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The Orokin Vault Mods. Are They Worth It?


Lord_zasca
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First have a look at the ordeal you need to get anywhere near the vaults

 

CRAFT A DRAGON KEY
- Craft one or all of the Corrupted Vault Keys - also known as Dragon Keys - in the Foundry. Each Dragon Key will require a Blueprint (found in the Market for 500 Credits), any Void Key, and 250 Ferrite.

EQUIP YOUR DRAGON KEY
- Equip the Dragon Key in your gear slot. Because these keys are so powerful, only one may be equipped at a time.

- Remember, each Key has debilitating effects on Warframes:
- Bleeding Dragon Key: -75% health.
- Decaying Dragon Key: -75% shields
- Extinguished Dragon Key: -75% damage dealt
- Hobbled Dragon Key: -50% speed

- These negative effects will be removed from whichever player’s key is used in the Vault.

GATHER FELLOW TENNO
- There are four different Vaults within the Derelicts, and four corresponding Dragon Keys. When you find the Vault, only the corresponding key will open the door and consume the key.
- The mission can be played Solo, but you run the risk of not carrying the correct Dragon Key each time you try to enter. Team up with fellow Tenno, who can each carry one of the four Dragon Keys, to guarantee your access to the Orokin Vaults without delay.

 

 

Okay there we go :)

 

Lets compare some mods

 

 

Hollow point: http://warframe.wikia.com/wiki/Hollow_Point

 

+10%  Crit dmg  -2.5% damage  Cost 4

 

Target cracker http://warframe.wikia.com/wiki/Target_Cracker

 

+10% Crit dmg  Cost 4

 

WHAAAAAAT?  thats not right lets have another look at mods that TAKE AWAY some stats

 

 

 

Fleeting expertise http://warframe.wikia.com/wiki/Fleeting_Expertise

 

+10% power efficiency -10% power duration Cost 6

 

Streamline http://warframe.wikia.com/wiki/Streamline

 

+5% power efficiency Cost 4

 

You may be thinking "you suk the fleeting expertise mod is better :(" unranked yes but when you rank up streamline to 6 making it EQUAL to fleeting expertise you will see that regular old streamline is better

 

 

Still not convinced just compare Magnum force to  Hornet strike

 

Magnum force http://warframe.wikia.com/wiki/Magnum_Force

 

+ A WHOPPING 6% DAMAGE WOW! Oh and there not getting rid of recoil no there ADDING 8% OF IT

 

Hornet strike http://warframe.wikia.com/wiki/Hornet_Strike

 

+20% damage

 

 

So in short from my brief look at the new mods i have concurred that they need a big buff to these mods if they want people to go and get them. 

Edited by Lord_zasca
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They're not like dual mods, which can benefit you with replacing or stacking mods. They're powerful mods meant more for stacking for a specific build or playstyle, so you'd pair them up with their normal counterparts for the ultimate critical / damage / power efficiency weapon or frame.

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Spoiled Strike (Melee)

 

 25% + damage

5% - attack speed

 

cost 6.

 

 

I would have rather it reduce charge damage instead of swing speed because if you're going to add regular damage at all to a melee weapon, you're going to use it for sustained DPS, not burst damage. So having it reduce attack speed is really stupid.

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Well some of them suck ("Tainted" line of mods) but some are outright OP on some weapons. Heavy Caliber is bascially a second (harder to rank) Serration that you can fit on some of the most powerful weapons in the game (Flux, Orgris, Torid) without suffering the drawback

 

That Spoiled Strike mod along with Pressure Point equals +220% damage for normal attacks for measly -20% attack speed reduction (which with Fury becomes +20% instead of +40%). That's 100 base damage per swing with Galatine with only a small loss in possible attack speed

 

Addendum: would you really feel that 20% speed drop on Zorens or Fangs?

Edited by WhisperByte
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Addendum: would you really feel that 20% speed drop on Zorens or Fangs?

Hah your talking to the wrong person. you're talking to the guy whose favourite frame is loki favourite weapon is fang and the person who maxed out his speed mods on a rhino 

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This mods are actually great if used properly. For example Fleeting expertise Put this on Nova and molecular prime will cost only 10 energy. Just as example. I first thought this is awesome mod for Ash and Loki As their invis will cost almost nothing but -Duration is going to suck on them so Nova is only I can think of at the moment. It is just about weapon and way to use. However Recoil thing is way too high unless we will have to use steady hands mod which will take precious mod slot.

Lets just get all of them and see maybe there are counter parting mods which cancel each other in some way and synergyse

Edited by Zarlockk
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They are... hipster mods. Speciality uses, not somethign for majority of the players.

