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Scarlet Spear: 1-Week Later Top Items


[DE]Rebecca

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4 minutes ago, Luthier_Marke said:

The prices for rare and legendary arcanes are ridiculously grindy. If rares were at 1750, a player would need 35k which is about 8 or 9 perfect murex runs; likewise if legendaries were at 2250, a player would need 45k which is about 11-12 perfect murex runs. When you consider the time for this, it clocks at about 4.5 hours for rares and 5.5 hours for legendaries; instead of the 5.5 hours for rares and 7.5 for legendaries.

I thought the point of this event was to give access to arcanes without doing trade nor eidolons, but seems I was mistaken, its becoming an actual incentive to do those things...

Dude(s), don't for get about the bonus Credits that potentiallly reduce the number of runs needed by a factor of three.

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I mean, the only reason people brought Limbo was because this is yet another babysitting a weakling object mission. People will still find a way to trivialize the mission because the whimpy oplink is going to get erased with its 20k hp, not because they are tryharding but because the oplinks can't survive hits when things scale up and you can't even buff them nor heal them with a plethora of other warframes, hence why  they are out of the question to bring to the event to begin with. I first would like to bring a warframe I want to use, but alas we are limited to defence and room clearing warframes.

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Good changes and expected prices on arcane. Honestly the prices are slightly better than I first imagined since we get nearly 2x as much points for a full run. So with that in mind the legendaries actually came out 1/5th cheaper since I expected a cost of 2500 under the current live reward system.

Also thanks for the Limbo change, now it will be less of a watching paint dry simulator in space.

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vor 26 Minuten schrieb [DE]Rebecca:

Additionally, we wanted to provide notice that we are tweaking the way Limbo’s Stasis works with Sentients to account for the numerous reports we’ve seen on how much the event is trivialized by this power.
Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:

1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.

2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. 

This is not intended to change the way Stasis interacts with other enemy factions.

This is somewhat made by the missions themselves. The ground missions arent shut down by limbo because they are diverse and well designed. The space mission is just waiting for a timer to end (or worse for the timer to even start), limbo doesnt make the mission more boring than it already is.

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10 minutes ago, Luthier_Marke said:

The prices for rare and legendary arcanes are ridiculously grindy. If rares were at 1750, a player would need 35k which is about 8 or 9 perfect murex runs; likewise if legendaries were at 2250, a player would need 45k which is about 11-12 perfect murex runs. When you consider the time for this, it clocks at about 4.5 hours for rares and 5.5 hours for legendaries; instead of the 5.5 hours for rares and 7.5 for legendaries.

I thought the point of this event was to give access to arcanes without doing trade nor eidolons, but seems I was mistaken, its becoming an actual incentive to do those things...

7.5 hours in four/five weeks, how will you cope?

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Quote

Before: Ground Assault missions started at 5 Points per Kill Code, reaching a possible 2295 points by round 17.
After: Ground Assault missions started at 10 Points per Kill Code, reaching a possible 4104 points by round 17!

Before: Murex Raids started at 10 Points per Kill Code, reaching a possible 1875 by Murex 5.
After: Murex Raids now start at 15 Points per Kill Code, reaching a possible 3888 by Murex 5!

How come the ground missions still give barely more credits than space? Space is easier and faster, and ground needs heavy firepower for latest waves. This isn't balanced at all.

Thanks for the Limbo changes.

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I sure hope we get compensated for the event credits we already collected. Its so frustrating to know that I would have gotten double the rewards if I had put in the hours of gameplay a week later. Playing fresh content after release sadly is just a mistake. 😞

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21 minutes ago, An8rchy said:

So...
-No decrease on the overpriced arcanes (bronze are 1k per arcane....)
-RJ is not only buffed, but still the better option
-It has been so long after Limbo was useful for something other than defence and md, soooo he gets tactical nerfed on the operation ?

Why ? Decrease shop costs, double ground payouts to make it SIMILAR to Rj, Stop balacing items through bonuses

Facts, straight facts. I wanna disagree with you on limbo being useful in only defense and MD. For spy missions, he can bypass the laser barriers so he is a bit useful there. Also in rescue he can cast banish on the hostage to protect them. Just my opinion, but defense and MD are 100% where he shines 

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People flying off the handle about arcane pricing need to chill.

They didn't advertise that this would be a way to rain arcane energizes down on everyone. we are talking about maybe 1 hour MAX  in spear to earn a legendary arcane OF YOUR CHOICE even bungling runs.

energize is a 5 percent chance on a tricap and most players are not doing 3x5 runs and are not in a position to do so. 1 hour for a legendary of your choice is a good deal.    

and the above does not consider bonus prizes

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30 minutes ago, [DE]Rebecca said:

Second: Ground Assault and Murex Raid Scoring will be increased - which means Scarlet Credit earning has been increased!

Before: Ground Assault missions started at 5 Points per Kill Code, reaching a possible 2295 points by round 17.
After: Ground Assault missions started at 10 Points per Kill Code, reaching a possible 4104 points by round 17!

Before: Murex Raids started at 10 Points per Kill Code, reaching a possible 1875 by Murex 5.
After: Murex Raids now start at 15 Points per Kill Code, reaching a possible 3888 by Murex 5!

First, thanks for the point buffs!

Does this change the 5000 point cap for doubled rewards when the 100 Murex are driven away?  I'm not sure how this will affect completion rates if players are incentivized to stick around for only one full round and change, instead of ~3.  Or are you expecting a lot of flotilla jumping to make up for it?

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abilities are exploits tbh, please make more content that abilities don't work on, people could use the abilites you made for frames and exploit them we would not want that ofc, i love warframe buy plat thank you.

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34 minutes ago, [DE]Rebecca said:

Fifth: For our Console Tenno, everything listed above will also be included in the launch of Operation: Scarlet Spear on PS4, XB1, and Switch. This means the following: 

  • Operation: Scarlet Spear will run for a total of 5 weeks once live on consoles.
  • The Ground Assault and Murex Raid Scoring changes will be live on launch.
  • Rare and Legendary Arcanes will be available in Little Duck’s store in the Flotillas on launch. 
  • Fixes galore! 

As a follow up to our last status update, the Console team continues to grab fixes and changes from PC to address important issues with Operation: Scarlet Spear before we send it to Cert. You can stay up to date with where the team is at with the Update by visiting our Status threads: 

PS4: https://forums.warframe.com/topic/1178097-ps4-operation-scarlet-spear-2730-status-in-development/

XB1: https://forums.warframe.com/topic/1178099-xb1-operation-scarlet-spear-2730-status-in-development/

Switch: https://forums.warframe.com/topic/1178098-switch-operation-scarlet-spear-2730-status-in-development/

 

Thanks everyone - we have a Hotfix in the oven with the changes listed here and are aiming to deploy today at 12:30 ET on PC!

Cheers!
 

Since console players are getting a full five weeks of a much less buggy event with the massively buffed scoring changes, will you at least double the credits we on PC have earned thus far? Or do we get shafted as usual for being the beta testers? This is clearly and objectively unfair toward PC players. Some clarification on this would be much appreciated. 

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