shut Posted October 10, 2013 Share Posted October 10, 2013 (edited) Loving the concept of the mods so far. However, I'm frankly quite surprised at some of these things that were overlooked, regarding mods that act as absolute direct upgrades to certain weapons and certain Powers. The two that seem to be standing out the most, though, are the ones that add a crapton of damage while multiplying the recoil by a crapton. Here's the problem-- quite a few weapons out there don't have recoil in the first place, including the Synapse, Flux, Thrown weapons, and Acrid. You can multiply zero by ten billion, and it's still zero. With these mods, these specific weapons simply take all of the damage that they were doing prior to this update and multiply it by 2.5 without any downside whatsoever (other than the fact that a mod needs to be removed for this one to replace it, of course). Yes, I understand that they're incredibly hard to rank up to that level, but several people have already done it. And even if they haven't, time invested in upgrading a weapon is not a balancing factor, especially when it's such a powerful direct upgrade such as this. I propose that projectile-based weapons that have no recoil (Despair, Acrid, etc) will suffer from increased spread. Thoughts? Suggestions on tweaks to rebalance the mod for projectile and continuous weapons? Edited October 10, 2013 by SortaRandom Link to comment Share on other sites More sharing options...
Demon_Mask Posted October 10, 2013 Share Posted October 10, 2013 i dont think that the mod needs a rebalance, you will have to remove some mods to fit that costly corrupted mod in! i am curious if magnum force affects a throwing secondary? Link to comment Share on other sites More sharing options...
Karma_Ghost Posted October 10, 2013 Share Posted October 10, 2013 Don't forget the weapons that are slow enough that recoil isn't important [Ogris, Torid, Lanka]. Link to comment Share on other sites More sharing options...
TheMalachai Posted October 10, 2013 Share Posted October 10, 2013 Maybe if they increased projectile spread with multishot? Like, with the Ogris, when it would fire 3 rounds instead of one it has the rounds move along slightly different lines from the barrel? Link to comment Share on other sites More sharing options...
shut Posted October 10, 2013 Author Share Posted October 10, 2013 i dont think that the mod needs a rebalance, you will have to remove some mods to fit that costly corrupted mod in! i am curious if magnum force affects a throwing secondary? Oh right, it's a direct upgrade for Throwing weapons too. I'll throw that in. Link to comment Share on other sites More sharing options...
d1ru Posted October 10, 2013 Share Posted October 10, 2013 as with most mods these are most likely additive rather than multiplicative. pretty sure de already has that covered. Link to comment Share on other sites More sharing options...
BadAimbot Posted October 10, 2013 Share Posted October 10, 2013 Well, now if they want to release a new tier of weapons they need to be recoil less. And reach 100% Crit Chance. And reload instantly. And have good ammo economy. But it's not power creep. Link to comment Share on other sites More sharing options...
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