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Operation: Scarlet Spear: Hotfix 27.3.3


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Well, this is the first event i won't participate in. And i'm here since 2013. 

edit: well,i'm not technically correct, i did build the railjack but didn't fly it because of bugs/grind/rng parts, did not do any lich because it's just as bad,so this really is becoming a norm for me and DE patches since around 1.5 years or more.

Edited by Bl4ckM0onk3y
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4 hours ago, ldegroodt115 said:

When people asked for shieldgating, it was for warframes, not for enemies. I don't think you've read the feedback thread and are just trying to stir up drama. If enemy shieldgating is going to stay in, it could use some improvements, especially with weapons that are high damage, long downtime (such as reload or charge time). Some of us are worried that it's going to be forgotten for years like a lot of other things.

Can we change warframes then, so they can still get one shot. It's exactly what i said, you want it if it's super OP for you, but you don't want enemies to have it. In my opinion, learn how to shoot something twice.

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Last night, I did 4k points in railjack missions (kill code receivers), my Flotilla reach the "100 murex driven away" and I got 0 bonus points in the mail. Is it normal or ?

Edit : It was after the hotfix

Edited by Elvia
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Ran 2 full back to back ground missions (17×2 Condrix) and received only credits but no Operation points.  Submitted a ticket, but I am not holding my breath.  Saw Rebecca responding on Twitter to people who are having issues, perhaps we should all take to Twitter because clearly no one on their team seems to be reading these comments.

Edited by ESYLD
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9 minutes ago, MobyTheDuck said:

Another emblem after playing for two hours and once again no goddamn bonus reward.

rX65ChU.jpg

This event can go die in a greasy fire.

Same.  I'm up to about 6k missing credits so far and know people who have lost way more.

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And the same problem as last night is back

We did ground mission. All the way to 17 Condrix and not one Murex crew received our kill codes.

I went into a Murex raid and received no kill codes despite the flotila saying there's 9 ground crews and 3 space crews. This is bugged to hell, even hell wouldn't even touch it.

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19 minutes ago, zuraja said:

Same.  I'm up to about 6k missing credits so far and know people who have lost way more.

Yeah I'm missing a 10k credit reward from a few hours ago- I got no credits and two emblems instead (one of which was wrong, even- should've been a rank 3 murex but it was only a rank 2).

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Are you looking at the Kuva Siphon issues?  Since the earlier mainline (big) update, the game doesn't always properly register clouds that are destroyed... and even when it finally does, it never destroys the siphon at 4/4.  So no kuva.  Failure seems pretty random so far.  Thanks.

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since the Operation: Scarlet Spear update, when you accept party invite sometime you got the error message of "different flotilla" despite your current location in Orbiter, the only solution right now that I know is always done it on Relay

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il y a une heure, Elvia a dit :

Last night, I did 4k points in railjack missions (kill code receivers), my Flotilla reach the "100 murex driven away" and I got 0 bonus points in the mail. Is it normal or ?

Edit : It was after the hotfix

Same thing here. 😑

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Went on a mini-splurge and dropped 75k credits (the normal ones, not scarlet) several times to send support to a bunch of people who were in damaged or critical status. Did so at several different Instances of the Relay.

Would this spending benefit me in any way? Or is this just a thing for people rich in normal credits to flex? 

Edited by Xepthrichros
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9 hours ago, [DE]Taylor said:

To clear up any confusion, the new Victory Payout Score still takes the cumulative score from either your Ground or Space missions.
Upon successful completion of the Murex Wave (100/100 driven away), the highest of the two scores between Ground and Space is doubled...

Could we I get the rationale here?
I've spent a few hours on the event thus far, only ever gotten victory payout once.

Now, granted, some of that's probably the lack of sufficient clarity on this mechanic, but some of it's not.
My last round had me and a couple of teammates spend about 2 of the 3 hours in a single flotilla, ending with ~5.2k ground score, 74/100, 1-2 active space squads and ~50m to end of wave.
Naturally, my friends and I, who thought we were done, jumped into a couple of space missions.

We didn't manage to reach cap (wave ended with 91/100), which kinda sucks.
But under the new paradigm, not only are new people looking for rank 3 discouraged from joining an active flotilla, you're also actively discouraging players in the flotilla from 'going where the event needs them'.

Am I missing something?

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One more info.
Ground team are never enough.

Space team basically waits for ground team which are always not enough because the reward is much smaller and can even take more time.
Fine if you want to meme a bit (like we did while entertain space teams) but my god it's slow.

We kept running ground mission 1k run so we could provide more kill codes but my god this is bad.
At one point we had 6 space teams and 3 ground teams.
And yes that's the flotilla in which i didn't receive my bonus points.

I asked my host if he received the points, i'll let you know.

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11 hours ago, [DE]Megan said:

Scarlet Spear: Hotfix 27.3.3


Hotdropped last night:

  • Fixed inability to Trade.

