Cefalon_Tyranq Posted April 9, 2020 Share Posted April 9, 2020 Thanks for the fixes. Link to comment Share on other sites More sharing options...
ADirtyMonk Posted April 9, 2020 Share Posted April 9, 2020 7 minutes ago, [DE]Megan said: This change was brought forth by feedback regarding the Satellites being too squishy against Crewships as you progress into the Murex Raid mission. How about you guys properly scale space enemies so they arent level 100+ in murex 5 when highest level in veil which our current mk 3 gear is balanced for is only lv 55. 7 minutes ago, [DE]Megan said: Fixed Frost’s Snowglobe not blocking certain Sentient Attacks. How about you make things inutitive and have globe block ALL attacks? If globe becomes a problem give enemies a "tank buster" attack with long windup and clear tell to force frost to either recast and time the invincibility or have the snowglobe eat it. More random exceptions to frustrate players. Great job. But hey. We can get a floof now for 1 credit. Finally some reasonably priced liset decorations. Link to comment Share on other sites More sharing options...
-Solomonk- Posted April 9, 2020 Share Posted April 9, 2020 EDIT : My post got censured because i quoted : Sabuuchi Nice work here moderators of warframe. This is a great indication of what direction the game and its team is taking. Please it's time that you listen to your community : Spoiler Spoiler Link to comment Share on other sites More sharing options...
Nakti Posted April 9, 2020 Share Posted April 9, 2020 5 минут назад, [DE]Megan сказал: Satellites being too squishy against Crewships as you progress into the Murex Raid mission Wouldn't it be more logical to level space enamies as they're levelled in railjack missions? (Level numbers are 2-3 times lower than "walking" enemies levels). Link to comment Share on other sites More sharing options...
Liam Posted April 9, 2020 Share Posted April 9, 2020 4 minutes ago, XaosKiller said: I dont get why you need this and why u spam it every update Because they think DE care, wich they dont. XD Link to comment Share on other sites More sharing options...
-Loko- Posted April 9, 2020 Share Posted April 9, 2020 Since you've added the floof, maybe you'd consider adding Cetus Wisp decor as well? I know it's a bit different situation with it but I'd be so glad if I could get it. Link to comment Share on other sites More sharing options...
BunnyChain Posted April 9, 2020 Share Posted April 9, 2020 Thanks for Titania fixes. 🙂 Link to comment Share on other sites More sharing options...
Emperrier Posted April 9, 2020 Share Posted April 9, 2020 revert explosive changes thanks Link to comment Share on other sites More sharing options...
Portlalaland Posted April 9, 2020 Share Posted April 9, 2020 Time to build my Yooka army. Thanks. Link to comment Share on other sites More sharing options...
salustymo Posted April 9, 2020 Share Posted April 9, 2020 I am the only one that when getting some engines appears m / s instead of km / h, got a vidar engines 51m/s and I think it should be “51km/h” just like everybody else Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted April 9, 2020 Share Posted April 9, 2020 Quote Test results: As expected... Regular Ogris only has Blast Damage, and since mods like these happen to not be usable outside of Conclave, you can't even give it Impact. The Kuva Ogris, funnily enough does have Impact...on ''impact'' only. What does this mean? It means you will only proc Impact, using the Kuva Ogris, if you hit an enemy directly. Caught in the eplosion radius? 'Tis but a scratch. Explain to me your logic here DE, please. What made you think, that an RPG should not be capable of knocking it's target off-balance... Unless said target is yourself of course, because that makes sense. Solution: Revert the Blast status proc change pronto! Buff it even, as an apology to not only people like me who use it, but to the laws of physics as well! Bonus solution: Do the above^ and give the accuracy debuff to Impact procs, i.e. Impact now staggers targets and makes them less accurate. Link to comment Share on other sites More sharing options...
FulfillMyWill Posted April 9, 2020 Share Posted April 9, 2020 9 минут назад, [DE]Megan сказал: Fixed and disabled Exalted Weapon Rivens from generation. Any of these will be re-rolled on login. Please, consider implementing them back at some point. Link to comment Share on other sites More sharing options...
Habbjakken Posted April 9, 2020 Share Posted April 9, 2020 Any plans on fixing the sheath bug on the zaw nikana?, its been present for over a year now 😞 Link to comment Share on other sites More sharing options...
