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Some Of These Corrupted Mods Make Me Feel Like De Didn't Get The Memo About Useless Utility.


Aspari
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Unless weapons are eventually going to get separate mod sheets for utility mods there's no point to the corrupted mods that deal with recoil, critical chance, or fire rate. Reducing firing rate is never a good thing on any weapon unless it means giving it a significant amount of extra damage as compensation. Recoil has never been an issue in any of the weapons to begin with. Critical Delay is horrible on everything except maybe the Soma, and probably not even then because it already crits almost every round without that mod anyway. 

 

Armor 2.0 isn't going to cover useless utility mods. They need reform and it doesn't help that mods like that are still being made. Hek, one of the melee mods for regular attack damage is even more useless than Critical Delay (Spoiled Strike). Useless utility and bad non-charge melee. I didn't expect melee to be fixed by this one update, but more useless utility didn't need to be made. Trade-offs are suppose to be worth it for the compensation being given. 

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Vicious Spread is pretty much a dual stat mod. The +90% damage boost compensates more than enough for the +60% spread, so what you get is a larger damage cone AND has a larger damage density than before. For shotguns with large pellet counts, this makes them much easier to use in close-quarters and there isn't really a downside.

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Vicious Spread is pretty much a dual stat mod. The +90% damage boost compensates more than enough for the +60% spread, so what you get is a larger damage cone AND has a larger damage density than before. For shotguns with large pellet counts, this makes them much easier to use in close-quarters and there isn't really a downside.

 

Not for Sobek or Boar.

 

Only Hek and Swraith stand to benefit.

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Unless weapons are eventually going to get separate mod sheets for utility mods there's no point to the corrupted mods that deal with recoil, critical chance, or fire rate. Reducing firing rate is never a good thing on any weapon unless it means giving it a significant amount of extra damage as compensation. Recoil has never been an issue in any of the weapons to begin with. Critical Delay is horrible on everything except maybe the Soma, and probably not even then because it already crits almost every round without that mod anyway. 

 

Armor 2.0 isn't going to cover useless utility mods. They need reform and it doesn't help that mods like that are still being made. Hek, one of the melee mods for regular attack damage is even more useless than Critical Delay (Spoiled Strike). Useless utility and bad non-charge melee. I didn't expect melee to be fixed by this one update, but more useless utility didn't need to be made. Trade-offs are suppose to be worth it for the compensation being given. 

lower rof IS sometimes good, if u use all the time max rof for e.g soma/grakata, u overkill much enemys with 10 instead 5 bullets in higher missions (ammo waste) if u dont play it as a semi gun(rof regardless)

and if u mod the crit/less rof mod to 4 u have 100% crit chance on soma(dmg+)

and the melee dmg mod is as good as hell if u play with a fast melee like fang,zoren...  100% dmg gain for only 40% dmg loose is a good deal

Edited by Burkholz
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lower rof IS sometimes good, if u use all the time max rof for e.g soma/grakata, u overkill much enemys with 10 instead 5 bullets in higher missions (ammo waste) if u dont play it as a semi gun(rof regardless)

and if u mod the crit/less rof mod to 4 u have 100% crit chance on soma(dmg+)

and the melee dmg mod is as good as hell if u play with a fast melee like fang,zoren...  100% dmg gain for only 40% dmg loose is a good deal

I suppose Zoren would be the only melee weapon I'd do that for, but everything else meant for regular attacks need attack speed.

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