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(XB1) Operation Scarlet Spear: 27.3.9 - Status: Live!


[DE]Drew

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April 9th 11:05 AM ET Status: 

Operation Scarlet Spear: Update 27.3.9 is live! As a reminder again, the Operation will go live sometime after we launch. We will inform you when it is live!

April 9th 9:30 AM ET Status: 

Today is update day! You will be greeted by Red Text around 11:00 AM ET. As a reminder from yesterday's status update, the Operation will go live sometime after we launch. We will inform you when it is live! We also want to apologize as we made an error in noting the correct hotfixes that we grabbed. We did in fact grab PC Hotfix 27.3.9 for this Cert build - the update title has been edited to reflect this: Operation Scarlet Spear: 27.3.9.

See you at 11:00 AM ET! 

April 8th 4:15 PM ET Status: 

Operation Scarlet Spear: Update 27.3.8 has passed Cert and will be going live tomorrow, April 9th @ ~ 11:00 AM ET! You will be greeted by Red Text to countdown to the update's deploy.

As an early heads up, since this is our first work-from-home console launch, the Operation: Scarlet Spear event itself will begin sometime after the update has deployed. To help address issues quickly if present, we want to give our QA troops hunkered down at home the ability to jump right into the event with the community. Once everyone is in a position to do so on our end, we will launch the Operation. Once it is live we will inform you across the usual Warframe channels and post the dedicated Operation thread with all you need to know to start the collective fight against this new Sentient threat! We're extremely grateful for your patience as we work out the kinks of our new work setup so that we can bring you Operation: Scarlet Spear and more. 

 

April 8th 10:00 AM ET Status: 

Operation Scarlet Spear: Update 27.3.8 has just been sent to Cert! We’ve included everything from PC Update 27.3.0 - 27.3.8.2 27.3.9 which of course includes Operation: Scarlet Spear and the many hotfixes that preceded its launch to address bugs and important event changes. The official update thread and the Operation thread will have all of the latest information relevant to XB1 Tenno - the content in this status thread only includes up to 27.3.0 as that’s when we jumped into development on consoles.

The total download size for this update will be approximately  ~1080 MB. Once we have passed Cert we will update all our usual channels and this thread with an official launch date and time. 
 

April 7th Status: 

As announced on today's Work From Home Community stream, we are aiming to send to Cert this week! 

April 2nd Status: 

We have posted a "1-Week Later Top Items" thread to inform PC players on the current state of and plans for Operation: Scarlet Spear. We also included a note relevant to our console players that we are sharing here with you to get you up to speed:

On 2020-04-02 at 10:59 AM, [DE]Rebecca said:

For our Console Tenno, everything listed above will also be included in the launch of Operation: Scarlet Spear on PS4, XB1, and Switch. This means the following: 

  • Operation: Scarlet Spear will run for a total of 5 weeks once live on consoles.
  • The Ground Assault and Murex Raid Scoring changes will be live on launch.
  • Rare and Legendary Arcanes will be available in Little Duck’s store in the Flotillas on launch. 
  • Fixes galore! 

As a follow up to our last status update, the Console team continues to grab fixes and changes from PC to address important issues with Operation: Scarlet Spear before we send it to Cert. You can stay up to date with where the team is at with the Update by visiting our Status threads.

Be sure to read the full post to get all of the details! 

-----

The first Operation of 2020 is in development for Xbox One!  We are grabbing everything from the recently released 27.3.0 update on PC, which of course includes Operation: Scarlet Spear and much more! We will also be grabbing Hotfixes that will be going live on PC over the next while that address bugs and bring changes necessary to improving the Operation and anything else that needs polish.

Once we have sent it to Cert we will update this thread with the news and include the total download size so that you have time to manage space if needed. Now let's get into what you can expect with Operation: Scarlet Spear: 27.3.0. 
 

