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Scarlet Spear feedback

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11 minutes ago, LSG501 said:

There is 'matchmaking' on the ground one, had groups everytime I did it yesterday.

Railjack side could just be suffering form lack of players due to it being unpopular so you don't fill up your squad

Got zip in the way of people joining so far and it's pretty much prime time in my part of the world right now. This event is not going to change my opinion of Railjack in any way I feel so I don't blame people for avoiding that portion of it.

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3 minutes ago, (XB1)C11H22O11 said:

DE: makes something easy to farm people complain about content drought.

DE: Makes something grindy people complain that it's too grindy.

Can you people make up your minds

It's not black or white. There's a happy middle ground there but DE tends to miss it a lot.

Also, I feel like the biggest point of contention isn't just that this event is grindy, but that it's a time limited event with powerful and desireable rewards. Doing the math, the time required to get even a small selection of what's available basically means making Warframe your full time job. The cherry on top is that the mission variety is basically non-existent, so it's doing literally the EXACT same thing over and over again for hours on end.

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I'm fine with a grind. But when it's a boring grind it sucks. Honestly this event farm is background noise while I watch something else.

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20 minutes ago, 844448 said:

And you act like it's not something new and this operation is putting a new squad link system into the game, do you think this new system will run perfectly and flawlessly on day one?

squad link is a failure, not even you can point to anything it does....it is patch note oddity that serves no purpose or has a use.

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5 minutes ago, vegetosayajin said:

10k is nothing with these prices
 

I think our definitions must differ. You could play for two hours for the most expensive item, that doesnt seem that bad to me. But it doesn't actually give the proper amount right now so it is pretty unacceptable until it's fixed.

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Posted (edited)
15 minutes ago, (XB1)C11H22O11 said:

DE: makes something easy to farm people complain about content drought.

DE: Makes something grindy people complain that it's too grindy.

Can you people make up your minds

Can you use logic for once! 

Fk, I got baited again to respond to regurgitated troll statements. Damn! 

Edited by Nehra96
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Posted (edited)
1 minute ago, Talinthis said:

I think our definitions must differ. You could play for two hours for the most expensive item, that doesnt seem that bad to me. But it doesn't actually give the proper amount right now so it is pretty unacceptable until it's fixed.

Not True Iflynn played for 90 mins and only got 4000 Credits. 

Edited by Moe_Kazama

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Posted (edited)
10 minutes ago, CortiWins said:

6 and a half hours sounds really optimistic to me.

That's because it is. Assuming a pull of 1800 tokens per hour, that would mean the Lacera takes ~11.11 hours, and the Basmu takes ~8.3 hours to farm for

Edited by Flames21891

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Well it seems the reward system doesnt work because i got R3 Murex but 2000 credits instead of 10 000 ...

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4 minutes ago, Flames21891 said:

There's a happy middle ground there but DE tends to miss it a lot.

Probably because it's different for every player.

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It's a good concept to be fair, just really badly implemented:

More points and easier railjack portion, but depends on there being enough ground squads to feed codes, will get worse when people realise how comparatively bad the score rewards are too.

Seems it was rushed out without much balance testing, maybe screwed up last min by staff relocation, although it's been a long time coming.

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52 minutes ago, 844448 said:

And why do you think that happens if not because people throwing crap at railjack public matchmaking at this forum site just for an example?

More reasons that modern day Warframe Community is so diverse it’s hard for DE to please everyone. I can’t wrap my head around “6 hours is too much REEEEEEE”, we have 30 days to do this which is a lot of time.  If you just do it 1-2 hours a day, you can get the most sought arcanes to rank 5 and get the 2 new weapons before the event ends...

Warframe is a grinding game, stuff like this is normal. You should be grateful that DE doesn’t give the event length of 1 week which creates FOMO and burnout and You don’t have to suffer through RNG to get those high value arcanes like we Eidolon Hunters went through.

Also you should all check this thread. You can get bonus points for every Murex booted if you contribute at least 1000 points in 1 Flotilla instance up to a maximum of 10.000 points.

 

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1 minute ago, Nehra96 said:

Can you use logic for once! 

Fk, I got baited again to respond to regurgitated troll statements. Damn! 

What a crap statement, did you know you can make a proper reply?

 

8 minutes ago, Flames21891 said:

It's not black or white. There's a happy middle ground there but DE tends to miss it a lot.

Also, I feel like the biggest point of contention isn't just that this event is grindy, but that it's a time limited event with powerful and desireable rewards. Doing the math, the time required to get even a small selection of what's available basically means making Warframe your full time job. The cherry on top is that the mission variety is basically non-existent, so it's doing literally the EXACT same thing over and over again for hours on end.

This guy^ was pretty reasonable, why not try to be like that for once

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Management probably it feels like theyre just working on far too many things at once and never properly finishing them Kuva liches,Railjack and now this,i guess the open worlds kinda count too we still dont have the third orb mother fight.

Who knows honestly but if this keeps up Warframe is gonna lose a ton of players over the next year or 2

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2 hours ago, DrivaMain said:

Sort of whiteknighty but I think it's not "whiteknighting" statement "Maybe it's time to put the game down for a while. Go outside and take a breather. Let the new players take the wheel. You veterans are experiencing burnout".

See, the problem with this advice is that every time I do that, I never want to come back. Since Warframe has become so much like a job, I never want to come back from my vacation to other, better games.

