Diavoros Posted March 24, 2020 Share Posted March 24, 2020 Good job DE, might as well just REMOVE Magus Lockdown as now it isn't even worth using in the slot, absolute rubbish. 10 Link to comment Share on other sites More sharing options...
Engilore Posted March 24, 2020 Share Posted March 24, 2020 please make excavators active manually rather than automatic it's simple and easy and it will put a end to deploy excavators you don't want to defend and deploy 2 Link to comment Share on other sites More sharing options...
Vespilan Posted March 24, 2020 Share Posted March 24, 2020 (edited) Another update where prime frames cannot use default accessories. I have been nagging about it for three years, can this please be adressed? Edited March 24, 2020 by Vespilan 2 Link to comment Share on other sites More sharing options...
Xenophil Posted March 24, 2020 Share Posted March 24, 2020 3 minutes ago, z3us32610 said: Can you please clarify this? The wording is a off it seems. Redeemer Fall Off increased from 20-40m to 10-20m. Redeemer Prime Fall Off increased from 20-40m to 10-30m. First number - range at which bullets start to lose damage. Second number - range at which bullets reach their lowest damage. Reducing the number means bullets will lose damage earlier. It's a nerf! Link to comment Share on other sites More sharing options...
LasarraSelendis Posted March 24, 2020 Share Posted March 24, 2020 Can anyone post Red Text's text? I missed the 5 min pep talk before the update~ Thank you... Y'all be safe. Link to comment Share on other sites More sharing options...
Grimm Posted March 24, 2020 Share Posted March 24, 2020 49 minutes ago, [DE]Megan said: Zephyr: Anchored Glide Disable Zephyr passive ability. Increase power strength by 15%. Nezha: Controlled Slide Disable Nezha passive ability. Increase power strength by 15%. Titania: Ironclad Flight Disable vacuum in Razorwing. Reduced damage by 40% while airborne. this should be something different then a mod and it should be the new form of arcane helmets.... 1 Link to comment Share on other sites More sharing options...
GingaNinjah Posted March 24, 2020 Share Posted March 24, 2020 49 minutes ago, [DE]Megan said: The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields. Covert lethality then daggers an now looks like the Rakta Dark Dagger another good weapon cc and damage wise takes the dust 4 Link to comment Share on other sites More sharing options...
o0Despair0o Posted March 24, 2020 Share Posted March 24, 2020 51 minutes ago, [DE]Megan said: You will no longer receive Ghoul Threat Inbox messages due to their redundancy. Thank frick, finally. If I hear the word "Ghoul" one more time form Holo-Lotus I'm gonna slap someone. 1 Link to comment Share on other sites More sharing options...
Ice_Peck Posted March 24, 2020 Share Posted March 24, 2020 Cool, now we can wait on the hotfixes over the next half-week to make this poorly coded mess into something playable. Hopefully fun, even. Still lots of players who wont bother hopping on until then anyways because of the standard DE track record. Not gonna hop on to do a job. I'll hop on when it's a game. Games are fun. Jobs are not. 5 Link to comment Share on other sites More sharing options...
MokutoBunshi Posted March 24, 2020 Share Posted March 24, 2020 You guys just reworked all arcanes to be useful. And now magus lockdown is both bad CC (Two enemies is extremely low, even by old nyx pre rework standards using psychic bolts) and has no damage... when it was the ONLY %damage you could apply to all enemies in the game. This would be okay if we had SOMETHING else. But we don't. Everything else does so little damage that all operators are basically a support class. I'm not trying to complain a ton, but just looking at the arcane its self and the fact you can only stack ONE these days. It is way too weak for an arcane farmed (originally only) from little duck doing the 2/3 orb mothers that exist when only one feels fun to me (profit taker) the other is deliberately time gated (all frames and their abilities take on that that the SAME WAY, no more nova). Don't get me wrong, its not that I think farming for a long time should give me a special privilege. Its that these things were and likely are still (if the event is balanced) a pain in the tin butt to get. They need to be good at something! Also I get that its been a while and were going off the name, but if magus lockdown is meant to be a CC arcane because (lockdown) then why does little duck also sell Magus Destruct? I assume it was originally a set. If not, can we maybe get a refactoring on Destruct too? TL;DR I get the nerfs, but its not even usable CC right now and I can't justify using a slot. Please change. 4 Link to comment Share on other sites More sharing options...
GingaNinjah Posted March 24, 2020 Share Posted March 24, 2020 5 minutes ago, GingaNinjah said: We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. You all suck....and I mean you all suck big time. Remove the damage ffs. Imagine a Company saying one of the best in the game but screws it up. Next the Miter then Baruuk 4 Link to comment Share on other sites More sharing options...
CaesarSaladin Posted March 24, 2020 Share Posted March 24, 2020 (edited) Why is there no fix for the Kuva Lich Defection bug yet? For such a major bug I hoped this would've been considered a priority. EDIT: Undocumented fix! The tile is now Exterminate Edited March 24, 2020 by CaesarSaladin 1 Link to comment Share on other sites More sharing options...
z3us32610 Posted March 24, 2020 Share Posted March 24, 2020 (edited) 7 minutes ago, Xenophil said: First number - range at which bullets start to lose damage. Second number - range at which bullets reach their lowest damage. Reducing the number means bullets will lose damage earlier. It's a nerf! Thank you but I understand how fall off works, it's the wording that's incorrect. It says "increased" from 20-40 to 10-30, when I think it should say decreased. My question was to clarify the wording to understand that they actually decreased it, not increased it like it says. Edited March 24, 2020 by z3us32610 2 Link to comment Share on other sites More sharing options...