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Console Specific Notes: 

  • Controller Changes & Fixes:
    • Fixed inability to activate Railjack Abilities bound to the same button as ‘MOVE_UP’.
    • Fixed context actions sometimes not displaying the correct button callout to use them.
    • Fixed nonfunctional button callouts when upgrading avionics and attempting to filter the type. 
    • Fixed the button callouts for "Toggle Interior" and "Randomize All" in the Railjack Customization Menu not functioning properly.
    • Fixed two Callouts for the same button, Sort and Distill, in the Arcane Manager Screen. 
    • Fixed Rank Up button not appearing outside of the Arcane Equip screen when opened via Foundry.
  • The following additions that came with PC’s Update 27.2.0 are still in development for XB1 and will not be available in this update: 
    • HDR Preview: We are still looking into the tech support to potentially bring the HDR Preview option to Xbox One X - stay tuned!
    • Deferred Rendering Preview: We are still looking into the tech support to potentially bring this option in the future! 

XB1 Specific Notes: 

  • Fixed Credit total in the End of Mission screen not taking into account Kuva Lich tax while Credit Booster is active. 
  • Fixed objective markers moving wildly in Plains of Eidolon and Fortuna missions depending on the player's position while in Archwing. 

 

Operation: Scarlet Spear

“It’s a two-prong attack - Ground team and Railjack team! “ - Little Duck

This update features Operation: Scarlet Spear - a brand new event that will require the ultimate effort from the Tenno. The fight against the Sentient Threat has reached new heights - and the Tenno will be using the new “Operation Link” aka OpLink! Ground teams and Space teams will be connected realtime using OpLink - working together to deter the Sentients! 

For a limited time, you’ll be able to earn a new Weapon, a new Weapon Variant, Stance Forma Blueprint, Medals, Arcanes and more! 

A forum thread will be posted detailing Operation: Scarlet Spear and how you can participate in the fight against the Sentients once it is live on XB1.  

NEW AVIONICS
Arm yourself with new Railjack Avionics to bring aid in the wake of Operation Scarlet Spear! You will be able to find these Avionics from new Sentient Fighters, officially known as Gyrix and Ionix, in the Railjack mission of Scarlet Spear.

  • Breach Adrenaline: Increase Shield Regen during a Breach
  • Sentient Fortitude: Decrease Shield Damage from Sentients
  • Revo Reducer: Omni Revolite consumption reduced 
  • Sentient Scalpel: Increased Gunnery Damage vs Sentients
  • Hardened Casing: Reduce Breach Chance
  • Overloader: Increase Maximum Ordnance Munitions

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NOVA ATOMICA COLLECTION
Harness the reactive power of Nova Atomica. Features the Nova Atomica Skin, Alamos Sniper Skin, and Radia Syandana.

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TIAMAT SHAWZIN
Compose ballads of old threats risen anew, with this Shawzin.


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NEW SENTIENT THEMED DOJO DECORATIONS
If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations! 
 

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NEW ARBITRATIONS MODS (Max Rank)
Add these new Mods to your Arsenal to spice up your life! These Mods will be available for purchase from the Arbitrations Honors store in Relays.

  • Preparation (Warframe): +100% Energy on Spawn
  • Aerial Ace (Rifle): On Kill: Refresh Double Jump up to 6x while Airborne
  • Mending Shot (Rifle - No AoE): Shoot Health Orbs to obtain them with +110% extra effect
  • Energizing Shot (Pistol - No AoE): Shoot Energy Orbs to obtain them with +110% extra effect


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NEW WARFRAME DISABLE AUGMENTS (Max Rank)
Not everyone desires the Passive attributes that Zephyr, Nezha, and Titania bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version.

  • Zephyr: Anchored Glide: Disable Zephyr passive ability. Increase power strength by 15%.
  • Nezha: Controlled Slide: Disable Nezha passive ability. Increase power strength by 15%.
  • Titania: Ironclad Flight: Disable vacuum in Razorwing. Reduced damage by 40% while airborne.

