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[DE]Danielle

(PS4) Operation Scarlet Spear: 27.3.9 - Status: Live!

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Posted (edited)

April 9th 11:30 AM ET Status: 

Operation Scarlet Spear: Update 27.3.9 is live! As a reminder again, the Operation will go live sometime after we launch. We will inform you when it is live! 

April 9th 9:30 AM ET Status: 

Today is update day! You will be greeted by Red Text around 11:00 AM ET (PS4 does take some time to process the update for launch so it may take a bit longer). As a reminder from yesterday's status update, the Operation will go live sometime after we launch. We will inform you when it is live! We also want to apologize as we made an error in noting the correct hotfixes that we grabbed. We did in fact grab PC Hotfix 27.3.9 for this Cert build - the update title has been edited to reflect this: Operation Scarlet Spear: 27.3.9.

See you at 11:00 AM ET! 

 

April 8th 4:15 PM ET Status: 

Operation Scarlet Spear: Update 27.3.8 has passed Cert and will be going live tomorrow, April 9th @ ~ 11:00 AM ET! PS4 does take some time to process the update for launch so it may take a bit longer, but you will be greeted by Red Text to countdown to the update's deploy.

As an early heads up, since this is our first work-from-home console launch, the Operation: Scarlet Spear event itself will begin sometime after the update has deployed. To help address issues quickly if present, we want to give our QA troops hunkered down at home the ability to jump right into the event with the community. Once everyone is in a position to do so on our end, we will launch the Operation. Once it is live we will inform you across the usual Warframe channels and post the dedicated Operation thread with all you need to know to start the collective fight against this new Sentient threat! We're extremely grateful for your patience as we work out the kinks of our new work setup so that we can bring you Operation: Scarlet Spear and more. 

April 8th 10:00 AM ET Status: 

Operation Scarlet Spear: Update 27.3.8 has been sent to Cert! We’ve included everything from PC Update 27.3.0 - 27.3.8.2 27.3.9 which of course includes Operation: Scarlet Spear and the many hotfixes that preceded its launch to address bugs and important event changes. The official update thread and the Operation thread will have all of the latest information relevant to PS4 Tenno - the content in this status thread only includes up to 27.3.0 as that’s when we jumped into development on consoles.

The total download size for this update will be approximately  ~575 MB. Once we have passed Cert we will update all our usual channels and this thread with an official launch date and time. 
 

April 7th Status: 

As announced on today's Work From Home Community stream, we are aiming to send to Cert this week! 

April 2nd Status: 

We have posted a "1-Week Later Top Items" thread to inform PC players on the current state of and plans for Operation: Scarlet Spear. We also included a note relevant to our console players that we are sharing here with you to get you up to speed:

On 2020-04-02 at 10:59 AM, [DE]Rebecca said:

For our Console Tenno, everything listed above will also be included in the launch of Operation: Scarlet Spear on PS4, XB1, and Switch. This means the following: 

  • Operation: Scarlet Spear will run for a total of 5 weeks once live on consoles.
  • The Ground Assault and Murex Raid Scoring changes will be live on launch.
  • Rare and Legendary Arcanes will be available in Little Duck’s store in the Flotillas on launch. 
  • Fixes galore! 

As a follow up to our last status update, the Console team continues to grab fixes and changes from PC to address important issues with Operation: Scarlet Spear before we send it to Cert. You can stay up to date with where the team is at with the Update by visiting our Status threads.

Be sure to read the full post to get all of the details! 

-----

The first Operation of 2020 is in development for PS4!  We are grabbing everything from the recently released 27.3.0 update on PC, which of course includes Operation: Scarlet Spear and much more! 

Once we have sent it to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. Now let's get into what you can expect with Operation: Scarlet Spear: 27.3.0. 
 

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Console Specific Notes: 

  • Controller Changes & Fixes:
    • Fixed inability to activate Railjack Abilities bound to the same button as ‘MOVE_UP’.
    • Fixed context actions sometimes not displaying the correct button callout to use them.
    • Fixed nonfunctional button callouts when upgrading avionics and attempting to filter the type. 
    • Fixed the button callouts for "Toggle Interior" and "Randomize All" in the Railjack Customization Menu not functioning properly.
    • Fixed two Callouts for the same button, Sort and Distill, in the Arcane Manager Screen. 
    • Fixed Rank Up button not appearing outside of the Arcane Equip screen when opened via Foundry.
  • The following additions that came with PC’s Update 27.2.0 are still in development for PS4 and will not be available in this update: 
    • HDR Preview: We are still looking into the tech support to potentially bring the HDR Preview option to PS4 Pro - stay tuned!
    • Deferred Rendering Preview: We are still looking into the tech support to potentially bring this option in the future! 
    • Audio dynamics processing to master output: The code to support this is currently not ready to go live on PS4 with this update! We are still working towards it for a future release. 

