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Signs

I have a question

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How many players played raids/trials daily vs how many players played conclaive daily?

And which one got removed? Why?

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33 minutes ago, Signs said:

How many players played raids/trials daily vs how many players played conclaive daily?

And which one got removed? Why?

I don't know the numbers but DE said raid players were a single digit in terms of player percentages. As DE updated the game things kept breaking in raids and they were devoting too much dev time to fixing raids than they were happy with considering the low number of players actually playing them. Conclave doesn't keep breaking when they update stuff.

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Raids were not popular because it was a broken mess of code spaghetti which kept breaking with every update, poorly designed on top of it and required you to have at least three other people you know to not lose your trust in humanity. That's why they got removed.

Conclave is not popular because it first of all doesn't have proper matchmaking, but luckily it is made competently so it doesn't brake the game by the sole fact of its existence and overall has decent balance. That's why it's still there.

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The main difference is that Raids were breaking every update or so, whereas Conclave was chugging along. One was eating up development time, one could be (somewhat) safely ignored.

Removing something from the game doesn't just require lack of engagement, it needs to have an outright negative impact. Conclave isn't hurting the game sitting there alone and abandoned.

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it didnt get removed just to keep the pvp crew happy, yeah it sucks but it would still be there and still a retained "feature".  For conclave to suck so bad from a company with deep roots in the unreal series is baffling to me.

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The big difference is that Trials were full of spaghetti code and often broke for utterly bizarre reasons while Conclave, with all its faults, is at least stable and doesn't require nearly as much maintenance.

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