The New War Chapters:
As you may already know, in Warframe Revised we added The New War Chapters section of the Codex that allows you to shortcut to the Chimera Prologue and the Erra Quest (Sacrifice Quest completion required).

For those who have not logged in since before Warframe Revised, you will be presented with a welcome screen once the update is live that will include a direct shortcut to The New War Chapters to get you up to speed before you play Operation Scarlet Spear.

We’ve made a few changes to The New War Chapters section of the Codex:

  • Selecting a completed New War Chapter will show the End of Quest screen.
  • Selecting a New War Chapter in progress will show the Quest details like in the Codex.

Ensure you’re ready for the next chapter in The New War!
 

General Additions:

  • Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova).
  • Mastery Rank 28 Tenno will soon be able to practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
  • Added an option in Captura to ‘Enable Self-Knockdown’.
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  • Added custom reload sounds for the Miter!

Impact Changes:
Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects in this update will result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available. 

Gas Changes:

  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies. 
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras. 

Status Chance Mod Changes:

  • Increased Hammer Shot Status Chance from 40% to 80%.
  • Increased Shattering Justice Status Chance from 20% to 90%.
    • Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
  • Increased Stunning Speed Status Chance from 10% to 30%.


Kuva Lich Changes:

  • Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:
    • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
      • Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

Optimizations:

  • Further performance improvements towards Titania’s Lantern when cast on a large group of enemies. 
  • Improved cache optimization to clean up even more space in the download cache.
  • Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync).
  • Optimized backdrop rendering performance in all levels.
  • Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason).
  • Improved game synchronization in hostile network environments.

Railjack Changes & Fixes:

  • Added Battle and Tactical Avionic categories in the Avionics Upgrade screen.
  • Crewship boarding will be denied when the meltdown timer has 3 seconds remaining.
    • This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out.
  • Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!
  • Upon returning back to the Railjack after exiting through the Archwing Cannon, in this update you’ll be spawned at the back of the Railjack bridge instead of near the Forging Bay.
  • Enemies that you’re focused on while in a Turret in this update will display their Status Effect stacks.
  • Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. In this update they will drop MK III Armaments as intended.
  • Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients.
  • Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.
  • Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc).
  • Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.
  • Fixed Vidar Reactors Mk III missing their component modifiers. 
  • Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock.
  • Fixed case of  Crewships sometimes staying completely still.
  • Fixed seeing black boxes when in Turret AR mode.
  • Fixed Railjack fighters sometimes going out of level bounds while in combat.
  • Fixed the ‘Forge All’ button having no effect or sound. 
  • Fixed having to select the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation.
  • Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock.
  • Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima.
  • Fixed a script error when casting the Railjack Void Hole ability. 

Foundry Crafting Time Change:

  • As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day.

Magus Lockdown Changes:

We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown! 

  • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
  • The amount of active Tethers is now limited to 2 per player. 
    • For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
  • Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. 
    • This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.

Grendel Changes:

  • Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
    • If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
  • When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
    • This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed. 
  • Grendel can now consume Grenades - cause why not!

Titania Changes & Fixes:

  • Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn't.
  • Titania can now use Blink while in her Razorwing ability!
  • Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen.

Arcane UI Changes:

  • Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
  • Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes. 
  • Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
  • The Rank-Up button 'RT' is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
  • Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked. 
    • This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings. 
  • Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.

General Changes

  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  • Made Fall Off changes to the following weapons:
    • Redeemer 
      • Fall Off increased from 20-40m to 10-20m.
    • Redeemer Prime
      • Fall Off increased from 20-40m to 10-30m.
  • The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation in this updater will only be granted if you have Shields.
  • Atlas’ Immovable Passive in this update will also apply to Staggers.
  • The Warframe Upgrade Arsenal stats in this update will display Resistance values granted by Mods:
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  • Made spawn changes to improve flow of enemies in the Lua Survival tileset.
  • Removed knockdown from Elite Shield Lancer grenades.
  • Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, in this update we additionally show Quick Shot Damage values below the Charged Attack stats.
  • You will no longer receive Ghoul Threat Inbox messages due to their redundancy. 

