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Hildryn currently doesn't have a passive...why are you not stopping this?


(PSN)Hopper_Orouk
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1 hour ago, trst said:

And? They're all effects that are unique to Hildryn and are not tied to her abilities as they all work regardless of their ranks. Thus they're passively active. If that doesn't make them passives then I can't fathom what people consider them.

 

And being one-hit isn't required for shield gating only having your shields hit zero triggers it. Also shield gating is weaker if your shields haven't been recharged passively or have remained unbroken as long as they would have taken to recharge. Every frame that can restore shields will see that a lot but it shouldn't matter for Hildryn as you shouldn't be hitting her gating without being one-shot.

I don't consider them passives. They are her mechanics. Things that make her viable. 

Her Overshields and overshield gate mechanic really are tied to ability.  She can't get overshields passively from frame mods like others. They just made an augment to help her get overshields (and it's bugged). Until she ranks up, she needs outside sources to give her Overshields. Usually a sentinel. She needs her pillage.

High lv enemies have always been able to force toxin/blast procs on her Overshields and now recently slash. I played alot of kuva survival and arbitration with her. 

Sooo... justify her passive being void as ok and simply saying she has other stuff?

Just about everything every frame does is "unique" to its self with a few exceptions like ash and loki for example

No other frame has a passive that has been giving to just about every frame and made better for those frames.

Shield gating is now a "passive" for frames with shields.

But Hildryn did not gain the NEW shield gate. Regardless of how "weak" the new shield gating for frames may be at various shield levels, it's still protection from health damage when having any amount of shields that she doesn't have. 

Would be nice if they re-did her passive or at least give her the new shield gate.

And again, her kit is bugged at the moment.

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10 hours ago, Murph_TheDestroyer said:

Hey, Sneak.

The removal of the grey invulnerability bar is all due to how the new shields work. Hildryn effectively works the same as before. When her 3 sec invulnerability is ready her shield bar will now "glow".

1. Overshields prevent bleed over into normal shield and also protects her from status effects that go directly to health.

2. Her normal shield when hitting 0 gives her 3 seconds on immunity. Healthbar doesnt turn grey but it works exactly the same. Shields will start regging after 4 seconds of not taking shield damage. It was the same before, shields would not start regging during her invulnerability window since the widow was too short. People just happened to rely on dragon key and Aegis/sentinels/moas. It is possible that the "when damaged" of old Aegis could trigger during the invulnerability phase, same as with Barrier, but now they require damage to shields to proc.

3. If her shields start regging and get depleted again you'll get a 0.3 second invulnerability window just like every other frame.

4. If Hildryn refills her shields she'll get her 3 second invulnerability back while others get their 1.2 second invulnearbility back. I dont know if Hildryn follows the rules of others, where filling it through any means other than natural reg will only give the 0.3 second invulnerability unless enough time passes for the game to register it as "naturally regenerated".

3 hours ago, (XB1)Phantom Clip said:

I don't consider them passives. They are her mechanics. Things that make her viable. 

Her Overshields and overshield gate mechanic really are tied to ability.  She can't get overshields passively from frame mods like others. They just made an augment to help her get overshields (and it's bugged). Until she ranks up, she needs outside sources to give her Overshields. Usually a sentinel. She needs her pillage.

That is kinda like saying Nidus passive "god mode" isnt part of his passive since it needs his #1 to work. Also, heh, how is her augment bugged? People still fail to read that you need Haven active?

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6 hours ago, SneakyErvin said:

 That is kinda like saying Nidus passive "god mode" isnt part of his passive since it needs his #1 to work. Also, heh, how is her augment bugged? People still fail to read that you need Haven active?

According to you since his 1 is always available AND god mode is tied to an ability it doesn't count.

Nidus is the only frame in the entire game that "passively" regains health. And it is not tied to an ability. So again according to you he has a "passive". So he's fine.

Hildryn augment is bugged. When you hit with fully charged balefire , often times you don't gain shields.

Unless people still fail to realize she has TWO augments???... only 1 is available on console. The bugged one

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I really tried to like Hildryn but I think she has a terribly designed kit. With active 3+4 she just runs out of shields in seconds and you can't even use her 2 with 4 to stop this. Plus her 2 is useless against anything without shields or armor, so basically she was designed to be useless against most infested. Her 1 is awesome but once again you spam it and run out of shields too fast. Can't use zenurik because it doesn't affect shields. Can't really play her much without a full set of arcane barrier plus arcane aegis. She doesn't help the team much either. What a mess of a frame. DE really need to go back and rework her. 

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16 hours ago, (XB1)Phantom Clip said:

According to you since his 1 is always available AND god mode is tied to an ability it doesn't count.

Nidus is the only frame in the entire game that "passively" regains health. And it is not tied to an ability. So again according to you he has a "passive". So he's fine.

Hildryn augment is bugged. When you hit with fully charged balefire , often times you don't gain shields.

Unless people still fail to realize she has TWO augments???... only 1 is available on console. The bugged one

Hildryn's skills are also available to her at all times. I dont see the difference between two frames relying on a skill to trigger one of their several passive effects

Yes he has regen like no one else. Hildryn has immunity to statuses while in overshields like no one else, she also has a shield gate between overshields and shields like no one else. She also uses her shields to use her abilities instead of energy, like no one else. She also has a 3 second shield gate, like no one else. Even if her passive was just "shield gate lasts twice aslong on hildryn" it would be a passive that is unique to her. Or does harrow not have a passive since he only has 2x the overshields of others since everyone can have overshields already and it is tied to a skill? Hildryn has several passives in her passive that no one else has access to.

