AsffluffyZ Posted April 8, 2020 Share Posted April 8, 2020 I have heard of the healing changes for defense objectives just wondering if rift haven for limbo will be affected with the other methods. I saw no mention of it which may just mean the it will still only work on "allies". Link to comment Share on other sites More sharing options...
PseudoFaux Posted April 8, 2020 Share Posted April 8, 2020 Hey DE! Where's the fix for octavia? On 2020-03-28 at 9:33 AM, Buff00n said: TYPE: In-Game DESCRIPTION: Combining Octavia's 1 (Mallet) and 2 (Resonator) does not accumulate damage from enemy fire VISUAL: REPRODUCTION: The easiest way to see it is this: Cast Resonator in a group of enemies and wait a few seconds. Cast Mallet, and let Resonator pick it up. Enemies will fire at the combined Mallet + Resonator but no damage is accumulated. This is even easier to see by using Conductor to keep Resonator in place after it picks up Mallet Resonator expires first, dropping Mallet where it was. Mallet resumes accumulating damage from enemy fire. EXPECTED RESULT: Mallet on top of Resonator continues to accumulate and return damage as long as it's being fired upon OBSERVED RESULT: Mallet does not accumulate any damage as long as it's being carried by Resonator. As soon Resonator expires, Mallet resumes accumulating and returning damage as normal. REPRODUCTION RATE: Nearly 100%, a couple times it wasn't as obvious but usually it's very clear. Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 8, 2020 Share Posted April 8, 2020 Still no fix for: Oberon Prime's back tabard being attached in the wrong spot. Thanks for your time! Link to comment Share on other sites More sharing options...
Nerf_SupYo Posted April 8, 2020 Share Posted April 8, 2020 30 minutes ago, Voltage said: Is there a chance Umbral Forma could be added to Little Duck's offering for Scarlet Spear? There are no really good sinks for players who already earned the Arcanes that have been available for years, and Stance Forma is rather worthless considering the cost and lack of use. Amen, testify! Link to comment Share on other sites More sharing options...
LemmingOfTheBDA Posted April 8, 2020 Share Posted April 8, 2020 hace 28 minutos, [DE]Megan dijo: The Murex Raid Satellite now must be towed to its correct location before you can deploy the Oplink. Upon digging into the logs we’ve been receiving for the “No Kill Codes” issue, we found that a number of these reports were not receiving Kill Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different - just a precaution for those who don’t park their Satellite in its designated zone! Wait, wasnt this already the case??? The game wouldnt even let you place the Oplinks if the satelite was not in place. I accidentally saw this when i somehow overshot the drop for the satellite, saw the murex marker and thought it was already in place, once in the murex i tried to place the Oplink and it wouldnt let me (this was more than 3 days ago) I had to go back and tow the satellite again. Link to comment Share on other sites More sharing options...
Graavarg Posted April 8, 2020 Share Posted April 8, 2020 30 minutes ago, Voltage said: Thank you for continued hotfixes! What happened to the unreleased Arcanes that were listed in the Developer Workshop for Warframe Revised? Is there a chance Umbral Forma could be added to Little Duck's offering for Scarlet Spear? There are no really good sinks for players who already earned the Arcanes that have been available for years, and Stance Forma is rather worthless considering the cost and lack of use. 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 👍 Link to comment Share on other sites More sharing options...
Carciphona Posted April 8, 2020 Share Posted April 8, 2020 34 минуты назад, [DE]Megan сказал: Scarlet Spear Changes & Fixes: The Murex Raid Satellite now must be towed to its correct location before you can deploy the Oplink. Upon digging into the logs we’ve been receiving for the “No Kill Codes” issue, we found that a number of these reports were not receiving Kill Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different - just a precaution for those who don’t park their Satellite in its designated zone! What nonsense is this? How can this be done wrong? There is a marker and an automatically triggered snap. This is completely illogical. Link to comment Share on other sites More sharing options...
Evhel Posted April 8, 2020 Share Posted April 8, 2020 15 minutes ago, dw3t said: I suppose was mean "Neuroptics" and not Helmet lol. Oh, you are a young one. @Totterson I know this doesn't fix it, but you can use Operator form to exit even if Limbo's 4 is on. Link to comment Share on other sites More sharing options...
TwoTonTiger Posted April 8, 2020 Share Posted April 8, 2020 That Little Duck update is EXTREMELY WELCOME! Thank you! Link to comment Share on other sites More sharing options...
Morasain Posted April 8, 2020 Share Posted April 8, 2020 Will we ever see a fix for Glaive explosions not critting? It's been half a year now. Link to comment Share on other sites More sharing options...
Radiofloyd Posted April 8, 2020 Share Posted April 8, 2020 32 minutes ago, Litus42 said: Hotfix after hotfix, from home. Thanks! Can glaives get some love please? They're the only melee without a real heavy attack: * Heavy attacks can't crit! This means the 2x on critical chance mods does nothing on glaives. * Throws and heavy attacks don't get bonus damage from Condition Overload! This makes the main reason people would dual wield pointless, and cuts out a major source of damage. * Heavy attacks require precise timing and have falloff! * Power Throw doesn't provide any punch through! It does literally nothing. * Heavy attacks can't headshot, losing potential damage other melees get. * Heavy attacks can't be chained. Most melee allow an extra heavy attack or more without losing more combo. * Heavy attack mods don't consistently trigger on heavy attacks. * You can't block in dual wield mode. * You can't perform aerial throws unless dual wielding. Please make these incredibly iconic weapons viable again. They will never be room-clearing monsters the likes of Nikanas, Scythes, Staves, Whips, Rapiers, or the Bramma. Currently they're just melee weapons with extremely short range, mediocre attack speed, and low damage. I'msure the metrics show what is obvious to anyone playing: no one uses glaives anymore! That's right, preach!!!!!!! Link to comment Share on other sites More sharing options...
