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Sean

[Art & Animation] Nova Atomica Collection Issues

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Posted (edited)

The color channels on the Nova Atomica body & head are extremely saturated compared to other skins for Nova making it look really bad to mix 'n' match.

 

Full Atomica:

(Using colors to show each channel clearly)

Spoiler

n422aEf.png

 

Atomica Head + Prime Body:

Spoiler

70O2z80.png

 

Atomica Head + Asuri Body:

Spoiler

qsU5WmN.png

 

 

Additionally, the sniper skin doesn't have an adjusted animation for the idle, and so the frame is looking to be trying to grip a larger weapon.

Spoiler

7GjgqyG.png

 

Edited by Sean
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The body doesn't even match the head. It's way too bright. If you make it white, the head is slightly grey while the body hurts your eyes it's so bright.

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Posted (edited)

The other problem that I have with it is the fact that 1st channel covers too big area and looks like some kind of cheap plastic, tho this is not a bug. What a waste of plat.

Edited by -LB-Tanuki
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an additional complaint is that armors, specifically shoulder pieces break with all the animation sets ive tried, they arent centered and are usually not even flat against the arm sometimes at odd angles

https://imgur.com/a/od5Cm2f

 

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Posted (edited)

Yeah.If u color her in dark,basically black,it's all okay.

2BEAF0599566F5FF16EE13C8FC651DE19ED4A928

 

But the head has a different gray value to the body even u using other dark colors like dark green/blue/purple.And its a disaster with light colors,especially white.

 

48BC376475C8D21557E0D4A3B72A11FB6B3F898D (1920×1080)

 

 Atomica Helmet can suit All skins EXCEPT Atomica skin😑😟😑

 

E488ACEF1A22D6B194892E7CF6A8EF0CD10DB399 (1920×1080)

 

 

Edited by LutherJack
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Yeah, the color saturation and quality of the skin need to be completely revamped. I spent 225 plat on this. 😞

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The rigging on the upper back is terrible, it stretches really weirdly when you use any animation set (even nova's base sets), and ESPECIALLY badly when you use a melee weapon.

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I'm going to add a thing in this thread.

I noticed that textures seem broken. If you take a look at the picture below, you will notice that the black parts have low resolution around the edges. It doesn't look good.

Spoiler

6zoOYNJ.jpg

It is not as visible with the default colors, slightly on the helmet

Spoiler

2sU3j9O.jpg

 

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Posted (edited)
7 hours ago, LutherJack said:

 Atomica Helmet can suit All skins EXCEPT Atomica skin😑😟😑

Yup. Body is the problem.

https://imgur.com/a/dLoxbNW

 

I have Deferred Rendering "ON" by the way.

Edited by pythonxi
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Even the head is too off when used on other bodies, the second pic is the most obvious difference with how much the red differs from head to body.

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I'd like to point out, simply because I haven't seen it yet, that the Radia Syandana has an issue too. The bottom right-center "ray" is using cloth physics at its attachment point (it appears) and is flopping around with movement. I'm assuming this is a bug since none of the other rays are doing this.

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Also would like to point out some chest pieces (like the Edo Prime) aren't centered:

9yoDdBU.png

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Posted (edited)

Also these edges

Graphics maxed with defered rendering enabled

It looks SO bad!

Warframe-x64-H1sw-FWm-U7m.png

Edited by Coochie_Hunter
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On 2020-03-26 at 10:41 PM, Pandaframe-Prime said:

I'd like to point out, simply because I haven't seen it yet, that the Radia Syandana has an issue too. The bottom right-center "ray" is using cloth physics at its attachment point (it appears) and is flopping around with movement. I'm assuming this is a bug since none of the other rays are doing this.

I tried the Radia Syandana on many Warframes and i think that all the rays are bugged because on some frames is ok while on others only some rays move/are bugged, the rays behaviour changes even for the same frame with different skins.

Here is a link to a similar post that I found on the forum:

 

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