Ikusi_Prime Posted March 24, 2020 Share Posted March 24, 2020 Wait, people use the damage type resistance mods? Link to comment Share on other sites More sharing options...
Axtremulus Posted March 24, 2020 Share Posted March 24, 2020 Thanks for getting this out there [DE], stay safe/healthy! Link to comment Share on other sites More sharing options...
Ice_Peck Posted March 24, 2020 Share Posted March 24, 2020 Just now, Ikusi_Prime said: Wait, people use the damage type resistance mods? If you dont want your Crapjack to explode, yeah. Link to comment Share on other sites More sharing options...
Kamoenix Posted March 24, 2020 Share Posted March 24, 2020 58 minutes ago, Revanx said: Also please re-release machete. Currently it is only obtainable through login rewards and it is my last thing to level. 🙃 This so much! Please please please. Haha. 😄 Link to comment Share on other sites More sharing options...
MokutoBunshi Posted March 24, 2020 Share Posted March 24, 2020 22 minutes ago, HowWesWasOne said: No one will use Ironclad Flight. Removing vacuum from Razorwing makes that augment completely worthless. AGGP wanted this, so AGGP will use it -_- 2 Link to comment Share on other sites More sharing options...
vegetosayajin Posted March 24, 2020 Share Posted March 24, 2020 2 minutes ago, Saberfrost said: If you dont want your Crapjack to explode, yeah. this is for warframes, no one uses these Link to comment Share on other sites More sharing options...
linuxfreebird Posted March 24, 2020 Share Posted March 24, 2020 When is the Titania prime release date? Link to comment Share on other sites More sharing options...
C486 Posted March 24, 2020 Share Posted March 24, 2020 Rip Magus Lockdown, but hey the new grind is here at least. Link to comment Share on other sites More sharing options...
Howling_MoMo Posted March 24, 2020 Share Posted March 24, 2020 wow that titania vaccum mod feels like a slap in the face to players. like i get that someone in DE hates vaccum but can they get over it already 6 Link to comment Share on other sites More sharing options...
Keiyadan Posted March 24, 2020 Share Posted March 24, 2020 (edited) 1. mission first crash and even my crash report nearly crashed nice earth dead mission 2. railjack crash after some time so yeah basicly dead Edited March 24, 2020 by Keiyadan Link to comment Share on other sites More sharing options...
rstripn Posted March 24, 2020 Share Posted March 24, 2020 Thank you. Link to comment Share on other sites More sharing options...
ParadoxWill Posted March 24, 2020 Share Posted March 24, 2020 Hear are my thoughts on a few pieces from the update (and a few things that need more tlc): 1) Stance Forma Blueprint - Can we just not have this? This is unnecessary. Can we just make it so that all Aura and Stance mods are interchangeable,i.e default universal slot, without investing yet another forma to enjoy the weapon or frame? 2) The new mods - TBH, about 80-90% of these mods will not be used. 40 minutes ago, [DE]Megan said: Preparation (Warframe) +100% maximum Energy is filled on spawn. Aerial Ace (Rifle) On Kill: Refresh Double Jump up to 6x while Airborne. Mending Shot (Rifle - No AoE) Shoot Health Orbs to obtain them with +110% extra effect. Energizing Shot (Pistol - No AoE) Shoot Energy Orbs to obtain them with +110% extra effect. Preparation - This is okay, but there are better options to get energy and there is not enough slot space to put this in Aerial Ace (ah yes, good 'ol TM 40) - I guess(?) but who really uses airborne builds? Also, Arcane Consequence exists. Mending Shot and Energizing Shot - Problem, we all have vacuum and fetch. You will have to be conscious to shoot these (why) to get the benefits. Also I can see most people opting int ammo mutation mods instead. 46 minutes ago, [DE]Megan said: Zephyr: Anchored Glide Disable Zephyr passive ability. Increase power strength by 15%. Nezha: Controlled Slide Disable Nezha passive ability. Increase power strength by 15%. Titania: Ironclad Flight Disable vacuum in Razorwing. Reduced damage by 40% while airborne. Anchored Glide - I can actually see this. This is fine. Controlled Slide - Ditto on Anchored Glide Ironclad Flight - There is no way in the void I would remove vacuum in Razorwing. 3) Grendel - Changes to Nourish is great, but there is one problem: Base Duration. The base duration is so low that it scales poorly with mods. Please buff the base duration to at least 30 secs for Grendel's Nourish and most definitely Trinity's Link. You've buff Rhino's roar to base 30 secs in the past, just do the same thing for other abilities cause these are good abilities. 4) 54 minutes ago, [DE]Megan said: Foundry Crafting Time Change: As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day. In all do respect while a good change...can this be 1 hour instead of 23? Most weapons a frames take at minimum around 4 forma. In terms of pacing, it doesn't feel good which will make some player waste plat to get more to finish in a reasonable time frame. Maybe I'm wrong, but personally I would suggest revamping the times on crafting. Current game pace moves way to fast for you to wait one whole day almost to continue. Other than that, this update is still going in the right direction. Please continue. PS: Please revisit Chroma 2 Link to comment Share on other sites More sharing options...
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