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[DE]Megan

Scarlet Spear: TennoGen 27.3.9

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5 hours ago, Radiofloyd said:

They haven't fixed the revised update yet, though. They haven't squeezed in even a single tweak, and that, frankly, is quite disappointing. They opened up a can of worms with a barely balanced PR move and then left those worms to devour everything around. I believe these people are very much entitled to their frustrations with the game, though their reasoning might be nearsighted IMO.

Warframe Revised: Hotfix 27.2.1: 

 

  • Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile.
  • Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.
  • Slightly reduced Mag’s Magnetize ‘Magnetic Pull’ strength to be more balanced with max level Strength Mods.

Hotfix 27.2.2

AoE Weapon Radial Fall Off Changes
Arsenal Stats now show Radial data and fall off when viewing a Weapon!

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

Increased the base Status Chance of Exalted Blade and Desert Wind to 15%, while also changing the Chromatic Blade and Reactive Storm Augments to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximums:

  • Chromatic Blade 50% to 300% Status Chance
  • Reactive Storm 35% to 250% Status Chance

Fixed the following weapons not having the new ‘Status’ calculations. They also have multiple fire iterations and are valid for large Status Chance like Shotguns received at their base to address the new Status logic:
Quanta
Quanta Vandal
Convectrix
Phantasma
Ballistica Prime

Update 27.3

Impact Changes:

Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.

Gas Changes:
  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras.
Status Chance Mod Changes:
  • Increased Hammer Shot Status Chance from 40% to 80%.
  • Increased Shattering Justice Status Chance from 20% to 90%.
    • Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
  • Increased Stunning Speed Status Chance from 10% to 30%.
Kuva Lich Changes:

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:

  • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
    • Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.
  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  • Made Fall Off changes to the following weapons:
    • Redeemer
      • Fall Off increased from 20-40m to 10-20m.
    • Redeemer Prime
      • Fall Off increased from 20-40m to 10-30m.
  • The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields.
  • Atlas’ Immovable Passive now also applies to Staggers.
  • Added support for Bosses to display active Status Effects on their special Health bar.
  • Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts.

 

Yeah, let's check eveything before arguing, shall we?

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vor 22 Stunden schrieb [DE]Megan:

Fixed players ending up in "ghost Flotillas" if they were in a squad where the Host used a different language and then they left the squad (or the Host disbanded it).

DE are you sure that you are still in control of the game?
I've never heard ridiculous bugs.

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4 minutes ago, Qamelion said:

I've never heard ridiculous bugs.

If you don't have matching client language / region (russian client + europe region, vice versa) - there are plenty of most peculiar bugs out there.

A completely normal phenomenon.

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50 minutes ago, AcidHorse said:

If you don't have matching client language / region (russian client + europe region, vice versa) - there are plenty of most peculiar bugs out there.

A completely normal phenomenon.

How do you do that ?

I thought the only way to change regions was to change language.

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Posted (edited)

 

Current SS state

All nerfs work perfect ... on the other hand after 1k shortcuts fix, ridiculous the damage that now has sentients in warframes and oplinks (shadow sentients damage boost) in the update patch note doesn’t say anything about it, this event was supposed to be nice and the idea is good but in fact it’s just an island of boredom and frustration for most players, the reward system is a joke as already mentioned in the comments above.

Obamacare Failures As Told By Dr. House | Fotos de risa, Woodstock ...

Edited by bazezas
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1 hour ago, MacIntoc said:

How do you do that ?

Client's language and selected preferred region for matchmaking are two separate variables.

Choosing English client and eastern region basically put's you to a dimension where people are "situated" in Europe but for some reason prefer to speak russian. A nice and quite limbo of a region. 

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1 minute ago, AcidHorse said:

Client's language and selected preferred region for matchmaking are two separate variables.

Choosing English client and eastern region basically put's you to a dimension where people are "situated" in Europe but for some reason prefer to speak russian. A nice and quite limbo of a region. 

More precisely, where can we change the region ? ^^'

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1 hour ago, bazezas said:

an island of boredom

My favourite part is when you do your best to spend as little time on your RJ as humanly possible during space missions. That "mobile defense with extra steps" is a phenomenal move to massacre a mode where you could potentially shoot Murexes with your main gun and S#&$.

10/10 would pimp my RJ again.

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4 minutes ago, MacIntoc said:

More precisely, where can we change the region ?

Ever tried going to settings? O_o Or are we on different pages here?

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had a problem when starting a new mission sentients still on board of rail jack at lvl 130 and failing mission also a few moments where the enemies were not taking damage will let you know if it is still happening or if there are any other things I notice

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4 hours ago, HolySeraphin said:

Warframe Revised: Hotfix 27.2.1: 

 

  • Increased Cernos Prime 10% Status Chance per projectile to 30% Status Chance per projectile.
  • Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.
  • Slightly reduced Mag’s Magnetize ‘Magnetic Pull’ strength to be more balanced with max level Strength Mods.

Hotfix 27.2.2

AoE Weapon Radial Fall Off Changes
Arsenal Stats now show Radial data and fall off when viewing a Weapon!

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

Increased the base Status Chance of Exalted Blade and Desert Wind to 15%, while also changing the Chromatic Blade and Reactive Storm Augments to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximums:

  • Chromatic Blade 50% to 300% Status Chance
  • Reactive Storm 35% to 250% Status Chance

Fixed the following weapons not having the new ‘Status’ calculations. They also have multiple fire iterations and are valid for large Status Chance like Shotguns received at their base to address the new Status logic:
Quanta
Quanta Vandal
Convectrix
Phantasma
Ballistica Prime

Update 27.3

Impact Changes:

Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.

Gas Changes:
  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras.
Status Chance Mod Changes:
  • Increased Hammer Shot Status Chance from 40% to 80%.
  • Increased Shattering Justice Status Chance from 20% to 90%.
    • Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
  • Increased Stunning Speed Status Chance from 10% to 30%.
Kuva Lich Changes:

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:

  • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
    • Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.
  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  • Made Fall Off changes to the following weapons:
    • Redeemer
      • Fall Off increased from 20-40m to 10-20m.
    • Redeemer Prime
      • Fall Off increased from 20-40m to 10-30m.
  • The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields.
  • Atlas’ Immovable Passive now also applies to Staggers.
  • Added support for Bosses to display active Status Effects on their special Health bar.
  • Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts.

 

Yeah, let's check eveything before arguing, shall we?

And after that? Next to nothing. Viral still runs rampant and gas is still worse than a pea shooter. I feel like they should at least say something about the complaints that revised brought. I, for one, do not welcome my new viral overlords or a shield gate that is so easy to abuse, and these are major gameplay issues, so I think they deserve to be formally addressed. It's been almost a month since Warframe revised, so it's about time we heard something from the developers about it's next stages, lest they just leave it there like that.

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23 hours ago, Prince_El-Ahrairah said:

Meaning activating hacking terminals, using parazon on Thralls, etc; sometimes when you attempted your lich then all other actions involving the Use key would completely break.

that is why i have that question up there 🙂

the problem was (is?) not limited to liches.  stabbing thralls did (does?) the same.

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3 hours ago, AcidHorse said:

Ever tried going to settings? O_o Or are we on different pages here?

Ok, it's in-game. I had never seen it before, thx ^^

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