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[DE]Megan

Operation: Scarlet Spear: TennoGen 27.3.8 + 27.3.8.1 + 27.3.8.2

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Posted (edited)
vor 4 Stunden schrieb Aesthier:

Although I am sure the devs have some overall plan in mind in regards to re-balancing between warframes, however,  they often do so when triggered by complaints from players who have already maxed out their entertainment value in warframe and desire harder content.

I feel this so much! The Plains would be another example that'd fit, I think. I tried describing it here:

Spoiler

 

During my hiatus (I really intended to stay off the game for longer. I got more and more frustrated and decided I need to step back before becoming too toxic to ever touch WF again.) said friend started playing. This kinda brought me back, for as long as I can be of help and I'm lending a hand whenever I can. I decided testing OSS (I'm a sucker for Emblems), I like it. Especially the part where we fight together as Tenno, united. In no other event I witnessed so far it felt we're all fighting at the same front, so big ty for that feeling, DE. That's a thing done right. However I haven't touched anything else in means of content and I don't plan to. *shrugs
Gotta wait and see.

Edited by Silescere

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17 hours ago, [DE]Megan said:

Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:

  • 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.
  • 2) Sentients by design have Adaptation - and the diminishing returns on recasting adheres to the adaptive nature of the enemy. 

 

thanks for making the community change to nova instead of Limbo and making Limbo not have a purpose anymore. Everytime any one of the sentients get unstasised they 2 shot limbo, one enemie does that on 2 murex an above there are multiple enemies on those tilesets.

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@[DE]Megan You have a huge problem that needs fixing, 4k points per full run with a bonus system of 2*points when u reach 100 murex, capped at 10k.

This means you have an huge incentive for ppl to do a single run and then swap relays, creating more chaos and other annoying things like swapping relays implies disbanding the group and reinviting, further punishing random groups (it already happens right now but it will get way worse)...

 

Best solution: Changing the bonus being capped per relay to a global increased cap, making it a sum of all the relays that got 100 murex, u could get 30k+ bonus in just one relay or in several ...

Alternative Solution: In the short term a fast solution is to increase the bonus cap per relay to 20-30 k.

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18 часов назад, [DE]Megan сказал:

Fixed the Kuva Tonkor and Phantasma requiring an Orokin Catalyst to unlock its Exilus Slot instead of an Exilus Adapter.

Thanks for that.
Now - pls optimize kuva bramma. So many monkeys in the lobby who take a bramma to shoot under teammates feet, destroying their FPS.

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Soo 4k points for one legendary arcane is okay if you don't consider that you need 21 for a full set that is 84K for a full set and if you are a completionist that's 252k only for the legendary ones yeah... no thanks

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10 hours ago, Cyanide2018 said:

You can earn 84,000 credits in 23 minutes?

I am sure there are a lot of people in this thread who would like to know how you have accomplished such a feat.

didn't say I got a rank 5 in 23 minutes. After testing I currently get over 3x rank 0 arcane energize per 23-25 minutes. They should be 15k-20k credits per rank 0, would still be fine farming them at that level. At 4k per arcane, this is permadeath of the tridolons. Scarlet spear is more effective than doing eidolons even if they had 100 % droprate on legendary arcanes. This is what makes me think DE don't play warframe. It's fine to give alternate sources for rewards, but you need to at least give it some vague balance. Most of the people who run tridolons are long since focus capped, which doesn't take long. So there's no reason to do them again until a future patch touches them.

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"Ground Assault missions will reach a possible 4131 points by Round 17!"

 

(X) Doubt.

I did multiple 17-round ground missions and got around 3700 credits. Still better than before, but certainly not more than 4k

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vor 3 Minuten schrieb CarnageBen:

They should be 15k-20k credits per rank 0, would still be fine farming them at that level.

My opinion is quite different: No thanks to that. First time ever I get an alternative to insane grind Eidolons (which shouldn't be reduced to a grind thingie in the first place, because for me it kills the epic of such creatures) to get arcanes.

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Just now, Silescere said:

My opinion is quite different: No thanks to that. First time ever I get an alternative to insane grind Eidolons (which shouldn't be reduced to a grind thingie in the first place, because for me it kills the epic of such creatures) to get arcanes.

I'm not opposed to the alternative. One mission for one arcane is very reasonable. over 3 per mission is not. We don't have much content to do between patches, it's basically tridolon, profit taker and kuva liches. And profit taker becomes pointless once you have enough credits. So Liches and Tridolons are the ''veteran content'', to keep us busy in dry content times. This pricing on legendary arcanes won't just make them super accessible during the event. It is such an excessive flooding that there will never be a reason to do tridolons again before they do some rework to them. I wouldn't mind turning arcanes into something you buy from tokens either. We have enough ghost content in Warframe, and to be honest it is very much self-inflicted. You might be happy for the change now, but what changes like these do is make you sit in your orbiter and wonder about the few things left in the game that are worth doing once you've done most of the progression stuff. I have infinite wealth, so platinum isn't the issue. It's about feeling a reward for playing content at the end game, and having some diversity in things worth doing.