Fixes: 
3+ pages of fixes are coming with Update 27.3.0. The full list will be posted once the update is live!

 

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I'm looking forward to most of this, however one thing stood out as beyond disappointing and that is the "Preparation" mod.  Why not just start all warframes at max energy when entering a mission?  It is like the request for a universal vacuum effect that is actually worth using never being truly fulfilled.  I cannot for the life of me see any justification for either mods when it should just be inherently so in warframe.

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Having seen the videos from pc players on you tube I am tad disappointed. I was hoping for the next session of nightwave as I need an Umbra forma,  and since rauljack was such a let down (greeter risks for greater rewards is codswallop) seeing the items for purchase via little duck is laughable. The eidelon hunt for the. Solo player has been nerfed to the  point that De really do hate solo attempts at anything. Testing oneself was fun and when successful you got the chance of an arcane. Now you can purchase them.  This isn't moving forward, it's simply giving more choice of the same stuff. Yet the Umbra forma remains beyond arms length. Disappointed yes, but still love warframe for its continual development.

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Cross-posting from the PS4 Status thread as I'm seeing similar concerns here: 

11 minutes ago, [DE]Danielle said:

Hey Tenno! 

Seeing a lot of comments here requesting we take our time with the update for the sake of getting the Operation in a solid state before Cert send off. We understand your concerns and respect you championing for us to hold until we've gotten into a good spot with Scarlet Spear. If you are unfamiliar with the 'Dev', 'In Cert', and 'launch' cycle on consoles this is our usual approach. We want to reassure you that as we are still in the "In Development" phase and are grabbing hotfixes as they launch on PC and will continue to do so. 

It's just as important to us as it is to you that we bring you the event in a healthy state, and we are aiming to do so with Scarlet Spear on consoles. 

We will update you on when we've sent to Cert once we feel we are in a good spot to do so. Thanks guys!

 

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On 2020-03-26 at 6:29 AM, (XB1)DaragonUK said:

...The eidelon hunt for the. Solo player has been nerfed to the  point that De really do hate solo attempts at anything. Testing oneself was fun and when successful you got the chance of an arcane....

Dear DE, firstly, you're awesome and we wish you all the best in the current situation, please take care.

Regarding eidolon above...Byond this, since the last update / HotFix this is flat out broken! At the moment, in open world when exiting archwing at least 50% of the time all abilities and weapons are inaccessible. You have to jump back into archwing or k-drive to reset...over and over again, and in a tri-cap this is a recipe for failure. This also happens when the new stagger / knockback animation happens since self damage was removed (i.e. during stomp).  With over 1000 Terry's and trying to climb up in Garry's and Harry's, becomming a better eidolon hunter at the moment is totally unworkable. This is happening across our clan, solo and in squads, in private and public sessions. Please fix this prior to the scarlet spear. These items were listed in the Xbox bug forum at least a couple of weeks ago. After the rhetoric of past streams talking about fixing things and not shipping half baked content it's hard to reconcile that "updates" break the fundamental mechanics of the game, particularly for some of the most engaging parts like hunts and endurance runs.  If you took a poll to ask your players what they'd rather, between 1hr off foundry items or fix the above issues, there would be a clear majority.  We love your game DE and we're so grateful to have it, but I know a number of players are extremely frustrated with the above. Please fix it as soon as you're able.

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I don't know if this has been brought to the attention of the Dev Team. I notice everytime I'am in Fortunna or Plains. I go from my archwing to ground smash or melee. It seems to lock up your warframe, as a glictch(can't shoot, melee, fire, or etc...). the only way out is to swap quickly between weapons to get out of it.

 

Recently killing eidalons. The summoning shards are glitching( higher from spawned eidalon killed, picked up and not in inventory anymore, or etc...)