PS4 Specific Notes: 

  • Fixed the slider for the Field of View option showing “0.025” after using the right arrow icon past the 90 max. 
  • Fixed spending Platinum to unlock a new Appearance Config Slot for Kavats breaking Kavat appearances entirely as reported here: https://www.reddit.com/r/Warframe/comments/ezqhf8/please_fix_my_cat/
  • Fixed Credit total in the End of Mission screen not taking into account Kuva Lich tax while Credit Booster is active. 
  • Fixed objective markers moving wildly in Plains of Eidolon and Fortuna missions depending on the player's position while in Archwing. 

 

Operation: Scarlet Spear

“It’s a two-prong attack - Ground team and Railjack team! “ - Little Duck

This update features Operation: Scarlet Spear - a brand new event that will require the ultimate effort from the Tenno. The fight against the Sentient Threat has reached new heights - and the Tenno will be using the new “Operation Link” aka OpLink! Ground teams and Space teams will be connected realtime using OpLink - working together to deter the Sentients! 

For a limited time, you’ll be able to earn a new Weapon, a new Weapon Variant, Stance Forma Blueprint, Medals, Arcanes and more! 

A forum thread will be posted detailing Operation: Scarlet Spear and how you can participate in the fight against the Sentients once it is live on PS4. 

NEW AVIONICS
Arm yourself with new Railjack Avionics to bring aid in the wake of Operation Scarlet Spear! You will be able to find these Avionics from new Sentient Fighters, officially known as Gyrix and Ionix, in the Railjack mission of Scarlet Spear.

  • Breach Adrenaline: Increase Shield Regen during a Breach
  • Sentient Fortitude: Decrease Shield Damage from Sentients
  • Revo Reducer: Omni Revolite consumption reduced 
  • Sentient Scalpel: Increased Gunnery Damage vs Sentients
  • Hardened Casing: Reduce Breach Chance
  • Overloader: Increase Maximum Ordnance Munitions

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NOVA ATOMICA COLLECTION
Harness the reactive power of Nova Atomica. Features the Nova Atomica Skin, Alamos Sniper Skin, and Radia Syandana.

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TIAMAT SHAWZIN
Compose ballads of old threats risen anew, with this Shawzin.


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NEW SENTIENT THEMED DOJO DECORATIONS
If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations! 
 

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NEW ARBITRATIONS MODS (Max Rank)
Add these new Mods to your Arsenal to spice up your life! These Mods will be available for purchase from the Arbitrations Honors store in Relays.

  • Preparation (Warframe): +100% Energy on Spawn
  • Aerial Ace (Rifle): On Kill: Refresh Double Jump up to 6x while Airborne
  • Mending Shot (Rifle - No AoE): Shoot Health Orbs to obtain them with +110% extra effect
  • Energizing Shot (Pistol - No AoE): Shoot Energy Orbs to obtain them with +110% extra effect


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NEW WARFRAME DISABLE AUGMENTS (Max Rank)
Not everyone desires the Passive attributes that Zephyr, Nezha, and Titania bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version.

  • Zephyr: Anchored Glide: Disable Zephyr passive ability. Increase power strength by 15%.
  • Nezha: Controlled Slide: Disable Nezha passive ability. Increase power strength by 15%.
  • Titania: Ironclad Flight: Disable vacuum in Razorwing. Reduced damage by 40% while airborne.

The New War Chapters:
As you may already know, in Warframe Revised we added The New War Chapters section of the Codex that allows you to shortcut to the Chimera Prologue and the Erra Quest (Sacrifice Quest completion required).

For those who have not logged in since before Warframe Revised, you will be presented with a welcome screen once the update is live that will include a direct shortcut to The New War Chapters to get you up to speed before you play Operation Scarlet Spear.

We’ve made a few changes to The New War Chapters section of the Codex:

  • Selecting a completed New War Chapter will show the End of Quest screen.
  • Selecting a New War Chapter in progress will show the Quest details like in the Codex.

