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Update 39: Isleweaver: Known Issues ×
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Posted

dc00394dd9c2edc8ad7b60b81a9e38eb.jpg

ffec9bab02d1b4971bb7dbcc22f9b6fd.jpg

 

Win8 x64 / Core i3 / 3 Gb DDR3 / ATi Mobility Radeon HD 5470

 

Graphics.EnableBloom=0
Graphics.EnableColorCorrection=0
Graphics.EnableDOFMotion=0
Graphics.EnableFXAA=0
Graphics.FullScreen=1
Graphics.FullScreenSizeX=1366
Graphics.FullScreenSizeY=768
Graphics.HybridShadows=0
Graphics.LocalReflections=0
Graphics.ShadowQuality=SQ_HIGH
Graphics.TextureQuality=TQ_HIGH
Graphics.VSyncMode=VSM_NEVER_SYNC

Multithreaded Rendering on

DX11 off

x64 mode

 

Anomaly drop of fps = bad

stable fps = good

Posted (edited)

More information needed I think. Is it always that same spot on that tile-set? Did you have anything else using the GPU or direct X running in the background (besides FRAPS)

One thing I can recommend is to not run it in x64 mode as you do not have more than 4GB of RAM. Try without it in the same spot if you can.

Edited by NetSlayer

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