  

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Magus Lockdown, wow, just wow. It's another nerf this is really getting old, i mean really old, i am starting to pay money on a game that will just for all intent and purpose say screw you and nerf what the content i'm getting. for example i spent a few hundred dollars so i could buy grace, guardian, barrier, and energize and now energize is the only one of those i can even stomach using after their evil little cooldown nerf. not to mention i like to solo things a lot and the enemies just keep getting more and more powerful while i keep getting weaker and weaker. on top of that i have friends who have internet issues making it extremely hard for them to even play with other people and are stuck solo most of the time. two of them quit the game because they can't progress due to not being able to play with others and the enemies being too absurd to defeat. and the riven disposition nerfs that was a line crossed that should never have been even considered. I guarantee you likely lost hundreds of thousand dollars the moment you did that. This game has so much potential, don't drive another hardcore veteran away with your ridiculous nerfs, all you're doing is losing money and people who actually love this game. As for your nerfing things because something wasn't intended,  my experience has taught me that the greatest and most amazingly fun things tend to be unintentionally added.

I really don't know how many more times i can handle having all my work thrown away against my will before i decide i'm done, and i guarantee that if i quit you will lose a colossal player base of people who spend money myself including, because i intend to buy all accesses and accessories i can. So please don't ruin this game for me and so many others, i'm still angry about what happened to the soma prime, arca plasmor, and the range of all of my polearms, whips, and glaives.

Whiners beget whiners stopping listening to people who complain because something is too powerful because people like that won't stay in your game i spent my life around those types of people i know the way they think and all you're doing is driving people who will actually play your game away and bringing in people who would rather do absolutely nothing but complain and complain about things that they could easily remedy themselves. I can guarantee you with 99% certainty that most of them whine because they don't want to put the work into it and because of that they don't have it and proceed to complain about other people having it

In my conclusion, rather than focusing on nerfing everything... FIX THE HUNDREDS OF ACTUAL ISSUES THAT THE GAME HAS!

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We have posted a "1-Week Later Top Items" thread to inform PC players on the current state of and plans for Operation: Scarlet Spear. We also included a note relevant to our console players that we are sharing here with you to get you up to speed:

2 hours ago, [DE]Rebecca said:

For our Console Tenno, everything listed above will also be included in the launch of Operation: Scarlet Spear on PS4, XB1, and Switch. This means the following: 

  • Operation: Scarlet Spear will run for a total of 5 weeks once live on consoles.
  • The Ground Assault and Murex Raid Scoring changes will be live on launch.
  • Rare and Legendary Arcanes will be available in Little Duck’s store in the Flotillas on launch. 
  • Fixes galore! 

As a follow up to our last status update, the Console team continues to grab fixes and changes from PC to address important issues with Operation: Scarlet Spear before we send it to Cert. You can stay up to date with where the team is at with the Update by visiting our Status threads.

Be sure to read the full post to get all of the details!

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On 2020-03-24 at 3:20 PM, (XB1)Cryoguard said:

Did they just give Titania built in healing?! Plus with that new exilus... okay, I'm actually kinda hyped to really dust off my Fairy Queen (keeping the Dust buff active, of course lol)

She always had it, put life strike on the diwata and use it as a healing stick

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21 hours ago, [DE]Danielle said:

We have posted a "1-Week Later Top Items" thread to inform PC players on the current state of and plans for Operation: Scarlet Spear. We also included a note relevant to our console players that we are sharing here with you to get you up to speed:

Be sure to read the full post to get all of the details!

I get it but most people want to start learning the event during this period.( I'm )fine with you letting us just play and if it has to be extended that's fine. You wont fix all the problems and if u miss anything major the people who had to wait will be the angriest because they had to wait and there is still an unforeseen bug. The patience we have to wait is the same patience we have for bug fixes.    Just my tidbit ..

Also sorry to seem uncaring about all the work you guys are doing. It isnt about rushing you guys its about the image that this product will be great but will also have a time limit (new permanent content more needs to be perfected. if can do an extension make that based on ur reviews to found issues.)

