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Dev Workshop: Healing Defendable Targets


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1 minute ago, Nemesis said:

Vazarin does not work on the live version. That is an incorrect statement.

It's more half and half; there are things it does work with full effect and not.

Edited by NekroArts
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1 minute ago, NekroArts said:

It's more half and half; there are things it does work with full effect and not.

Yeah, my bad, I edited it for more clarity

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Interesting. Hoping for a nerf to the defense targets' survivability overall, so it does make a difference to use these abilities.

Limbo's augment was not listed?

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That’s a really good initiative (consult to do it and consult to undo it).

if ppl complains about trivialize they can find a way to seek new levels of challenge using the same content.

before read all those changes (including SS) I sent a message to my clan council saying “if they put the event or anything close to what they doing on pc I’ll do just “MY” things and that’s all never gonna return to help.

if I can trivialize probably I’m gonna do mine and carry others 3 players including who ask for help in chats (region and recruitment). Because help without headaches it’s nice.
Help thinking which kind of headache I can have. Personally I just drop it.

 

Edited by (PS4)f0l1v31r4
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hace 3 minutos, Nemesis dijo:

Vazarin does not work on the live version. That is an incorrect statement.

as far as i'm aware, it only doesn't work on the op-links, but it does work on defense objectives like warframe cryopod, excavators, etc.

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Great work here. We don't need massive healings, just a bit and some "armor". Will allow for more strategies.

Numbers seem right, as long as several frames can stack them. If not, we have a problem.

Edited by notNSANE
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Limbo still trivializes any kind of defense missions and with these changes he will be used even more

38 minutes ago, [DE]Rebecca said:

complement to the commonly used defensive abilities, such as Frost's Snow Globe, Gara's Mass Vitrify, Limbo's Cataclysm

You don't need to heal if Limbo makes the defense objective invulnerable by freezing all the enemies.

 

Fun, challenging content cannot exist if you allow players to AFK with a broken ability. Some semblance of balance has to be there. Freezing enemies for a minute(and then recasting) is too far.

Edited by Orokin
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Great post, and great to see some consistency in healing skills applying to objects.

If OpLink is not included in these "Defendable Objects", you must state that!

If the design intention is that OpLink is not able to be healed, please state that in the patch notes.

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Interesting. I can't really see any use for vazarin dash any more, but I never invested into it to begin with. Though, that's just one thing, anyhow, and focus school abilities being horribly balanced against each other and full of useless things is its own issue.

Overall, this seems pretty reasonable on the healing side of things. On the DR side of things, I do wonder if 50% might be kind of a low cap, but we'd have to see. Could always adjust if needed. I guess the healing caps might need some adjustment, too.

the core issue is that healing and DR methods need to compete against using powers that effectively prevent 100% of damage to the defense targets, instead, and that as levels go higher there is often no feasible skill based way to defend them. When enemies with hitscan guns come around the corner and start firing from every direction, you're only really going to prevent damage if you've either got a power in play that stops the risk completely in one way or another. Whether that be walls/CC or just wiping the map faster than enemies can act. DR and healing being more universally on the table could give another valid option, though, if you can more or less keep up with only the near-unavoidable chip damage you're bound to run into with more conservative playstyles.

edit: and, to be clear, I realize there's not really any way of fixing what I said the core issue is; it'll always be impossible to 'skillfully' defend targets without using powers that shoulder almost all of the burden. Making DR and healing abilities potentially apply is a good way of at least widening the scope of what can be used.

Edited by OvisCaedo
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I do think the Vazarin Protective Dash should be a percentage rather than 100 a second, but agree the invulnerability should be removed. Maybe it could be damage reduction instead?

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At least let Vazarin Protective Dash keep some of its value as a percentage. Non-scaling 500 leaves a very bad taste in my mouth.

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3 minutes ago, (PS4)f0l1v31r4 said:

That’s a really good initiative (consult to do it and consult to undo it).

 

But its not. A good initiative would have been to open a workshop before the event start.

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