I love the gameplay of scarlet spear. But I think the rewards weren't thought through, unless they have a tridolon loot update in their pocket. DE have struggled with endgame for ages, and killing their own endgame options for an event isn't going to help. Maybe in the next event you can buy kuva weapons and their ephemera for 20 minutes of effort. Just as an option. People would completely stop doing the liches and there'd be yet another pointless piece of content supposed to be for the endgame. It is a looter/shooter. If there's no grind or endgame, the looter part is kind of pointless. Too much of Warframe is just empty space, much of it from DE killing it.

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Where is Wisp Diva set? Hello? 〈(゜。゜)

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Posted (edited)
12 hours ago, lushelocution said:

This very polite person echoes my sentiments.

And mine. Accepting a little misery at the release of new stuff is on me, but slogging through a rocky start and getting less rewards than those that didn't even try it out doesn't feel right, it feels like I am "a sucker".

- - - 

And on another note, Little Duck selling Stance Formas needing 5 Nitain and having the only reliable source of Nitain locked for weeks explicitly for those players that play Warframe a lot (and thus have reached extra rank 60 in Nightwave) is not really ok either. Or is there a reason to punish them for actually doing Nightwave alerts?

During the months this intermission has been going on there has been no reliable info whatsoever on when it is supposed to end and what the ranking end point is, so there has been no way to plan (and leave Nightwave missions unfinished in order to be able to get Nitain). And then there was this post saying 90 ranks, but there is only 60 (of course there is 90 when adding the original 30, but how are we to know this?).

- - -

And could we get some Scarlet Credit sink stuff into Little Duck's shop? If you've already maxed all the arcanes, there is preciously little stuff to buy (buying 50 X Stance Forma doesn't really compute). And that in turn makes it unrewarding to play Scarlet Spear with friends that have less and actually have sh*tloads of stuff to buy.

- - -

I hate complaining, and complainers. And now I am complaining myself, I really hate everything about this. 

Edited by Graavarg
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After 5 Murex and all kill codes, our team got 2880 score and 2400 credits. 

What's the reason for this after this hotfix???

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Posted (edited)

Also on a side note why don't you stop pulling out half-assed content and blame us for doing only one thing, using the most suited frame for the job ( aka Ivara and railjack's POI, now Limbo and Khora .... what's next ? suppress invisibility because omg mobs can't see you, it's an exploit, or maybe point blank sniper rifle because shooting a mob from 100+ meters is cheating ? ).

If one frame make the content trivial then it's your fault for creating content who can be trivialized by one frame not ours, do you even try, test or play your own game? clearly no, instead we have nerf over nerf for only one reason " it perform too good " and to make sure frame are almost useless to not skip half of the grinding fest while the question should be " where the #*!% is the end game ? ".

Make sure any of this won't happen before releasing something, it will save you from badblood and other upset/angry/quiting players and some others who might be already making voodoo dolls for the [DE] staff  😄 .

 

 

Edited by Carmelitha
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Correct me if I'm wrong, but the issue of zombie relays was supposed to have been fixed, yes?

Spoiler

https://i.gyazo.com/f7aea1a87a7485c7dbfd78b104fb0a50.jpg

This is what greeted me not even an hour ago when I tried to enter a relay, and suggests that the problem hasn't been quite fixed yet.

To be fair, it's the first time in a while that I've seen it, so I don't get the impression its common.

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On 2020-03-24 at 6:03 PM, [DE]Megan said:

Zephyr: Anchored Glide
Disable Zephyr passive ability. Increase power strength by 15%.

Nezha: Controlled Slide
Disable Nezha passive ability. Increase power strength by 15%.

Titania: Ironclad Flight
Disable vacuum in Razorwing. Reduced damage by 40% while airborne.

 


Can we have same for Ember, Baruuk and Gauss, pls ?

 

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Acceltra has no explosion effects whatsoever anymore.  Which is fine, I don't care.  Things only get better in this game when they're bugged, and worse when they're "fixed".

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Please fix the relays when it comes to this event, when you do a group from orbiter and the host choose a relay to go to, we all end up in different relays. 

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Every relay I go to has the same bloddy issue. There are more ground crews than there are space teams. And yet, when I join or host a raljack missions to help drive away the murex, it's always the same.

We've NEVER received any kill codes. Not even where there are 11 ground crews sending up kill codes after kill codes, and only 1, or 2 space teams. No one on the space teams is getting any kill codes.

You guys are quick to nerf stuff when players found ways to be efficient in playing the game. But don't ever lie to us players saying that you've "fixed" something but was never fixed since launch.

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16 hours ago, [DE]Rebecca said:

Adding information here based on investigation!

ETA on hotfix? 

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Posted (edited)

Fix Corinth Prime Altfire not actually benefiting from multishot!

Edited by Descent-of-Damocles
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