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Wisp Augment concepts


(PSN)dylan2911
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1. Toxic Reservoir

Enemies within the radius of Wisps Reservoirs take 50 Toxin damage a second with 100% proc chance. 

2. Reflective Willow

Damage dealt to Wil-O-Wisp is reflected back on the attacker with 3.5x effect. 

3. Breaching Commune

Casting Breach Surge on a Reservoir causes an additional Breach Surge to be cast by each ally carrying the Reservoirs associated Mote with 60% range. 

4. Sol Burn

Hitting surfaces with Sol Gate applies an area of hot solar plasma that damages enemies for 100% of Sol Gates damage that lasts for 8 seconds after application. 

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3 & 4 sound very interesting, but I don’t see any application for 1 or 2, since they don’t really do much.

1: 50 toxin damage per second is REALLY low, wouldn’t really do anything other than an extra status effect for Condition overload, even then it would encourage being immobile, since it only affects areas around the reservoir.

2: This really is nothing. Enemies deal very little damage in comparison to their defences, this is why reflection mods are garbage. Enemies just deal barely any damage. And 3.5x barely anything, is still barely anything. A decent change would be: ‘Damage taken by the Will o wisp is converted into a temporary damage buff for Wisp’s weapons and abilities’.

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