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Operation: Scarlet Spear: Hotfix 27.3.4


[DE]Megan

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Scarlet Spear: Hotfix 27.3.4

Scarlet Spear Scoring Changes & Fixes:
If you have accrued any Scarlet Credits, you will receive an Inbox upon login to grant you a duplicate of that amount. The duplicate amount of Scarlet Credits will be reflective of your total Scarlet Credit score over the entire Operation, regardless of if you spent any already. 

For Example:
If you’ve earned 7,900 Scarlet Credits, you will receive an inbox with 7,900 more. 

To break down the changes and fixes regarding Scarlet Spear Scoring, let’s look at what the main issues were:

  • Players were receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla.
  • Players were earning Victory Payout for Flotillas that didn’t reach 100/100 Murex Driven Away.
  • Players who reached the 100/100 Murex Driven Away that jumped to a different Flotilla and played a mission, would not receive Victory Payout from the completed Flotilla once the timer expired.
  • Not all players receive Scarlet Credits upon manual extraction from a Murex Raid mission.

All of these Scoring issues were caused by what we call a ‘desync’ between 2 factors; the players Scarlet Credit score not being uploading at End of Mission, and the Flotilla x/100 progress not matching what’s recorded in the Database.

To address the ‘desync’ issues across the board, we’ve changed Scarlet Credit scores to be uploaded at certain checkpoints throughout both Ground Assault and Murex Raid missions. This Scoring upload change will keep the Database and the Flotilla more in sync to fix all of the above issues.  

Just now, [DE]Megan said:

For further clarification on the Scarlet Credit compensation Inbox:

Due to the previous errors in scoring, some players have received more Scarlet Credits they were actually intended to based on their Event Score.  The compensation Inbox that was distributed is based on your Event Score (see your Profile Stats or the event information on Navigation). Players that benefited from this error will not have the excess Scarlet Credits taken away, it just isn't included in the compensation amount.

If you did not receive the amount shown in your Profile Stats please let us know with screenshots.

 


General Scarlet Spear Changes & Fixes

  • Lowered the Health scaling for the Condrix in the Ground Assault mission. Players should notice that the Condrix feels easier across the scaling levels with its max Health leveling out around the 10th Condrix mark. 
  • We’ve also relaxed conditions for players joining the squad at Ground Assault mission start. Now joining is available either before the 'Deploy an Oplink' stage or until 5 minutes expires, whichever is first.
  • Scarlet Spear Tutorial and Tips have been added to Little Duck’s screen in the Flotilla to give players more robust information within the game on how to approach the Operation and to answer common questions players might have! In addition, you can find Tutorial prompts at the stations surrounding the Oplink Deployments.
    • c3b2f3182c736dee7063b5ccce1cc8b7.jpg 
  • Scarlet Credits will now be displayed in the End of Mission screens for both Ground Assault and Murex Raid. Scarlet Credits also appear in the ‘Skirmish Complete’ UI when completing a Murex Raid. 
  • The Navigation panel now displays Murex Wave timer in the World Cycle section, allowing you to view the timer without having to click through to the Flotilla Instances. 
  • Fixed rejoining a Flotilla that you were booted from resulting in seeing no Flotilla chat or players, making it appear that no progress is happening and you’re deeply alone.
  • Fixed cases where players were not receiving Kill Codes in a Murex Raid even though players are uploading Codes in the Ground mission.
  • Fixed names of Murex Raid Host players that have migrated (no longer in the mission) appearing in the Oplink Reinforcement panel, allowing Flotilla members to waste a Reinforcement. 
  • Fixed a script error when a join-in-progress player attempts to deploy their Oplink in the Murex Raid.

*The issue of zombie Flotillas with ‘No Murex Waves Detected’ continues to be investigated.


General Changes:

  • Updated several Damage type tips in the mission load screen and removed outdated tips. Also moved a Volt ability tip to its proper home in his Arsenal.
  • Adjusted the "Holsom Yurr Armor" text position in Nova’s Leverian, to make sure it is readable in certain languages.

Railjack Fixes:

  • Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete.
  • Fixed a script error when entering a Crewship via Archwing Slingshot.

Fixes:

  • Fixed a Client-side crash that could occur after Host migration.
  • Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped. 
  • Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.
  • Fixed the Archwing Rush mission Drones protecting the Cargo ships appearing unlit.
  • Fixed missing "user is offline" error message when trying to open a private message to someone.
  • Fixed Heliocor having the incorrect Energy color.
  • Fixed a script crash that could occur if you tried to escape your new Kuva Lich by quitting the game while en route back to your Orbiter.
  • Fixed a script error in Dojo Contribution screens.
  • Potential fix for crashing when Transferring to the Operator.
     
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Hey. Instead of making it requiring 100 Murex per instance to get the victory reward, why not make it a higher total Murex of all tenno combined? Where if all the tenno complete a combined certain amount of Murex, everyone who participated during the wave gets the victory reward. This way you don't have to pick which Fortilla to go into to get the victory reward and you can instead just play the game. The worst feeling is joining a Fortilla that looks like it's going to complete but it doesn't so you don't get the victory reward for doing the same thing as everyone else.

 

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Lowered the Health scaling for the Condrix in the Ground Assault mission. Players should notice that the Condrix feels easier across the scaling levels with its max Health leveling out around the 10th Condrix mark. 
 
Does it means there is no challenge killing this thing anymore for a normal group ? looks like.
 Are you going to release a "endless" mission like that ? Nvm there is no point because the boss dont scale.

Other things : 

When railjack fix  ? 

When content that is tested before sent to us "the PC test community?"

When will we get a reason to stay more than 2min to take the daily thing ? 

  

 

 

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How about increasing Credits or reduce the prices on items in the vendor so we don't have to spend huge amount of time to get only 1 item. Also take away the timer so we don't have to be waiting for reset till next wave hate waiting 1hr+ cause our relay completed too fast. 

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à l’instant, Wrathz0 a dit :

How about increasing Credits or reduce the prices on items in the vendor so we don't have to spend huge amount of time to get only 1 time. Also take away the timer so we don't have to be waiting for reset till next wave hate waiting 1hr+ cause our relay completed too fast. 

Players who reached the 100/100 Murex Driven Away that jumped to a different Flotilla and played a mission, would not receive Victory Payout from the completed Flotilla once the timer expired.

^Direct quote from Hotfix Notes^

Hope that helps

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4 minutes ago, [DE]Megan said:

Scarlet Spear: Hotfix 27.3.4

 

  • Players were earning Victory Payout for Flotillas that didn’t reach 100/100 Murex Driven Away.

this is plain bad design.

there is so many flotillas not everyone will get to 100.

i cant pick a flotilla i'll join if i join a pub it's the host that pick so if they pick a bad one i might not get it. it basically forcing me to play the same one until it get to 100 or even solo since if i join a pub again it will be another relay 99% of  the time. my connection is so bad i have to solo if im host

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