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How do people feel about the Arcane changes after Scarlet Spear?


(NSW)Greybones
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ss is so easy idky ppl have issue with credits arcanes etc. n i dont care about it bein 3 it 5 or 8 or 50 to up. it gives u stuff to do. id rather work at bein able to buy what i want then bust my ass for trash ill never use. it was easy on pc n ps4 is way better. in all our clan there were no issues other than getting bad hosts. after 2 flotillas yest ive bought 9 or 10 leg arcanes. even without the bonus i woulda been at 5. ill take that ANY DAY over eidolon hunts (which i dont mind as an activity but sux as a farm)

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I never really had a vested interest in Trials or Eidolons, so my Arcane collection has always been pretty lacking. I'm coming into the new Arcane system with fresh eyes, and I'm enjoying the freedom to pick and choose what I want to gather and strengthen. I've gathered a lot of Arcanes in the last two weeks, especially in the Silver and Gold tiers. It's another layer of customizable upgrades that I'm excited to play with. I'm not terribly aware of how balanced the Arcanes were before, but so far I don't see any unequivocal "this and only this for every frame" Arcanes thus far, which probably means there are meaningful choices, which I like. 

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7 hours ago, (NSW)Greybones said:

I was curious as to how people feel about the Arcane changes now that they’ve had a chance to do Scarlet Spear 🤔 When the Arcane Ranks were increased from 3 to 5, many people were unhappy at the extra grind to make it up to rank 5 (at the time, the thought of going through Eidolons all over again made a lot of people mad). Has that extra grind been effectively softened by Scarlet Spear?

I haven’t gotten to the point where I ground for a lot of Arcanes, so I have no personal experience to base the effect of Scarlet Spear on, and would love insight from those who can provide perspective.

I thought the changes were dumb then and I think they're dumb now. 

Theres no legitimate reason for making rank 5 arcanes a thing except for artificially creating more grind. If they wanted to remove double stacking they could have patched that in anyway, and if they wanted to tweak stat values on arcanes to compensate for no longer being able to double stack them, they could have changed the values at rank 3 and called it good. 

 

 

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8 minutes ago, (XB1)ECCHO SIERRA said:

artificially creating more grind.

Okay, but this isn't inherently a bad thing. Most Arcanes were buffed with their new rank 5 cap, so by increasing the total rank DE was able to add a reason for veteran players who had Arcanes maxed to grind again. It is kind of like increasing the level cap in an MMO when an expansion comes out. It is entirely "artificial", but it adds something for people who were "done" with the game something to do.

People keep begging for a reason to play the game and to get useful rewards for their time, increasing the Arcane cap to 5 did just that.

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Overall the arcane changes are very good. 

Removing double stacking, nerfing grace, guardian and energize a bit and buffing the other arcanes have made it so that there are many viable arcanes and setups now. 

The usual 3 are not the best anymore (will take a while for the community to catch up to this most likely) . They might be the most universal, but in general arcanes like precision are much better to take. 

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1 hour ago, DrBorris said:

Okay, but this isn't inherently a bad thing. Most Arcanes were buffed with their new rank 5 cap, so by increasing the total rank DE was able to add a reason for veteran players who had Arcanes maxed to grind again. It is kind of like increasing the level cap in an MMO when an expansion comes out. It is entirely "artificial", but it adds something for people who were "done" with the game something to do.

People keep begging for a reason to play the game and to get useful rewards for their time, increasing the Arcane cap to 5 did just that.

"Most". Not all. I have a problem with that because in a a few cases the old rank 3 was better than the new rank 5... 

And in many cases the new rank 3 is way worse than the old rank 3. So its not the same as simply increasing the level cap, where you wouldnt be worse off than you were before if you didnt bother.

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47 minutes ago, (XB1)ECCHO SIERRA said:

"Most". Not all. I have a problem with that because in a a few cases the old rank 3 was better than the new rank 5... 

And in many cases the new rank 3 is way worse than the old rank 3. So its not the same as simply increasing the level cap, where you wouldnt be worse off than you were before if you didnt bother.

Which old rank 3 had better stats than the new R5?

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5 hours ago, (PS4)yo_rookiEH said:

ss is so easy idky ppl have issue with credits arcanes etc. n i dont care about it bein 3 it 5 or 8 or 50 to up. it gives u stuff to do. id rather work at bein able to buy what i want then bust my ass for trash ill never use. it was easy on pc n ps4 is way better. in all our clan there were no issues other than getting bad hosts. after 2 flotillas yest ive bought 9 or 10 leg arcanes. even without the bonus i woulda been at 5. ill take that ANY DAY over eidolon hunts (which i dont mind as an activity but sux as a farm)

Yea I agree. I got 5 energize and 15 guardian so far. It's been 1 day lol.

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It wasn't done for "balance" as DE claimed. They even used the hilarious broken excuse of "they aren't working as intended" yet again for content that is YEARS old. The garbage arcanes are still in fact garbage.

DE claimed these changes were to not "squeeze grind out of us", yet seeing what SS is, its painfully obvious that was a bold face lie. They could have simply straight buffed garbage arcanes like warmth and ice, and they still would see almost no use compared to the top tiers. A pile of rotting ghoul corpses will still smell far worse than a pile of roses, even after you add a tablespoon of vinegar (nerfs) to roses and a single spritz of Axe (buffs but not actually helpful to the core problem) to the pile of ghoul corpses.

The one, and only, reason DE shoved these arcane changes through was to increase the grind. It got people like me, who had no reason to do SS or even eidolons to grind for even more. The actual changes? Worthless and doesn't fix the actual issues. The reasons DE gave? Complete and utter lies.