Ensure you’re ready for the next chapter in The New War!
 

General Additions:

  • Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova).
  • Mastery Rank 28 Tenno will soon be able to practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
  • Added an option in Captura to ‘Enable Self-Knockdown’.
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  • Added custom reload sounds for the Miter!

Impact Changes:
Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects in this update will result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available. 

Gas Changes:

  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies. 
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras. 

Status Chance Mod Changes:

  • Increased Hammer Shot Status Chance from 40% to 80%.
  • Increased Shattering Justice Status Chance from 20% to 90%.
    • Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
  • Increased Stunning Speed Status Chance from 10% to 30%.


Kuva Lich Changes:

  • Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:
    • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
      • Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

Optimizations:

  • Further performance improvements towards Titania’s Lantern when cast on a large group of enemies. 
  • Improved cache optimization to clean up even more space in the download cache.
  • Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync).
  • Optimized backdrop rendering performance in all levels.
  • Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason).
  • Improved game synchronization in hostile network environments.

Railjack Changes & Fixes:

  • Added Battle and Tactical Avionic categories in the Avionics Upgrade screen.
  • Crewship boarding will be denied when the meltdown timer has 3 seconds remaining.
    • This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out.
  • Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!
  • Upon returning back to the Railjack after exiting through the Archwing Cannon, in this update you’ll be spawned at the back of the Railjack bridge instead of near the Forging Bay.
  • Enemies that you’re focused on while in a Turret in this update will display their Status Effect stacks.
  • Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. In this update they will drop MK III Armaments as intended.
  • Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients.
  • Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.
  • Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc).
  • Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.
  • Fixed Vidar Reactors Mk III missing their component modifiers. 
  • Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock.
  • Fixed case of  Crewships sometimes staying completely still.
  • Fixed seeing black boxes when in Turret AR mode.
  • Fixed Railjack fighters sometimes going out of level bounds while in combat.
  • Fixed the ‘Forge All’ button having no effect or sound. 
  • Fixed having to select the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation.
  • Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock.
  • Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima.
  • Fixed a script error when casting the Railjack Void Hole ability. 

Foundry Crafting Time Change:

  • As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day.

Magus Lockdown Changes:

We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown! 

  • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
  • The amount of active Tethers is now limited to 2 per player. 
    • For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
  • Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. 
    • This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.

Grendel Changes:

  • Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
    • If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
  • When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
    • This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed. 
  • Grendel can now consume Grenades - cause why not!

Titania Changes & Fixes:

  • Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn't.
  • Titania can now use Blink while in her Razorwing ability!
  • Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen.

Arcane UI Changes:

  • Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
  • Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes. 
  • Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
  • The Rank-Up button 'R2' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
  • Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked. 
    • This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings. 
  • Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.

General Changes

  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  • Made Fall Off changes to the following weapons:
    • Redeemer 
      • Fall Off increased from 20-40m to 10-20m.
    • Redeemer Prime
      • Fall Off increased from 20-40m to 10-30m.
  • The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation in this updater will only be granted if you have Shields.
  • Atlas’ Immovable Passive in this update will also apply to Staggers.
  • The Warframe Upgrade Arsenal stats in this update will display Resistance values granted by Mods:
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  • Made spawn changes to improve flow of enemies in the Lua Survival tileset.
  • Removed knockdown from Elite Shield Lancer grenades.
  • Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, in this update we additionally show Quick Shot Damage values below the Charged Attack stats.
  • You will no longer receive Ghoul Threat Inbox messages due to their redundancy. 

Fixes: 
3+ pages of fixes are coming with Update 27.3.0. The full list will be posted once the update is live!

 

Edited by [DE]Danielle
Live!
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Im hyped! also im finishing the tail piece for my railjack but my sister ruined it for me but it should be halfway done by the time she gets off then 3 hours later i just get the last piece then i'll finally be ready😀

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I can't wait for this update to come out, it looks very interesting. Thank you DE for making an effort to get to us as soon as possible with everything that is happening.

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how long will be the event Online? will it be like the fortuna (opticor vandal) event, that it appears often again, since it's part of the story? will players, who aren't finished with the story, have a disadvantage? it says special Items and a weapon will be available for a short time, can i even play the event if i have no railjack and not finished story?

do i get an introduction video when i start the game after update, if so, i don't want to get spoiled.  I need answers, please! 