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On 2020-03-31 at 11:21 AM, (XB1)Harbinger XK5 said:

Magus Lockdown, wow, just wow. It's another nerf this is really getting old, i mean really old, i am starting to pay money on a game that will just for all intent and purpose say screw you and nerf what the content i'm getting. for example i spent a few hundred dollars so i could buy grace, guardian, barrier, and energize and now energize is the only one of those i can even stomach using after their evil little cooldown nerf. not to mention i like to solo things a lot and the enemies just keep getting more and more powerful while i keep getting weaker and weaker. on top of that i have friends who have internet issues making it extremely hard for them to even play with other people and are stuck solo most of the time. two of them quit the game because they can't progress due to not being able to play with others and the enemies being too absurd to defeat. and the riven disposition nerfs that was a line crossed that should never have been even considered. I guarantee you likely lost hundreds of thousand dollars the moment you did that. This game has so much potential, don't drive another hardcore veteran away with your ridiculous nerfs, all you're doing is losing money and people who actually love this game. As for your nerfing things because something wasn't intended,  my experience has taught me that the greatest and most amazingly fun things tend to be unintentionally added.

I really don't know how many more times i can handle having all my work thrown away against my will before i decide i'm done, and i guarantee that if i quit you will lose a colossal player base of people who spend money myself including, because i intend to buy all accesses and accessories i can. So please don't ruin this game for me and so many others, i'm still angry about what happened to the soma prime, arca plasmor, and the range of all of my polearms, whips, and glaives.

Whiners beget whiners stopping listening to people who complain because something is too powerful because people like that won't stay in your game i spent my life around those types of people i know the way they think and all you're doing is driving people who will actually play your game away and bringing in people who would rather do absolutely nothing but complain and complain about things that they could easily remedy themselves. I can guarantee you with 99% certainty that most of them whine because they don't want to put the work into it and because of that they don't have it and proceed to complain about other people having it

In my conclusion, rather than focusing on nerfing everything... FIX THE HUNDREDS OF ACTUAL ISSUES THAT THE GAME HAS!

Let’s look at whips and pole arms, does instant killing through walls in a 15m range sound fair? The only other thing that did that was abilities and well they’re abilities. Cutting that to keep it in line with other melees isn’t that unreasonable and it opened up the options for other melee types to be used.
arca plasmor, wasn’t originally intended to have headshot multipliers. So while it was a nerf, they were removing something that wasn’t ever meant to be a thing.
You argue this is like riven disposition nerfs, all I gotta say is they haven’t nerfed riven disposition they balance it on usage to incentivize using lesser used weapons with your rivens. 
Soma Prime.... seriously there was a soma nerf? I honestly don’t remember that but whatever soma is far from the strongest thing and hasn’t been the strongest thing for years..... 


Finally you argue that they should leave Magus lockdown as is? This is a two shot move, at any level, that can be used by teleporting instantly to the enemy while you’re in an invulnerable state. This has had a nerf coming for a while, it’s unreasonably over powered and it’s not fun to use because there’s no skill in using Magus lockdown. You don’t need to learn to mod or fight, you don’t need special awareness or a proper weapon, you just need Magus lockdown with how it was. Also you’re saying they can’t progress because they can’t kill? What are you doing then running around with MK1 weapons? Even one of the weakest weapons, the Akmagnus can kill past level 120 when modded well which is something you will never normally encounter in game and that will never be something you need to kill to progress normally. There is almost nothing in base game you’ll find that out levels your weapons if you mod your weapons properly. Also complaining enemies get stronger and stronger while you get weaker, THAT IS THE POINT OF LEVEL SCALING! Higher level foes are meant to require better modded weapons and more skill to fight. It sounds more like you spent money on Magnus Lockdown and bought yourself a crutch instead of learning to play the game.