HolySeraphin Posted April 8, 2020 Share Posted April 8, 2020 28 minutes ago, PaiRho said: Wait wait wait.. That moves really called "laser party".. I thought that was just me thinking that. Nitain is officially called "Alertium" in the game's data, so I'm not really surprised. Link to comment Share on other sites More sharing options...
LemmingOfTheBDA Posted April 8, 2020 Share Posted April 8, 2020 hace 2 minutos, Carciphona dijo: What nonsense is this? How can this be done wrong? There is a marker and an automatically triggered snap. This is completely illogical. See my post above, you can overshoot the spot and see the Murex marker show up and think its in place, if you dont look up at the UI on the left and miss the message to place the satellite you can still enter the Murex, the oplink one will be highlighted but, still you wouldnt be able to place the oplink with the message to place the satellite where needed in a big error message,so it makes even less sense. Link to comment Share on other sites More sharing options...
Gabbynaru Posted April 8, 2020 Share Posted April 8, 2020 41 minutes ago, [DE]Megan said: Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift. Oh yes, finally! Link to comment Share on other sites More sharing options...
boysnextdoor Posted April 8, 2020 Share Posted April 8, 2020 though i still confused about how can a whole flotia's tenno all place satellite unproperly (at least 7 space team) but thank for all you've done for fixing this bug. Link to comment Share on other sites More sharing options...
Hello Posted April 8, 2020 Share Posted April 8, 2020 41 minutes ago, [DE]Megan said: Fast Traveling to Little Duck in Fortuna as your Warframe will no longer initiate the unskippable dialog with her. Instead, you’ll Fast Travel to right beside her but won’t initiate the conversation, giving you time to Transfer to your Operator to talk to her. Finally, why it took so long to get this, I have no idea. This should've been added on day 1 to have a similar mechanic to The Quills. Link to comment Share on other sites More sharing options...
GingaNinjah Posted April 8, 2020 Share Posted April 8, 2020 57 minutes ago, [DE]Megan said: Upon digging into the logs we’ve been receiving for the “No Kill Codes” issue, we found that a number of these reports were not receiving Kill Codes because their Satellite was not properly in place, thus making the squad ineligible to receive Kill Codes. Most squads followed this flow already so it shouldn’t feel too different - just a precaution for those who don’t park their Satellite in its designated zone! I will be watching this, since I am a solo player. Link to comment Share on other sites More sharing options...
CortiWins Posted April 8, 2020 Share Posted April 8, 2020 There are some good fixes in this! Nice! But: I just checked if the archwing melee is fixed, and sadly, it is not. Hope you get it next time. Link to comment Share on other sites More sharing options...
Sean Posted April 8, 2020 Share Posted April 8, 2020 Can dialogue in general just be made to be skippable? It's annoying accidentally clicking on an option and being trapped Normal Forma added to the event shop, like Plague Star, would be extremely beneficial and get more people interested Nova Atomica Skin is still overly saturated compared to other Nova skins Still a lot of lighting and pop-in issues Link to comment Share on other sites More sharing options...
BurebistaPrime Posted April 8, 2020 Share Posted April 8, 2020 What about the revenant farming bug?after i got to the plains and found the second part for it went back to the orbiter without it .next step would be to build it so i can continue farming this warframe but its imposible since i dont have the bp for the part ive FARMED ALLREADY.so please do something about it. Link to comment Share on other sites More sharing options...
riskyshadez Posted April 8, 2020 Share Posted April 8, 2020 Still waiting on the fix for the bug that stops people with Railjacks to host a Space Murex mission. It says we don't have one Link to comment Share on other sites More sharing options...
Flying_Scorpion Posted April 8, 2020 Share Posted April 8, 2020 Thanks for the HitFix. I haven't been monitoring the changes all that closely and I'm at work so I'll just ask here: are we able to heal opslinks now? Link to comment Share on other sites More sharing options...
ipotatos Posted April 8, 2020 Share Posted April 8, 2020 After this hotfix i encountered new bug in scarlet that hasn't happened before. After we finished 17 condrix waves in one relay and the joined another,while loading in mission host randomly changed and we left flotilla even tho we were inside scarlet ground mission. After defeating first condrix we couldn't put oplinks,well duh,because we weren't in flotilla. We had this happen in 2 diff relays after the first one,thus our group disbanded and didn't even try more. So might wanna fix this one,its pretty annoying 😄 Link to comment Share on other sites More sharing options...
hungryghost84 Posted April 8, 2020 Share Posted April 8, 2020 can't connect to chat for several hours already, matchmaking is also null. is this server side? Link to comment Share on other sites More sharing options...
Ishyro Posted April 8, 2020 Share Posted April 8, 2020 il y a une heure, [DE]Megan a dit : The Aerolyst canister mechanic now has a 10 second cooldown before the canisters refill after becoming stunned from destroying all of them. Our intentions here are to alleviate some frustration over the Aerolyst canister mechanic that we’ve been receiving. If you were quick to dispatch the Aerolyst before you likely won’t notice a difference! Fixed inability to destroy the Aerolyst’s canisters if you were attacking in Limbo’s Rift. I am honestly sad about that. That was the only thing in this event that required you to look at what you were doing. This event will be even more boring now. Link to comment Share on other sites More sharing options...
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