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26 minutes ago, (PS4)edi-1ismail said:

how long will be the event Online? will it be like the fortuna (opticor vandal) event, that it appears often again, since it's part of the story? will players, who aren't finished with the story, have a disadvantage? it says special Items and a weapon will be available for a short time, can i even play the event if i have no railjack and not finished story?

do i get an introduction video when i start the game after update, if so, i don't want to get spoiled.  I need answers, please! 

The Operation, once live, will run for 4 weeks on PS4 🙂

The only pre-requisite to playing the Operation is that you are Mastery Rank 3. You don't need a Railjack necessarily because you can squad up with a Host who does have one for the Murex raids. 

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Hopefully it goes into Cert a week from now. PC sure has lots of issue to clean up. Then again Titania Prime Access is coming next week...

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Thank you for nothing,

is your new company name "The nerf company" ?

Last update s nerf over nerf. Magnus Lookdown and so on

 

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4 hours ago, [DE]Danielle said:

The Operation, once live, will run for 4 weeks on PS4 🙂

The only pre-requisite to playing the Operation is that you are Mastery Rank 3. You don't need a Railjack necessarily because you can squad up with a Host who does have one for the Murex raids. 

ok, thx.... but isn't it story relevant? ( have not looked what it is about exactly, to not spoiler me) is it only a side event to “New war“ or is it sth that brings the story forward? i just want to be sure, i don't want to miss sth. 

I don't need sleep, i need answers xD

 

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20 hours ago, [DE]Danielle said:

NEW WARFRAME DISABLE AUGMENTS (Max Rank)
Not everyone desires the Passive attributes that Zephyr, Nezha, and Titania bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version.

  • Zephyr: Anchored Glide: Disable Zephyr passive ability. Increase power strength by 15%.
  • Nezha: Controlled Slide: Disable Nezha passive ability. Increase power strength by 15%.
  • Titania: Ironclad Flight: Disable vacuum in Razorwing. Reduced damage by 40% while airborne.

 This makes no sense, why would you make this? the common sense thing to do to make an option (for all frames) to either have the ability to disable passives or have the ability to swap passive with another frame. (this is something that I suggested ages ago) So instead of making it a all round option for all frames you waste time making bandage mods that takes up a mod slot when that time could be used to make something else. Make that make sense.

Also this Nova skin should not exists, THIS NOVA SKIN SHOULD BE IN THE GAME.

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Please take your time with this one.  Based on what I read on forums and saw on twitch, The PC state of the game update seems awful and needs major fixes. More people seem incredibly frustrated and disappointed than anything.  Hopefully the console versions will get the fixes needed to make it enjoyable.

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Thanks DE for your hard work... BUT

Assuming that we console players are entitled to only one update for this event (unless you want to go to cert every week), I ask you to postpone it until it is completely playable. It would be somewhat unpleasant if it turned out to be unplayable like last year's Kuva Lich.

For this reason, I inform you that I will not buy the next Prime package and accessories (as I have done so far) until I am sure that this event will meet the expectations you have created in the community after the recent arcane nerf.

As was the case with the Empyrean supporter package for PS4, I find it incorrect to ask players for money before they can enjoy playable and fun content (the package was proposed when Empyrean was at the height of non-playability due to the presence of bugs)

Take all the time you need, since at best the lockdown will last at least 2 months, and therefore we will have all the time we want to play and have fun it.

Thank you again for the constant effort that you put into the game

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I am also going to ask to not rush this patch out. I know that many of the concerns about the Scarlet Spear payouts were overblown since the payouts give you plenty of credits, there are still a host of issues with how it works on PC. I also saw in another post that MOST of the issues that you're addressing with the hotfixes on PC to address these will be included. For the love of the void and the Lotus herself, p l e a s e do not only give us most of the fixes. I don't know of a single console Tenno that will complain about waiting another week if it means we get the new content working as intended. 

As always, thank you for your time and consideration. 

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Posted (edited)

@ [DE] Danielle @Megan @[DE]

 

I have to apologize to the hard working developers and the community team @ [DE] Danielle @Megan

My opinion was too hard. Especially in times of global crisis and pandemic.

A lot of the changes make sense.

I am particularly pleased with the new content.

Small restriction some Nerf I still find too hard, Magus Destruct and some arcane, too

Had to think about the changes for some time, hope that the trend with the nerf does not continue as strongly

Edited by (PS4)Qjing
Had to think about changes.
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