Scarlet Spear Victory Payout Change

  • We have changed the way Bonus Victory Payout is calculated to benefit all participating players in Murex Victories. Previously, your Victory Payout was determined by your Rank in the Flotilla (I, II, or III). Now, Victory Payout is calculated by your Best Higher Total Score between Ground or Space multiplied by 2 (capped at 10,000). 100/100 Murex Driven Away before the timer expires is still required to receive Victory Payout.
    • As an example - if you earn 300 points in a Ground Assault in a Flotilla that drives the Murex away, you will earn 600 Scarlet Credits as a Victory Payout. 
    • As another example - if you earn 4,000 points in a Murex Raid in a Flotilla that drives the Murex away, you will earn 8,000 Scarlet Credits as a Victory Payout. 
    • This aims to address some feedback we’ve been receiving about players who join a Flotilla in progress (ex 70/100 Murex Driven Away, etc) who aren’t able to reach a Rank in the Flotilla before it reaches 100/100 Murex Driven Away.

A known issue that we’re aware of/investigating are the reports of receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla. However, there are reports of players receiving the correct amount of Victory Payout, which is why we’re continuing to investigate the discrepancies. We have some fixes in the works that will be tested overnight before we submit for a Hotfix.

We have several other known issues we are investigating for Flotilla Kill Code upload progress and bug reports have been helpful in tracking down the issues. 


General Scarlet Spear Changes & Fixes

  • Railjack owners now have the option to either Host a Murex Raid with their own Railjack or Join another Murex Raid.
  • Squads whose OpLinks are in good condition will now continue to show 'Scanning Kill Codes' as their status to avoid confusion (previously it could change from ‘Scanning Kill Codes’ to ‘Deploying OpLink’ if a healthy OpLink status was updated).
  • Your Scarlet Spear Credit count will now display in Little Duck’s store UI similar to how Credits, Platinum, etc are displayed.
  • Fixed inability to invite other players in the same Flotilla to form a squad.
  • Fixes towards the Condrix not spawning once you reach the waypoint in the Ground mission.
  • Fixed scoring discrepancies if a Host migration occurred after the first Condrix in a Ground mission was completed:
    • The score does not increase at all for the next Condrix that is completed. 
    • The 3rd Condrix is completed and the score only goes up by 5 for each Kill Code (as if this was the first Condrix to be completed).
  • Fixed Murex Raid Satellite waypoint not disappearing if a Host migration occurred after driving away the respective Murex.
  • Fixed a crash when trying to Host a session to rejoin a Scarlet Spear Flotilla.
  • Fixed a crash when the Aerolyst spawned.
    • This was a result of the Aerolyst instantly dying when spawned due to player AoE damage. The Aerolyst will now spawn invulnerable for 1 second to avoid this crash and give the poor guy a chance to wiggle his fingers at you!
  • Fixed Sentient Ramsleds not being removed after warping between Railjack missions.
  • Fixed a script error when Crewships are encountered in the Murex Raid.
  • Fixed a script error if Sentient Fighter reinforcements spawn just as the Satellite is destroyed in a Murex Raid.


Railjack Fixes:

  • Fixed Heat Accretion stat comparison not working in the Railjack Configure panel.
  • Fixed a script error when encountering the Sentient Anomaly POI.

Deferred Rendering Fixes:

  • Fixed Ice Spring not having any textures with Deferred Rendering enabled.

Optimizations:

  • Optimized out a number small memory bloats in the type-dep database to reduce the risk of crashes due to relocation (player loadouts in relays, procedural levels, etc).
  • Fixed high GPU Effects time when shooting Profit Taker's legs with the Imperator Vandal.
  • Fixed a crash that could occur on slow internet connections if you quit the game while loading into a Relay. 

Fixes:

  • Fixed a crash caused by mashing "Launch Mission" button while matchmaking service was already trying to find/Host/join a mission.
  • Fixed a crash when viewing Warframe Ability videos in the Arsenal.
  • Fixed several types of crashes that could occur when travelling to or from Towns, Relays or Dojos.
  • Fixed Operators not having correct body customizations/proportions.
  • Fixed certain Armor pieces not fitting correctly on Companions.
  • Fixed incorrect Energy color on the Nezha Yaksha Helmet. As reported here: https://forums.warframe.com/topic/1174134-nezhpa-yaksha-skins-energy-color/
  • Fixed the transport ships at the end of the Rush mission (Kepler, Phobos) Shield Drones having no hit box, resulting in an inability to complete the mission.
  • Fixed inability to Chat link Stance Forma.
  • Fixed a script error that resulted in a crash if a Host migration occurred when you returned to the Orbiter from a Survival mission.
  • Fixed a script error occurring when loading into a mission while the Pause Menu was open.
  • Fixed a script error when attempting to Fish.
     

can Whisper also be fixed I can't whisper anyone with the /w command, i have to /profile <user> and then send msg.

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Remove the bonus, remove the relay, remove the 100/100 thing and the timer itself. Simply keep one mission that gives you points to buy stuff with; how hard is that?

Why did you over complicate something that should have been that simple?

Edited by CalmClouds
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