Specially considering that you have to grind for keys, craft them, then grind for derelict materials, craft them.
Then you need to find a group of people where soem are willing to take  the nasty debuffs (-75% damage???) - which basically will NEVER happen in pugs (therefor cutting off large portion of playerbase who doesnt play with friends).
I addition we have a starved supply of void keys ( for people who stil ldont haev void weapons) - making void groups alot harder  to find.

 

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Guest DeadGoanna

From the ones I have been told about so far.......... definitely, without a doubt, hands down, so worth it.

No joke.

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So in short from my brief look at the new mods i have concurred that they need a big buff to these mods if they want people to go and get them. 

They are meant to be situational and up to the individual to decide if they are worth equipping.  They are also meant to either be used in conjunction with existing mods or replace others of less use.  They aren't mean to be the new standard.

 

Looking at them, I think they've overall done a decent job.  There are a few that when used in some cases they are straight up major improvements as the downside is moot.  But overall you will be putting them on for a specific reason.  OR the added benefit is pretty meh at a low level and will need to fusion them up some before they are worth it... which is going to be costly.

 

Overall it means players weigh the decision to use these mods over many factors, and that is a good thing.  Overall I think they are worth going for, even if there is very specific cases I want them.  They are NOT an every build must have but the builds you put them on if done right they are great.

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Not really, unless you want to do some really specialist build there are enough mods out there competing for card spaces on warframes/weapons. Especially for the warframes, there are so many good mods out there it's hard to justify a double edge mod when there are mods that give straight up benefits.

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100% worth it.

 

While getting mods like heavy caliber you also collect mutagen samples, and Neurodes. It is also good if you bring not max ranked gear so that you can rank them. Plus fun to kill stuff, plus fun to wall run, and get around in the derelict since its amazing. Plus you get the chance to collect more Golem navs to kill Golem. Plus Derelict runs.

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First have a look at the ordeal you need to get anywhere near the vaults

 

CRAFT A DRAGON KEY

- Craft one or all of the Corrupted Vault Keys - also known as Dragon Keys - in the Foundry. Each Dragon Key will require a Blueprint (found in the Market for 500 Credits), any Void Key, and 250 Ferrite.

EQUIP YOUR DRAGON KEY

- Equip the Dragon Key in your gear slot. Because these keys are so powerful, only one may be equipped at a time.

- Remember, each Key has debilitating effects on Warframes:

- Bleeding Dragon Key: -75% health.

- Decaying Dragon Key: -75% shields

- Extinguished Dragon Key: -75% damage dealt

- Hobbled Dragon Key: -50% speed

- These negative effects will be removed from whichever player’s key is used in the Vault.

GATHER FELLOW TENNO

- There are four different Vaults within the Derelicts, and four corresponding Dragon Keys. When you find the Vault, only the corresponding key will open the door and consume the key.

- The mission can be played Solo, but you run the risk of not carrying the correct Dragon Key each time you try to enter. Team up with fellow Tenno, who can each carry one of the four Dragon Keys, to guarantee your access to the Orokin Vaults without delay.

 

 

Okay there we go :)

 

Lets compare some mods

 

 

Hollow point: http://warframe.wikia.com/wiki/Hollow_Point

 

+10%  Crit dmg  -2.5% damage  Cost 4

 

Target cracker http://warframe.wikia.com/wiki/Target_Cracker

 

+10% Crit dmg  Cost 4

 

WHAAAAAAT?  thats not right lets have another look at mods that TAKE AWAY some stats

 

 

 

Fleeting expertise http://warframe.wikia.com/wiki/Fleeting_Expertise

 

+10% power efficiency -10% power duration Cost 6

 

Streamline http://warframe.wikia.com/wiki/Streamline

 

+5% power efficiency Cost 4

 

You may be thinking "you suk the fleeting expertise mod is better :(" unranked yes but when you rank up streamline to 6 making it EQUAL to fleeting expertise you will see that regular old streamline is better

 

 

Still not convinced just compare Magnum force to  Hornet strike

 

Magnum force http://warframe.wikia.com/wiki/Magnum_Force

 

+ A WHOPPING 6% DAMAGE WOW! Oh and there not getting rid of recoil no there ADDING 8% OF IT

 

Hornet strike http://warframe.wikia.com/wiki/Hornet_Strike

 

+20% damage

 

 

So in short from my brief look at the new mods i have concurred that they need a big buff to these mods if they want people to go and get them. 

They are to further specialize your equipment. Think of them as new helmets, they have a benefit you want but you have to take a hit for them. It seemsed stupid at first to me, but Ive gotten fond of the idea as the day has gone on here.

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