NoLazyShadow Posted March 29, 2020 Share Posted March 29, 2020 For an event exlusive weapon that require 15 000 [redacted] scarlet credits aka a day of extend farm, this weapon have serious problems that makes it pointless and not worth the grind comparing to other weapon in the same rank category. I'll explain: 21 round magazine size. Its too low and leads to frequent and long reloads. Crank it up to 30-35 rounds Alt fire is useless. It have only 9 m range that can't be extended with mods; low damage and fast ammo drain(And we already have a problem with low mag size). To make things worse using alt fire does not trigger weapon's passive upon full magazine drain. It have a majot bug: causing self stagger with enemy at point blank range will glitch you, preventing you from shooting or using abilities. Untill those problems are fixed, this weapon will remain a waste of time and expectations. 1 Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted March 29, 2020 Share Posted March 29, 2020 11 minutes ago, NoLazyShadow said: For an event exlusive weapon that require 15 000 [redacted] scarlet credits aka a day of extend farm, this weapon have serious problems that makes it pointless and not worth the grind comparing to other weapon in the same rank category. I'll explain: 21 round magazine size. Its too low and leads to frequent and long reloads. Crank it up to 30-35 rounds Alt fire is useless. It have only 9 m range that can't be extended with mods; low damage and fast ammo drain(And we already have a problem with low mag size). To make things worse using alt fire does not trigger weapon's passive upon full magazine drain. It have a majot bug: causing self stagger with enemy at point blank range will glitch you, preventing you from shooting or using abilities. Untill those problems are fixed, this weapon will remain a waste of time and expectations. This ^ I'll add my own if you don't mind. Healing Pulse (Range) is far too low as well, you have to be quite legit hugging the mobs to get healed (and if you go too close, you get staggered) Stats of the gun overall are crap, they can really need a huge buff. It being an sentient weapon, has nothing sentient related to it at all. Give it either a new Alt Fire or a new thame to fit Sentients. Special Effects, need a tune up, they look nothing sentient like and is quite blinding for the eyes. Link to comment Share on other sites More sharing options...
Lazarow Posted March 29, 2020 Share Posted March 29, 2020 Oh excuse me if this weapon is not as good as you want it to be, but have you seen how many weaponos are ignored in teh game about 80% if not more of them are just mastery fodder. This weapon can siphon health from enemies which is some speciality to it, if the weapon is not good for you then use something else. There are a lot of useless weapons in the game so this can go in that pile no big deal Link to comment Share on other sites More sharing options...
Cicasajt Posted March 29, 2020 Share Posted March 29, 2020 not every weapon needs to be a high-end, lategame, overpowered one 1 Link to comment Share on other sites More sharing options...
lukinu_u Posted March 29, 2020 Share Posted March 29, 2020 il y a 33 minutes, NoLazyShadow a dit : For an event exlusive weapon that require 15 000 [redacted] scarlet credits aka a day of extend farm, this weapon have serious problems that makes it pointless and not worth the grind comparing to other weapon in the same rank category. I'll explain: You can do a 2295 points run in about 30min (let's say 40 if you're not good), which is then multiplied by 3 once the flotilla reach 100/100 Murex., so it's roughly 10327 points per hour. The weapon is worth 1h30 of farming, not "a day of extend farm". About the weapon itself, haven't tested it yet but the stats sounds pretty ok, it has a cool unique feature and the alt fire can be pretty strong with Arcane Avenger or any other source of flat crit. It's surely not a perfect gun that fit any playstyle, but saying it's pointless is a bit too much. 1 Link to comment Share on other sites More sharing options...
xxvaderxxar Posted March 29, 2020 Share Posted March 29, 2020 It does not matter if other weapons need attention. This is the latest weapon, event exclusive, the second in its category, and it was DOA. The weapon needs major buffs, if the small mag and life "drain" are going to be it gimmicks then each bullet needs to count. It needs a much higher Crit Chance and DAMAGE. This is the Second Sentient weapon That sucks and is useless. 1 Link to comment Share on other sites More sharing options...
NoLazyShadow Posted March 30, 2020 Author Share Posted March 30, 2020 22 часа назад, Cicasajt сказал: not every weapon needs to be a high-end, lategame, overpowered one True, but making a weapon with broken and unuseable mechanic is a bad thing to do. 2 Link to comment Share on other sites More sharing options...
Secave Posted March 30, 2020 Share Posted March 30, 2020 (edited) I find the weapon fine damage wise. Not an OP weapon but not a sh*tty one either. (a bit more crits chances/dmg could be nice tho). The big problem is the Magazine size of the weapon. It drain so fast with the primary mode and WORST with the secondary mode (wich is worst than the 1st one except for lvl 5 ennemies). Don't you dare add a firerate mod :'D. Hopefully the weapon mag size is buffed by 10-13 bullets. Still a great looking weapon. Love the look, sound and feel. Hope to see a sentient shotgun like that one day. Edited March 30, 2020 by Secave Link to comment Share on other sites More sharing options...
Cicasajt Posted March 30, 2020 Share Posted March 30, 2020 6 hours ago, NoLazyShadow said: True, but making a weapon with broken and unuseable mechanic is a bad thing to do. whats a broken, unusable mechanic with basmu? Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted March 30, 2020 Share Posted March 30, 2020 The alt fire is inarguably terrible and needs bug fixes. Even if it weren't bugged 9m range is also, coincidentally, melee heavy slam radius, and those heavy slams are doing tens of times the damage output, when they aren't doing literally hundreds of times it. Put in on Harrow? Sure, but why when it is quite impossible to hit heads with the alt fire? Why when his 4 crit buff would work so much better on so many other primaries even before you shoot enemies in the head with them? Arcane Avenger? Well if you're not playing Inaros or some tank, good luck proccing that reliably without dying at points where you'd actually need that damage, like Veil. Cats? Cats... why would I use cats with Basmu when I could use them with a chad melee or better primary? I wouldn't. The Primary fire is probably ok. Weak, but ok-ish. The alt fire is definitely terrible and needs both fixes and a range buff. Even 12 or 15m would be maybe usable. Link to comment Share on other sites More sharing options...
Vitalis_Inamorta Posted March 30, 2020 Share Posted March 30, 2020 5 hours ago, Cicasajt said: whats a broken, unusable mechanic with basmu? Alt fire beam expends twice the ammo it should, doesn't factor some crit chance additions correctly, doesn't proc the heal pulses? There are probably more than three bugs actually, those are just the three that I could pin down relatively easily by testing. The terrible damage output it's doing leads me to believe that there's probably at least one other thing wrong with it too, like maybe it doesn't actually ramp up like beams are supposed to, or maybe it's getting a bizarre AoE falloff applied to it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now