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[DE]Megan

Operation: Scarlet Spear: Hotfix 27.3.4

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Posted (edited)
5 minutes ago, [DE]Megan said:

For further clarification on the Scarlet Credit compensation Inbox:

Due to the previous errors in scoring, some players have received more Scarlet Credits they were actually intended to based on their Event Score.  The compensation Inbox that was distributed is based on your Event Score (see your Profile Stats or the event information on Navigation). Players that benefited from this error will not have the excess Scarlet Credits taken away, it just isn't included in the compensation amount.

If you did not receive the amount shown in your Profile Stats please let us know with screenshots.

After finishing up 100/100 murex and waiting for around 1.2 Hours didnt receive my bonus credits
Yes I was inside that very relay instance this whole time
Infact my squad mates didnt get any credits either

Is it possible that you excluded today's gains?

https://forums.warframe.com/topic/1179144-operation-scarlet-spear-hotfix-2734/?do=findComment&comment=11460152

Edited by -SR-Ahmed.Duke

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Fixin up the event, ok cool.

But what about Blast? Iam sparing you the whole quote only because I feel like being nice today.

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42 minutes ago, [DE]Megan said:

Scarlet Spear: Hotfix 27.3.4

Scarlet Spear Scoring Changes & Fixes:
If you have accrued any Scarlet Credits, you will receive an Inbox upon login to grant you a duplicate of that amount. The duplicate amount of Scarlet Credits will be reflective of your total Scarlet Credit score over the entire Operation, regardless of if you spent any already. 

For Example:
If you’ve earned 7,900 Scarlet Credits, you will receive an inbox with 7,900 more. 

To break down the changes and fixes regarding Scarlet Spear Scoring, let’s look at what the main issues were:

  • Players were receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla.
  • Players were earning Victory Payout for Flotillas that didn’t reach 100/100 Murex Driven Away.
  • Players who reached the 100/100 Murex Driven Away that jumped to a different Flotilla and played a mission, would not receive Victory Payout from the completed Flotilla once the timer expired.
  • Not all players receive Scarlet Credits upon manual extraction from a Murex Raid mission.

All of these Scoring issues were caused by what we call a ‘desync’ between 2 factors; the players Scarlet Credit score not being uploading at End of Mission, and the Flotilla x/100 progress not matching what’s recorded in the Database.

To address the ‘desync’ issues across the board, we’ve changed Scarlet Credit scores to be uploaded at certain checkpoints throughout both Ground Assault and Murex Raid missions. This Scoring upload change will keep the Database and the Flotilla more in sync to fix all of the above issues.  

 


General Scarlet Spear Changes & Fixes

  • Lowered the Health scaling for the Condrix in the Ground Assault mission. Players should notice that the Condrix feels easier across the scaling levels with its max Health leveling out around the 10th Condrix mark. 
  • We’ve also relaxed conditions for players joining the squad at Ground Assault mission start. Now joining is available either before the 'Deploy an Oplink' stage or until 5 minutes expires, whichever is first.
  • Scarlet Spear Tutorial and Tips have been added to Little Duck’s screen in the Flotilla to give players more robust information within the game on how to approach the Operation and to answer common questions players might have! In addition, you can find Tutorial prompts at the stations surrounding the Oplink Deployments.
    • c3b2f3182c736dee7063b5ccce1cc8b7.jpg 
  • Scarlet Credits will now be displayed in the End of Mission screens for both Ground Assault and Murex Raid. Scarlet Credits also appear in the ‘Skirmish Complete’ UI when completing a Murex Raid. 
  • The Navigation panel now displays Murex Wave timer in the World Cycle section, allowing you to view the timer without having to click through to the Flotilla Instances. 
  • Fixed rejoining a Flotilla that you were booted from resulting in seeing no Flotilla chat or players, making it appear that no progress is happening and you’re deeply alone.
  • Fixed cases where players were not receiving Kill Codes in a Murex Raid even though players are uploading Codes in the Ground mission.
  • Fixed names of Murex Raid Host players that have migrated (no longer in the mission) appearing in the Oplink Reinforcement panel, allowing Flotilla members to waste a Reinforcement. 
  • Fixed a script error when a join-in-progress player attempts to deploy their Oplink in the Murex Raid.

*The issue of zombie Flotillas with ‘No Murex Waves Detected’ continues to be investigated.


General Changes:

  • Updated several Damage type tips in the mission load screen and removed outdated tips. Also moved a Volt ability tip to its proper home in his Arsenal.
  • Adjusted the "Holsom Yurr Armor" text position in Nova’s Leverian, to make sure it is readable in certain languages.

Railjack Fixes:

  • Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete.
  • Fixed a script error when entering a Crewship via Archwing Slingshot.

Fixes:

  • Fixed a Client-side crash that could occur after Host migration.
  • Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped. 
  • Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.
  • Fixed the Archwing Rush mission Drones protecting the Cargo ships appearing unlit.
  • Fixed missing "user is offline" error message when trying to open a private message to someone.
  • Fixed Heliocor having the incorrect Energy color.
  • Fixed a script crash that could occur if you tried to escape your new Kuva Lich by quitting the game while en route back to your Orbiter.
  • Fixed a script error in Dojo Contribution screens.
  • Potential fix for crashing when Transferring to the Operator.
     

