to the chart. Scaling was accounted for. 

In space, a maximum kill code run (53) awards 4505 credits. Still low, compared to the item costs.

Is the sum of all the points in the kill code table not 2565?

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Just now, iLightning13 said:

Is the sum of all the points in the kill code table not 2565?

It says that the points are per kill code. 53 kill codes (maximum) multiplied by 90 points per kill code is 4770.

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