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Tenno Spectres cannot recover from knockdown


Hectoncheir
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With the recent change to the knockdown effect, Tenno-based spectres (EG: [Duality] augment for Equinox, entering Operator] mode whilst playing Excalibur Umbra, and spectres spawned by the player's gear wheel), spectres get stuck laying down on the ground after being knocked down.

Steps to reproduce are as follows,
1) Play Equinox with the [Duality] mod equipped,
2) Enter a mission, use Metamorphosis to spawn the [Duality] specter,
3) Let the [Duality] specter run into a Heavy Gunner in order to get knocked down,
4) Watch the [Duality] specter get knocked down by the Heavy Gunner. Watch them take a nap until the specter's timer runs out or you cast Metamorphosis again.

 

There's only 1 exception to this bug, and that is to equip Equinox with the [Handspring] exillus mod to reduce knockdown time so that instead of having to roll in any direction to get back up, the [Duality] specter will to the kick-flip animation to get back on their feet.

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This happens to syndicate operators and Wukong twins as well. While it is a minor inconvinience with ability related specters, it is a bit more annoying with forged specters, since it is a waste of resource. Syndicate operators can take a nap, they are mostly useless anyways.

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Equinox's [Duality] unit also had its in-game name changed from 'EQUINOX PRIME'/'EQUINOX' (If using Duality on Equinox Prime or Equinox respectively) to 'TENNO SPECTER'.

Just another bug to add to the pile of [Duality]. Another being that kills and damage made by [Duality] are not recorded, unless playing in The Index, or hosting the game.

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