Basmu alsoneed bigbig buff :3

 

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41 minutes ago, [DE]Megan said:

*The issue of zombie Flotillas with ‘No Murex Waves Detected’ continues to be investigated.

So far I played one space map and it was really pretty. I had no idea what was going on.
Never been able to join another squad, Zombie flotillas meant I never noticed any bugs.

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4 minutes ago, [DE]Megan said:

For further clarification on the Scarlet Credit compensation Inbox:

Due to the previous errors in scoring, some players have received more Scarlet Credits they were actually intended to based on their Event Score.  The compensation Inbox that was distributed is based on your Event Score (see your Profile Stats or the event information on Navigation). Players that benefited from this error will not have the excess Scarlet Credits taken away, it just isn't included in the compensation amount.

If you did not receive the amount shown in your Profile Stats please let us know with screenshots.

In this thread or warframe support ?

 


The only USABLE credits I received were the 10k bonus credits from the last flotila i did after it reset.

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Still looks like DE are trying to flog a dead horse with the bonus points and unbalanced scoring...  still seems like DE isn't listening to the main issues that we're raising

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This event is still toxic because of two reasons.

1. Ground and Space rewards are separate, not combined, they pull the larger of the two.  So you're encouraged to stick to Ground or Space for the entire time.  This means hitting 100/100 Murex is harder than it should be because players are encouraged to be selfish.  It also means the event is bloody boring because there's NO variety.

2. 100/100 Murex as a requirement is bloody awful.  Why punish me on the ground for the failures of the team in space and vice versa?  This will just create animosity in the community between players and is going to drive people away.

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vor 45 Minuten schrieb [DE]Megan:

Scarlet Spear Scoring Changes & Fixes:
If you have accrued any Scarlet Credits, you will receive an Inbox upon login to grant you a duplicate of that amount. The duplicate amount of Scarlet Credits will be reflective of your total Scarlet Credit score over the entire Operation, regardless of if you spent any already. 

For Example:
If you’ve earned 7,900 Scarlet Credits, you will receive an inbox with 7,900 more. 

Sorry, but that's a horrible idea. Those who suffered the most from the problems of this event will get the least out of this "compensation" and vice-versa.

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Why in hell would you give an event a timer that makes you unable to play it based on how well you perform ? So better flotillas just have to wait and wait and wait. Wtf is wrong with this thought process. Just remove this 100/100 BS , multiply all rewards by x3 and call it a day, that way you won't have problems not receiving the "Bonus", you won't have to care about timers at all, you can play WHENEVER you want. I just don't #*!%ing get it. Players are quitting the game left and right with every update ... and why would you push an update if it's full of bugs, these hotfixes and changes are things that should have been here at launch, not 3 days into the event, also you are not extending the event, so #*!% all the people who got no points before. 

Oof, quite toxic heh. 

Good job for the nova skin, looks amazing. Balance team sucks, they don't play the game for sure. 

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1 minute ago, Lord-Taco-the-Great said:

Just went into a ground team mission and no condrix spawned. Host migration happened at the start which may have caused this.

Are you able to attach your EE.Log in a support ticket?

 

http://support.warframe.com/ 

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25 minutes ago, Ikyr0 said:

This really wasn't necessary. You guys really need to hold your ground sometimes and not cave to the senseless whinging. 

DE holds their ground on a lot stuff they shouldn't, while I agree it's a joke of a "boss". We should just take the small victories we get.

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Posted (edited)

What about fix there you can't team up with friends, because different flotilla problem out of scarlet spear ?

Edited by R3BN
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thanks for the hotfix and for the hardwork,hope you find a solution for the "no murex wave detected"

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Soo its still basically dumb luck if a flotilla gets enough players to finish the 100 Murex, yet not so many that you cannot gather enough points before the attack is over?
So its still RNG wether one gets one third of the reward for playing or the full rewards as projected by your simulations? And its gone in 4 weeks? Hm.

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6 minutes ago, Lord-Taco-the-Great said:

Just created a ticket with my EE.log attached.  👍

Thank you!!

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i still dont get the point of an endless mission with limit like you can't go futher than 17 round

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Please buff ground drops to be equal to space drops. The fact ground gets so few points is resulting in not enough people on the ground and kill codes not being as readily available for space squads as they should be. 

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Still not seeing any network-related fixes. Having problems even logging on with the event having gone live.

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"Fixed cases where players were not receiving Kill Codes in a Murex Raid even though players are uploading Codes in the Ground mission. "

 

Yea no.... 10minutes in the mission and still no kill code. Its probably due to my low network.

So to say the event really isn't favoring players with bad network and have to resort to soloing.

Can i just do the murex without the kill codes please.