 

And Crimson Lance Scarlet Spear is just making things worse. Why would I want to spend any time grinding my face off for something that might be fun, when I could just go play any number of other games that let me have fun without having to grind forever first? Not to mention how broken, buggy, and unfinished Railjack still is.

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Posted (edited)
52 minutes ago, LSG501 said:

DE in their infinite wisdom deliberately designed a system that requires us to play for a condensed (forced) period of time to get a set amount of points to get the 2000-10000 extra points, points that are necessary if we actually want anything from the store due to the imbalance in pricing versus normal return from the missions. 

yeah, it's strange that playing for many hours is not very useful, versus organizing like 50 people together and having everyone hold their breath for a couple hours of Efficiency min/maxing.

i do want to do some min/maxing anyways, but a month long thing or not, putting in plenty of time but not the exact right amount of time inside of the exact right timeframe meaning that most get little as a result...
something isn't right there.

 

and then, it gets really complicated too anyways, it seems like, every Relay instance has a different Timer? wtf how are people supposed to coordinate that and for starters know which ones they participated in already if they left it to check their Foundry or anything else - let alone that it also then implies that Players are supposed to be expected to say, do the Efficiency min/maxing for 90 minutes in one Relay, then again in another Relay, to try and double dip assuming that they'll hit the Quota.

tl;ldr too fragmented, which is ironic since this is an Event about Players doing the exact opposite.

Edited by taiiat
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Posted (edited)
12 minutes ago, Talinthis said:

I think our definitions must differ. You could play for two hours for the most expensive item, that doesnt seem that bad to me. But it doesn't actually give the proper amount right now so it is pretty unacceptable until it's fixed.

half an hour gives an average of 800-1000 credits (did about 5 run 'till now, was pretty much the same every time)
for one arcane(strike) r0 you need 1500
so that's about an hour for an r0 arcane
multiply that by 21 to get a r5 and you get 21 hours of play for one leveled up arcane
I think that's much more than 2 hours
And keep in mind they didn't put in all the arcanes
If you want to level most relevant ones to max... that's a whole lot of hours 😄

Edited by vegetosayajin

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Posted (edited)
14 minutes ago, Moe_Kazama said:

Not True Iflynn played for 90 mins and only got 4000 Credits. 

 

5 minutes ago, vegetosayajin said:

half an hour gives an average of 800 credits (did about 5 run 'till now, was pretty much the same every time)
for one arcane(strike) r0 you need 1500
so that's about an hour for an r0 arcane
multiply that by 21 to get a r5 and you get 21 hours of play for one leveled up arcane
I think that's much more than 2 hours

it is true, it just isnt working right now until it gets hotfixed. so you can get a rank 3 bronze arcane after the timer is up if it was working properly

Emblem Rank Bonus score/Scarlet Credits
Rank I 2,000
Rank II 6,000
Rank III 10,000
Edited by Talinthis

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3 minutes ago, taiiat said:

and then, it gets really complicated too anyways, it seems like, every Relay instance has a different Timer? wtf how are people supposed to coordinate that and for starters know which ones they participated in already if they left it to check their Foundry or anything else - let alone that it also then implies that Players are supposed to be expected to say, do the Efficiency min/maxing for 90 minutes in one Relay, then again in another Relay, to try and double dip assuming that they'll hit the Quota.

tl;ldr too fragmented, which is ironic since this is an Event about Players doing the exact opposite.

Yeah it does kind of feel like the 'worst combination' DE could come up with for an event, it's really seems like they didn't play test this enough to realise how stupid the setup is.

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Always remember thermia fractures. Reason I never go full hard grind a event at start nowadays and wait for the inevitable hotfix.

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54 minutes ago, Xaero said:

End of Wave Bonus Tiers:

If you defeat the required amount of Murex in a Scarlet Spear Flotilla, you will get bonus VICTORY PAYOUT. Your Victory Payout earns you more Scarlet Credits depending on your rank!

Rank I (Ground or Space): 2000
Rank II (Ground or Space): 6000
Rank III (Ground or Space): 10,000

I've literally maxed out every mission I've done for SS and never once had these bonuses appear.

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30 minutes ago, (XB1)C11H22O11 said:

DE: makes something easy to farm people complain about content drought.

A blueprint isn't content. An ephemera is not "Content". The original starchart progression and the stories along the way THAT was content.

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vor 4 Minuten schrieb taiiat:

yeah, it's strange that playing for many hours is not very useful, versus organizing like 50 people together and having everyone hold their breath for a couple hours of Efficiency min/maxing.

i do want to do some min/maxing anyways, but a month long thing or not, putting in plenty of time but not the exact right amount of time inside of the exact right timeframe meaning that most get little as a result...
something isn't right there.

 

and then, it gets really complicated too anyways, it seems like, every Relay instance has a different Timer? wtf how are people supposed to coordinate that and for starters know which ones they participated in already if they left it to check their Foundry or anything else - let alone that it also then implies that Players are supposed to be expected to say, do the Efficiency min/maxing for 90 minutes in one Relay, then again in another Relay, to try and double dip assuming that they'll hit the Quota.

tl;ldr too fragmented, which is ironic since this is an Event about Players doing the exact opposite.

It feels like they didnt learn from the Sentient Anomaly with a RNG node, RNG spawn, RNG spawning container and RNG Loot from it. I mean they did it right already with the weather change in Orb Vallis. So why did they have to step 10 steps back to Eidolon time gating nonsense. I baffles me, really

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