Edited by m0b1us1
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17 hours ago, SneakyErvin said:

The only one I dont like is Grace and that is mostly due to it not being able to proc while active and the low proc chance. I might aswell slot a further damage increasing arcane for melee and just slot my melee weapon with healing return for the frames that need it, or use nikana+daikyu. Though it still works well on Inaros.

Really not sure why everyone talks about grace when Victory exists lol. It's very common for melee strikes to be counted as headshots as well.

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38 minutes ago, grindbert said:

it's still a nerf and a scummy way to make us grind more.

while short term we're getting flooded with arcanes once the event is over the grind will be once more excessive. 

.....but you'll have a bank account full of arcanes to live off of. Whether it's your own to keep or sell....you're basically getting free plat by occasionally playing, or a quick stat increase.

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7 hours ago, (PS4)CrazyBeaTzu said:

Really not sure why everyone talks about grace when Victory exists lol. It's very common for melee strikes to be counted as headshots as well.

Yup and it procs on certain abilities aswell that count as headshots, like Equinox damage release on her #4 day form.

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Rank 5 arcanes was a good idea imo. Some rank 3's felt a bit underwhelming. 

Is the grind worth it ? Yes, for some.

 I maxed out barrier, grace velocity, precision, rage and a few more.

Now omw to ranking up ultimatum.

Although SS is extremely boring and it is a total chore. Games are meant to be played because they are fun. I think at some point DE will have to remind themselves that.

 

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I enjoy them a lot but it is a very guilty pleasure. It really should have been rank 3 with limitation, it would have screwed a lot of players but atm it feels out of control.

I honestly always felt that arcanes were too powerfull. The rank 5 arcanes are imho probably too much of a powercreep. Any frame can now sustain anything in the game with arcanes and if they have in built sustain with their kit they profit from offensive arcanes too. Guardian + Grace + Adaptation combo is probably too strong as it makes you absolutely immortal in 95% of the starchart(you can die in "long endurance runs" and in some lvl5 liches missions basically). Energize is everywhere too, I use it a lot, and it is too strong. Some other rank 5 arcanes are imho a bit too strong like strike, avenger, consequence, weapons arcanes in general. Then the specialised ones are also very strong like the finisher armor one even if it is has drawbacks feels imbalanced by nature.

Arcanes were nice when it was just tailored for hardcore minmaxers or investers(rank 5 energize before scarlet spear was 2Kplat, even a bit more sold at rank 0 21 times). Now that everybody will get access to it, I fear it will break the game entierely(like everybody, not a 5% playerbase will absolutely crap on everything while beeing semi afk) and on top of that, it makes new players and free to play casual who did not get on the event even more plebbians :).

I really though Eidolons was the perfect blend for arcanes, obnoxious enough so it involves a big plat economy but not as nonsensesque as raids.(Yes I don't miss them) In raid eras some arcanes were like 360 plat at rank 0, very few players actually had maxed arcanes in that time, so they had to blend in with players without them. It really should have stayed a  rank 3 "pinnacle".

Edited by Galuf
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3 hours ago, White_Matter said:

Although SS is extremely boring and it is a total chore. Games are meant to be played because they are fun. I think at some point DE will have to remind themselves that.

The biggest question is what is fun?

I think all of us have a different view on that, so who will the devs please?

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16 hours ago, (PS4)CrazyBeaTzu said:

.....but you'll have a bank account full of arcanes to live off of. Whether it's your own to keep or sell....you're basically getting free plat by occasionally playing, or a quick stat increase.

in your blind fanboying you seem to miss any information contained within that post but ok. i didn't really expect anything else.

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20 hours ago, SneakyErvin said:

The biggest question is what is fun?

I think all of us have a different view on that, so who will the devs please?

I'm pretty sure doing one repetitive mission(yes, you are basically doing the same thing 17 times uring  the mission, in other words repetition within repetition) hundreds of times within a limited amount of time is a part of anyones definition of fun. I think devs need to please the majority. 

Those insane few who enjoy that process can be left out.

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5 minutes ago, White_Matter said:

I'm pretty sure doing one repetitive mission(yes, you are basically doing the same thing 17 times uring  the mission, in other words repetition within repetition) hundreds of times within a limited amount of time is a part of anyones definition of fun. I think devs need to please the majority. 

Those insane few who enjoy that process can be left out.

I agree the repetative part could be cut down, but it still doesnt provide us with an option of something that would be better. We cant just say "fix it!" without providing options on how it could be set up otherwise. It is kinda like when people say defense should be fixed, but they never bother saying how. Would people be happy if the condrix was more interactive and provided a threat on its own? It would still be the same, going to 17 points and do the same thing. 

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I am way to intimidated to even try the event.  Just like I am way to intimidated by Eidolons. 

I'm not the best of players.  So while I would like arcanes I'm just buying them. 

Edited by Hexsing
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53 minutes ago, Hexsing said:

I am way to intimidated to even try the event.  Just like I am way to intimidated by Eidolons. 

I'm not the best of players.  So while I would like arcanes I'm just buying them. 

Just PuG the ground missions.

1. Go to objective marker.

2. Shoot the Condrix "eye".

3. Clear out sentients if so one else has done it.

4. Repeat 2 and 3.

5. When condrix is down and a yellow circle shows on the map, plant the oplink you bought from Little Duck and defend it till the counter reaches 100%.

6. Repeat 1-5 16 more times.

7. Grofit.

Only tip I can give aside from that is bring a heavy hitting corrosive weapon. A sniper, chakhurr, redeemer prime or something else. Bring a Catchmoon or Arca Plasmor for Aerolysts, or jump into operator mod with a Shwaak prism, either of those 3 options take care of the Aerolyst canisters quickly so you can kill it.

Edited by SneakyErvin
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