ConDucktorWhirl Posted April 9, 2020 Share Posted April 9, 2020 Annnnnnnd STILL no Arca Titron fix. Come on DE. Link to comment Share on other sites More sharing options...
FallenDisco Posted April 9, 2020 Share Posted April 9, 2020 Any hopes for fixing that bug about inability to attack nor cast abilities after getting chain staggered or knocked down? It's quite annoying when you're in the middle of fissure survival and suddenly bam! You can't attack, which can't get fixed by killing yourself, falling out of the world, using emotes or anything. Link to comment Share on other sites More sharing options...
-EPECb- Posted April 9, 2020 Share Posted April 9, 2020 About Titania: 1. https://gfycat.com/faroffimpureafricanelephant 2. https://gfycat.com/waterygooddoe "Invasions" menu problems: 1. https://gfycat.com/complicatedposhbumblebee 2. https://gfycat.com/fortunatebriskamericanblackvulture About Garuda: Link to comment Share on other sites More sharing options...
waterboytkd Posted April 9, 2020 Share Posted April 9, 2020 10 minutes ago, [DE]Megan said: Fixed and disabled Exalted Weapon Rivens from generation. Any of these will be re-rolled on login. Unless you folks have something in mind for a rework on Exalted Weapons, it might be worth considering allowing them to use Acolyte mods and get Rivens. At least for melee exalted weapons. They aren't any stronger the weapons we have access to now, thanks to Melee 3.0. Link to comment Share on other sites More sharing options...
cyclon21 Posted April 9, 2020 Share Posted April 9, 2020 Satellites being too squishy against Crewships. dissappointing that anything that can fail, gets "fixed" so you CAN do it without trying. how about NOT "fixing" this and punish people who either dont kill the crewships or avoid them when grabbing and flying around with a satellite. "by feedback" Link to comment Share on other sites More sharing options...
SeikanEkasin Posted April 9, 2020 Share Posted April 9, 2020 1 minute ago, FulfillMyWill said: Please, consider implementing them back at some point. How about no. Link to comment Share on other sites More sharing options...
ZeMooKhajiit Posted April 9, 2020 Share Posted April 9, 2020 Please someone at DE, I implore you check out the information stated in my previous bug report here based on the Scarlet Spear. I posted it on the main bug thread but I see it won't get seen really due to the fact the last post before mine was on Sunday... go here to my comment link if you will please. We are unable to do squad missions as friends are getting disconnected as are random people due to the flotilla claiming it is full when it is not. Thank you. Previous Bug Report: Scarlet Spear Massive Bug where no one able to complete Murex or Condrix in public group w/o DC. Link to comment Share on other sites More sharing options...
Gravemind93 Posted April 9, 2020 Share Posted April 9, 2020 6 minutes ago, XaosKiller said: I dont get why you need this and why u spam it every update Agreed. It literally exists in the picture he provides, even. And we've had it show the picture of what wep it fits into for a freaking while now. Thinking it's a bot by this point. Link to comment Share on other sites More sharing options...
Coyote8004 Posted April 9, 2020 Share Posted April 9, 2020 What was the point of removing exalted weapon rivens if exalted weapons are pretty under powered? Link to comment Share on other sites More sharing options...
Gravemind93 Posted April 9, 2020 Share Posted April 9, 2020 Command Intrinsic when Link to comment Share on other sites More sharing options...
KakosLykos Posted April 9, 2020 Share Posted April 9, 2020 Still not fixing castanas dealing 0 damage on eidolons Still not fixing concentrated arrow fall off damage.... Link to comment Share on other sites More sharing options...
kyori Posted April 9, 2020 Share Posted April 9, 2020 9 minutes ago, [DE]Megan said: Railjack Fixes Do you know that the name on our railjack disappeared when we returned from railjack missions as client? Quote Fixed Frost’s Snowglobe not blocking certain Sentient Attacks. Also, do you know that some sentient's ability can damage Limbo while he is standing near the edge of his rift dome? The Brachiolyst can also damage Limbo when they dive into the rift dome before getting stuck in it. Link to comment Share on other sites More sharing options...
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