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Posted

First, great job with the rooms.  They're fun to run or mirrors of what's in the regular void for parkour rooms, which gives a bit of a feeling like these really were voidships that didn't make it.

 

Question: Is it intentional that there are no mod drops from the containers in these areas?  As much as I like health, energy, and affinity orbs, that's all these containers seem to drop (perhaps credits or ammo, I don't remember).

 

Is this fixed with the last patch?

 

 

Posted

agreed. i liek the derelict, and love searching for rooms, but... whats the point if theres no mods? even the ones that DO drop, its like serration? OOOO. stretch? AAAAAHHH.  well of life? YESSSS! (not.)

Posted

Yeah, after much cursing and learning the course after the first failure. I do it a second time YES... 2 or 3 canisters here, 2 or 3 there. Affinity... NO. Why did I bother. I first thought the key vaults would be after one of these runs. Now since that's not the case, screw'em.

Posted (edited)

same here, no exploring in the derelicts as opposed to regular void. not enough mods from the containers - or mutagen for that matter. that and wonky wallrunning.

Edited by SlyBoots
  • 2 months later...
Posted

What's this? This thread is three months old? This bug still persists! DE, PLEASE fix this! I want to explore derelicts!

Posted (edited)

This bug does not persist i have gotten plenty of mods from parkour courses.

 

Edit: ok well not parkour courses in the derelict. i honestly haven't found these courses in the derelict cause all i do is exterminate which doenst contain these rooms. but i have got rare mods from the derelict in hidden rooms.

Edited by (PS4)Delta-Sniper-
Posted

Yeah, this thread is from shortly after the Orokin Derelicts were made playable for us.  The containers still don't drop mods.  As far as I know, they don't ever drop mods except in Orokin Voids.

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