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[DE]Megan

Operation: Scarlet Spear: Hotfix 27.3.3

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2 minutes ago, --END--Rikutatis said:

I wish you guys would move away from this '100/100 Murex driven away' for the victory payout, or just completely remove victory payouts alltogether and increase the amount of credits earned per run. It's just a needlessly convoluted and frustrating reward system. It combines time gating with random "luck" elements that are completely out of your hands. I know on paper it probably sounded cool and thematically fitting for the designers, but in practice it's just frustrating to navigate the logistics of it for us players. 

Exactly.

Even a squad who plays perfect can get screwed over by things out of their control. 

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Will there be a fix for the kill codes not being received from the ground assault players? I really don't want to sit in a railjack mission for an hour because I can't get any kill codes. 

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Glaives are still unable to crit on the explosion. Same for the Wolf Sledge. Yes, I will keep posting this.

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1 minute ago, xChibix said:

You realize the bonus payout is double your score yes? 5k + 10k = 15k, 5k + 2 x 5k = 15k

?

Yeah, I do now. Hopefully you're the right in this.

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I got my tier3 in murex space raids and then launched a mission but got 100/100 mid mission and ended mission. I have not gotten the bonus credits or points from the tier3. this was before hotfix. 

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Riiiiight... so we ran 3 groundmissions to 17 to reach over 5 k.

The flotilla ends and my mailbox shows up with 2k credits... Amazing. 1h 20 minutes down the drain. Why am I even playing this game where there seems to be 0 consideration for the players time and this event gets released in this horrible state for us to literally betatest?

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Posted (edited)

You punish players for switching team and that's stupid.

People also get f@@ked if other players happen to not join their flotilla and end up not reaching 100/100. So people just shouldn't play in a new murex session? How stupid can you be to design such a system? Get your freaking mind right DE.

Edited by Marvelous_A
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A problem I've had a couple times now with the flotilla victory bonus is not getting it even though I've put a whole lot of effort in because I unlucked into being onto an inactive flotilla or tried during a less active time.  It feels pretty punishing to not get the lion's share of credits gain for that.  I really think the whole victory/flotilla/timer scenario needs to be rethought entirely.

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Posted (edited)
44 minutes ago, [DE]Megan said:

Now, Victory Payout is calculated by your Best Score between Ground or Space multiplied by 2 (capped at 10,000).

 

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 NpFkH4o.jpg   7j67dUe.jpg

So, if I understand correctly, I should get 10k credits instead of 2k that I got.

Should we expect a compensation when you fix the issue?

I don't care either way as long as you fix it but, it's good to know for planning ahead.

Edit: LOL... I didn't check the thread before posting. Apparently everyone has the same question.

/Foo

 

Edited by Foo_Prime
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2 minutes ago, sitfesz said:

Yeah, I do now. Hopefully you're the right in this.

Well in their own example:
"As another example - if you earn 4,000 points in a Murex Raid in a Flotilla that drives the Murex away, you will earn 8,000 Scarlet Credits as a Victory Payout"

 

It wouldn't make sense to award someone that had a higher score with less payout in their own example.

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still 0 bonuses for any rank/points -_- and still not given the all basic points.

Nice event (wasting time).

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25 minutes in space, not receiving kill codes, but other groups are. What am I suppose to do during this half an hour wait.

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vor 31 Minuten schrieb TheFoxing:

thank you for the fixes

 

question: is the ground team suppose to not be able to actually go endless with forced extraction at 16 scans? 

really bummed out we're getting scaling rewards but can't actually scale...

DE statement on this:
 

Endless? 

The original mission design was Endless, but after testing we added a cap to help the flow and battle resolution. The cap on Condrix is 17 in 1 Ground Assault and 5 Murex in 1 Murex Raid. 

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Good luck fixing the network not responding issues DE as would help with all the not being able to log in until a few tries and saying the info. is wrong or entering something only to be stuck there until it settles itself.

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12 minutes ago, Zecthus said:

How is this going to work tho? Because for two times I reached rank 3 and got the wrong amount. The first one I got 6k and the second one (which was a few minutes before this hotfix) I got only 2k (and my score was 8k). Im getting the Rank 3 emblems in the email, but only got the right amount of creds once. Is there a plan for a retroactive reward for this cases? 

Just to add to my comment. Please fix this ç.ç

Thanks for your hard work!

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29 minutes ago, Lord_Khaavren said:

The new score rewards are only going to further the divide in reward inconsistencies for time spent in murex raids vs time spent in ground assault. There is already a huge issue with not enough people doing ground mission to supply codes for murex raids and this will make it worse because you can earn twice the points in the same amount of time doing railjack vs condrix. This just means the most stubborn railjack players will receive the most rewards while others feel forced into doing ground missions for less.

good intentions, bad planning, even worse execution....

its been like this for yrs and DE still didnt learn from all the negative feedback.

what a shame...

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what about still not receiving reward credits for railjack missions? it happens when UI appears to be bugged and does not show the upload killcode progress

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49 minutes ago, [DE]Megan said:

We have changed the way Bonus Victory Payout is calculated to benefit all participating players in Murex Victories. Previously, your Victory Payout was determined by your Rank in the Flotilla (I, II, or III). Now, Victory Payout is calculated by your Best Score between Ground or Space multiplied by 2 (capped at 10,000). 100/100 Murex Driven Away before the timer expires is still required to receive Victory Payout.

  • As an example - if you earn 300 points in a Ground Assault in a Flotilla that drives the Murex away, you will earn 600 Scarlet Credits as a Victory Payout. 
  • As another example - if you earn 4,000 points in a Murex Raid in a Flotilla that drives the Murex away, you will earn 8,000 Scarlet Credits as a Victory Payout. 
  • This aims to address some feedback we’ve been receiving about players who join a Flotilla in progress (ex 70/100 Murex Driven Away, etc) who aren’t able to reach a Rank in the Flotilla before it reaches 100/100 Murex Driven Away.

 

Can we get clarification on this. is it Best single run or Best Total Runs

 

AKA: If I do 3 rounds each of 300 points do I get 600 bonus or 1,800 bonus points

 

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When will the stagger occasionally disables jump and mercy-ing a Lich disables abilites and attacks bug be fixed? those seem like they should be high priority and they've been around for quite some time.

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51 minutes ago, [DE]Megan said:
  • Fixed inability to invite other players in the same Flotilla to form a squad.

Still not working...

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