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Operation: Scarlet Spear: TennoGen 27.3.8 + 27.3.8.1 + 27.3.8.2


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Scarlet Spear: TennoGen 27.3.8.2 is now live!

Scoring Calculation Issues:
 
Earlier yesterday we released a revised scoring post with the following details:
Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by Round 17!
After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5!

However, players were receiving a 2820 and 3672 for Space and Ground respectively. While this is still an increase from before, it is not the amount we announced. 

The correct numbers in this Hotfix will be:
After: Ground Assault missions will reach a possible 4131 points by Round 17!
After: Murex Raids missions will reach a possible 3960 by Murex 5!

We sincerely apologize for another day of unintended scoring results.. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. 

Scarlet Spear Fixes:

  • Fixed Clients having an incorrect Murex Score in the ‘Skirmish Complete’ popup when completing 5 Murex Waves.
  • Fix towards Clients experiencing an infinite load tunnel into Murex Raid if the Host experiences lag.
  • Fixed a script error when joining in progress as a "Kill Code Transmission" starts to play.

Fixes:

  • Fixed a few tintmasks on the Wisp Delusion Skin to make her tint values consistent vs her various Helmets. 
  • Fixed a script error occurring during a Host migration when playing a Defection mission.
  • Fixed a script error for Clients during The Jordas Precept.
  • Fixed a script error when throwing the Fishing Spear.
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1 minute ago, [DE]Megan said:

Scarlet Spear: TennoGen 27.3.8.2 is now live!

Scoring Calculation Issues:
 
Earlier yesterday we released a revised scoring post with the following details:
Ground Assault missions started at 8 Points per Kill Code, reaching a possible 4104 points by Round 17!
After: Murex Raids now start at 12 Points per Kill Code, reaching a possible 3888 by Murex 5!

However, players were receiving a 2820 and 3672 for Space and Ground respectively. While this is still an increase from before, it is not the amount we announced. 

The correct numbers in this Hotfix will be:
After: Ground Assault missions will reach a possible 4131 points by Round 17!
After: Murex Raids missions will reach a possible 3960 by Murex 5!

We sincerely apologize for another day of unintended scoring results.. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. 

Scarlet Spear Fixes:

  • Fixed Clients having an incorrect Murex Score in the ‘Skirmish Complete’ popup when completing 5 Murex Waves.
  • Fix towards Clients experiencing an infinite load tunnel into Murex Raid if the Host experiences lag.
  • Fixed a script error when joining in progress as a "Kill Code Transmission" starts to play.

Fixes:

  • Fixed a few tintmasks on the Wisp Delusion Skin to make her tint values consistent vs her various Helmets. 
  • Fixed a script error occurring during a Host migration when playing a Defection mission.
  • Fixed a script error for Clients during The Jordas Precept.
  • Fixed a script error when throwing the Fishing Spear.

Thanks ❤️

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vor 22 Stunden schrieb [DE]Megan:

We sincerely apologize for another day of unintended scoring results.. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. 

Will we get any compensation or just words again?

Edited by Automatix0042
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Murex flottila take time to refresh/load when you join it, still have the 100/100 issue where you dont get any inbox nor creds, terrible guys...

 

Edit : Got the inbox like 3h late but we have it ! but without the creds... ( we did the 100/100 but started another flotila right after that didnt get to 100/100)

           Still the kill code not being sent to space is awfull as it make the whole flotila not going to 100/100 because you cant properly sync us

               TRY UNSYNC THE EVENT, WHEN GROUND FINISH, ADD THE KILL CODE THEY FARMED TO A VISIBLE COUNTER THAT SPACE PPL CAN SEE BEFORE LAUNCHING THIS WILL RESOLVE THE SYNC PROBLEM

Edited by gryffendeur
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10 hours ago, Novanite42 said:

It wouldn't be feisable as the Corinth Prime has 20 rounds in its magazine, so a reload style like the regular Corinth would take too long

 

Since alt fire uses 4 ammo each, use the regular Corinth reload but reload 4 ammo at a time. Problem solved.

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Please fix badges resetting to "1" after earning over 100 as per:

23 minutes ago, Voltage said:

Before:

unknown.png

After:

unknown.png

Please fix this. 😞 

Ok somehow it's fixed now:

unknown.png

Edited by Voltage
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just 2 things:

1. Still no word about not being able to remove the Stasis resistance from sentients via Especific designed weapons to do so (Paracesis, Shedu, AMPs) or by the operator

2. Suprema Heavy Blade skin is still inverted. come one no body test the skins BEFORE adding them to the game?

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 Сhroma 3rd buff not working at all on ground, no bonus damage to conrix, and mobs just tear him like its not 1k% armor. mirage buff not apply damage to condrix eather. 

Edited by Ruyken
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22 hours ago, [DE]Megan said:

The correct numbers in this Hotfix will be:
After: Ground Assault missions will reach a possible 4131 points by Round 17!
After: Murex Raids missions will reach a possible 3960 by Murex 5!

We sincerely apologize for another day of unintended scoring results.. We know this has been confusing and we regret that we’ve caused so many misunderstandings due to calculation errors. 

And while this is all well and good, I see you still haven't addressed the week long testing by the early adopter player base on proper compensation for the work they had done for uncovering the misinformation from multiple sources.  Ignoring it by putting your head in the sand is not going to make this go away in spite of your magnanimous attempt to extending the event a "week".  

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Why is it still ok to NOT recieve at least a part of payout in case of failure?????

We had more than 50 murex gone during the first hour and after 25 the flow of codes literally stopped, dumping all the time spent.

Sounds like fair for you, i guess.

Edited by Deminged
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11 minutes ago, Shrednshade said:

Since alt fire uses 4 ammo each, use the regular Corinth reload but reload 4 ammo at a time. Problem solved.

Since alt fire uses 4 ammo each, why not make multishot work on alt fire to begin with? 4 times ammo, 120 multishot, but still 1 grenade every time???

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No fix for Shedu, Paracesis and Operator not able to fully remove the resistance of Sentients ? And for Adaptation mod that not applying resistance to mobs capacities ?

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