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2 hours ago, (XB1)DaStupidOne said:

Let’s look at whips and pole arms, does instant killing through walls in a 15m range sound fair? The only other thing that did that was abilities and well they’re abilities. Cutting that to keep it in line with other melees isn’t that unreasonable and it opened up the options for other melee types to be used.
arca plasmor, wasn’t originally intended to have headshot multipliers. So while it was a nerf, they were removing something that wasn’t ever meant to be a thing.
You argue this is like riven disposition nerfs, all I gotta say is they haven’t nerfed riven disposition they balance it on usage to incentivize using lesser used weapons with your rivens. 
Soma Prime.... seriously there was a soma nerf? I honestly don’t remember that but whatever soma is far from the strongest thing and hasn’t been the strongest thing for years..... 


Finally you argue that they should leave Magus lockdown as is? This is a two shot move, at any level, that can be used by teleporting instantly to the enemy while you’re in an invulnerable state. This has had a nerf coming for a while, it’s unreasonably overpowered and it’s not fun to use because there’s no skill in using Magus lockdown. You don’t need to learn to mod or fight, you don’t need special awareness or a proper weapon, you just need Magus lockdown with how it was. Also you’re saying they can’t progress because they can’t kill? What are you doing then running around with MK1 weapons? Even one of the weakest weapons, the Akmagnus can kill past level 120 when modded well which is something you will never normally encounter in game and that will never be something you need to kill to progress normally. There is almost nothing in base game you’ll find that out levels your weapons if you mod your weapons properly. Also complaining enemies get stronger and stronger while you get weaker, THAT IS THE POINT OF LEVEL SCALING! Higher level foes are meant to require better modded weapons and more skill to fight. It sounds more like you spent money on Magnus Lockdown and bought yourself a crutch instead of learning to play the game.

Opened up the possibility to use other melee weapons, if people want to use other melee's then they will, forcing people to change is just going to drive people away, and what's so wrong about being able to two shot anything. Also i play warframe for casual combat not to struggle to get something good only to see it nerfed and start all over again. video games are becoming too much like real life. If someone wants to be overpowered then why the **** are they not allowed to, it's forcing people to take routes they might not want to, and the soma was nerfed a long time ago, but i still remember what it used to be able to do. It's impossible to find a game with the kind of overpower i want and even fallout and skyrim with mods don't work because the mods cause constant crashes. I'm sick and tired of games requiring skill, when i just want to mindlessly obliterate everything in my path. I don't understand why games force people to take a route they don't want and sadly i'm having a hard time finding a game that doesn't do that. Warframe is the closest i can find to a game that allows me to play the way i want to play. Life is enough of chore as is, i'm sick of my escape being a chore as well.

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On 2020-03-25 at 2:20 PM, (XB1)Church367A said:

I'm looking forward to most of this, however one thing stood out as beyond disappointing and that is the "Preparation" mod.  Why not just start all warframes at max energy when entering a mission?  It is like the request for a universal vacuum effect that is actually worth using never being truly fulfilled.  I cannot for the life of me see any justification for either mods when it should just be inherently so in warframe.

agreed i always thought warframes should just start out with max energy.

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3 hours ago, (XB1)Veytok said:

lol imagine really having that low of a brain cell count to complain about the removal of being able to wipe out a 3rd of an enemies HP no matter their level. also not their fault you felt the need to buy plat when it can be earned for free. that cool down nerf is even bad either, calm down lol

 

THEN the audacity to say I SPEND MONEY, ME ME, DO AS I SAY, ME ME ME

 

So i'm stupid because what i find fun is different from what you do, why should i be surprised it's typical.

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Cross-posting from the PS4 Status thread: 

24 minutes ago, [DE]Danielle said:

While we are including the changes and fixes from Update 27.3.8 (which also brought TennoGen Round 18 items to PC) in our Cert build, a new TennoGen Bundle will not be launching with Operation: Scarlet Spear. Transfers are known to take some time and at this current moment where we and many others have had to make work/life shifts with whats been going on in the world we are unable to give you a clear timeline for when you can expect the next one to make its way to consoles. We will however keep you in the know as to when we'll work towards the next curated list of TennoGen goods for you guys. 

Thanks guys!

 

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