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Posted (edited)

OyYGeP.png   ALL THE DAY after update worst update ever

 

 

05Pkby.png

Edited by AlucinatoR
olvide imagen

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Posted (edited)
1 hour ago, Signs said:

Hey. Instead of making it requiring 100 Murex per instance to get the victory reward, why not make it a higher total Murex of all tenno combined? Where if all the tenno complete a combined certain amount of Murex, everyone who participated during the wave gets the victory reward. This way you don't have to pick which Fortilla to go into to get the victory reward and you can instead just play the game. The worst feeling is joining a Fortilla that looks like it's going to complete but it doesn't so you don't get the victory reward for doing the same thing as everyone else.

 

It should be obvious that they cant just expect the same level of engagement in each wave for the whole event. It would end up like thermia fractures. Also the 100 ships is a limit so squads work together in the same instance and dont just jump to new flotilla after each run. Wonder if the murex mission fail if someone else reaches 100th is still happening, its the worst thing ever, it should just disable any more murex and boot you from the current one youre in. Still sucks to have this form of accidental pvp.

 

Also the the zombie flotilla, the worst bug making it unplayable still remains unfixed.

Edited by DhatZ
Zombie flotilla fix pls reeee, deee
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1 hour ago, [DE]Megan said:

Scarlet Spear: Hotfix 27.3.4

Scarlet Spear Scoring Changes & Fixes:
If you have accrued any Scarlet Credits, you will receive an Inbox upon login to grant you a duplicate of that amount. The duplicate amount of Scarlet Credits will be reflective of your total Scarlet Credit score over the entire Operation, regardless of if you spent any already. 

For Example:
If you’ve earned 7,900 Scarlet Credits, you will receive an inbox with 7,900 more. 

To break down the changes and fixes regarding Scarlet Spear Scoring, let’s look at what the main issues were:

  • Players were receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla.
  • Players were earning Victory Payout for Flotillas that didn’t reach 100/100 Murex Driven Away.
  • Players who reached the 100/100 Murex Driven Away that jumped to a different Flotilla and played a mission, would not receive Victory Payout from the completed Flotilla once the timer expired.
  • Not all players receive Scarlet Credits upon manual extraction from a Murex Raid mission.

All of these Scoring issues were caused by what we call a ‘desync’ between 2 factors; the players Scarlet Credit score not being uploading at End of Mission, and the Flotilla x/100 progress not matching what’s recorded in the Database.

To address the ‘desync’ issues across the board, we’ve changed Scarlet Credit scores to be uploaded at certain checkpoints throughout both Ground Assault and Murex Raid missions. This Scoring upload change will keep the Database and the Flotilla more in sync to fix all of the above issues.  

 


General Scarlet Spear Changes & Fixes

  • Lowered the Health scaling for the Condrix in the Ground Assault mission. Players should notice that the Condrix feels easier across the scaling levels with its max Health leveling out around the 10th Condrix mark. 
  • We’ve also relaxed conditions for players joining the squad at Ground Assault mission start. Now joining is available either before the 'Deploy an Oplink' stage or until 5 minutes expires, whichever is first.
  • Scarlet Spear Tutorial and Tips have been added to Little Duck’s screen in the Flotilla to give players more robust information within the game on how to approach the Operation and to answer common questions players might have! In addition, you can find Tutorial prompts at the stations surrounding the Oplink Deployments.
    • c3b2f3182c736dee7063b5ccce1cc8b7.jpg 
  • Scarlet Credits will now be displayed in the End of Mission screens for both Ground Assault and Murex Raid. Scarlet Credits also appear in the ‘Skirmish Complete’ UI when completing a Murex Raid. 
  • The Navigation panel now displays Murex Wave timer in the World Cycle section, allowing you to view the timer without having to click through to the Flotilla Instances. 
  • Fixed rejoining a Flotilla that you were booted from resulting in seeing no Flotilla chat or players, making it appear that no progress is happening and you’re deeply alone.
  • Fixed cases where players were not receiving Kill Codes in a Murex Raid even though players are uploading Codes in the Ground mission.
  • Fixed names of Murex Raid Host players that have migrated (no longer in the mission) appearing in the Oplink Reinforcement panel, allowing Flotilla members to waste a Reinforcement. 
  • Fixed a script error when a join-in-progress player attempts to deploy their Oplink in the Murex Raid.

*The issue of zombie Flotillas with ‘No Murex Waves Detected’ continues to be investigated.


General Changes:

  • Updated several Damage type tips in the mission load screen and removed outdated tips. Also moved a Volt ability tip to its proper home in his Arsenal.
  • Adjusted the "Holsom Yurr Armor" text position in Nova’s Leverian, to make sure it is readable in certain languages.

Railjack Fixes:

  • Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete.
  • Fixed a script error when entering a Crewship via Archwing Slingshot.

Fixes:

  • Fixed a Client-side crash that could occur after Host migration.
  • Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped. 
  • Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.
  • Fixed the Archwing Rush mission Drones protecting the Cargo ships appearing unlit.
  • Fixed missing "user is offline" error message when trying to open a private message to someone.
  • Fixed Heliocor having the incorrect Energy color.
  • Fixed a script crash that could occur if you tried to escape your new Kuva Lich by quitting the game while en route back to your Orbiter.
  • Fixed a script error in Dojo Contribution screens.
  • Potential fix for crashing when Transferring to the Operator.
     

Whats tge fastest way to get scarlett spear creds

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