I completely forgot about the balefire augment, I just dont use the crap skill to begin with.

15 hours ago, xXx_mtv_xXx said:

I really tried to like Hildryn but I think she has a terribly designed kit. With active 3+4 she just runs out of shields in seconds and you can't even use her 2 with 4 to stop this. Plus her 2 is useless against anything without shields or armor, so basically she was designed to be useless against most infested. Her 1 is awesome but once again you spam it and run out of shields too fast. Can't use zenurik because it doesn't affect shields. Can't really play her much without a full set of arcane barrier plus arcane aegis. She doesn't help the team much either. What a mess of a frame. DE really need to go back and rework her. 

Get the augment "Blazing Pillage". She's beastly with it when played around her 2+3 since you get shields from anything you hit and you set them on fire, so you have CC in your kit without having to toggle her #4.

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5 часов назад, SneakyErvin сказал:

Get the augment "Blazing Pillage". She's beastly with it when played around her 2+3 since you get shields from anything you hit and you set them on fire, so you have CC in your kit without having to toggle her #4.

Yeah that's nice but an augment solution is a bandaid which further underlines the poor initial design of the frame. 

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10 minutes ago, xXx_mtv_xXx said:

Yeah that's nice but an augment solution is a bandaid which further underlines the poor initial design of the frame. 

Blazing Pillage really does feel like something that should of been a base interaction of the frame. One could easily compare it to the fact that Wisp can teleport to her Motes with Breach Surge, which also doubles its range, or that her decoy also casts Breach Surge. Those both are really strong bonuses to an already exceptionally strong ability that could of been treated as augments, while hildryn has something that feels logical to have included in the base kit to include synergies. Because she does not have ANY synergies in her kit otherwise.

Also, never has it ever been stated or implied that Hildryn overshields grant status immunity. Overshields prevent toxin damage from affecting health. That's it. She can get toxin procs, that's intended. They don't damage health with her overshield up. (it's hard to tell if it still damages her shield tho, cause that bar is always moving as I play her as is.)

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6 hours ago, SneakyErvin said:

Hildryn's skills are also available to her at all times. I dont see the difference between two frames relying on a skill to trigger one of their several passive effects

 

Let's not start lying.

No frame has access to ALL their skills until they level up.

If you played Nidus and Hildryn solo at rank 1 without a bot, Nidus can make use of his passive. Hildryn cannot.

You have to level her until she gains her 2nd ability. Not sure what other frames have to level up before they can use their passive ability.

It's likely the logic behind her Balefire augment. So she can use her passive at rank 1 without help from outside sources. This augment could have easily been part of Balefire's natural mechanic instead.

I can't help the fact that you don't see the difference. Between passive being active at rank 1, not needed help from another source. And basically forcing Hildryn to rank up or have help to make use of her passive.

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16 hours ago, xXx_mtv_xXx said:

Yeah that's nice but an augment solution is a bandaid which further underlines the poor initial design of the frame. 

I wouldnt call it a bandaid, I'd call it another option. The place where it fills something she cannot already do is in infested missions. But then honestly, how often do you ever risk running out of shields versus infested? For other factions it is just a free damage buff and extra CC.

15 hours ago, (XB1)Phantom Clip said:

Let's not start lying.

No frame has access to ALL their skills until they level up.

If you played Nidus and Hildryn solo at rank 1 without a bot, Nidus can make use of his passive. Hildryn cannot.

You have to level her until she gains her 2nd ability. Not sure what other frames have to level up before they can use their passive ability.

It's likely the logic behind her Balefire augment. So she can use her passive at rank 1 without help from outside sources. This augment could have easily been part of Balefire's natural mechanic instead.

I can't help the fact that you don't see the difference. Between passive being active at rank 1, not needed help from another source. And basically forcing Hildryn to rank up or have help to make use of her passive.

That is just such a silly argument. Does it really take you that long to hit level 3 with a frame? Still it doesnt change the fact that she has 2x and a bit more the length of shield gating, which requires zero skills to use. So, she has a passive that fits all the wierd and silly criteria you try to apply. She still also uses shields instead of energy, which is also part of her passive, plus energy orbs replenish her shields.

So she has 3 different unique traits tied to her passive that require nothing from her active skills. 4 if you count her much higher shield scaling from leveling, which we should, just as higher health scaling is part of Inaros kit and just as how Nidus gets increased power strength from leveling.

Compare those 4 passive perks to most other frames and you'll see she has some of the biggest bonuses tied to her passive.

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3 hours ago, SneakyErvin said:

That is just such a silly argument. Does it really take you that long to hit level 3 with a frame? Still it doesnt change the fact that she has 2x and a bit more the length of shield gating, which requires zero skills to use. So, she has a passive that fits all the wierd and silly criteria you try to apply. She still also uses shields instead of energy, which is also part of her passive, plus energy orbs replenish her shields.

So she has 3 different unique traits tied to her passive that require nothing from her active skills. 4 if you count her much higher shield scaling from leveling, which we should, just as higher health scaling is part of Inaros kit and just as how Nidus gets increased power strength from leveling.

Compare those 4 passive perks to most other frames and you'll see she has some of the biggest bonuses tied to her passive.

Call it what you want. 

It still doesn't change the fact she has the smallest health pool. 

She can't use any energy related mod that players often use like rage, hunter adrenaline or quick thinking and many more which greaty increases survivability for frames. She loses out on some of the best mods just about every player use. 

She doesn't benefit from Zenurik energizing dash. Or any energy gaining abilities of any frame. 

Again, if you play solo how can a rank 1 Hildryn gain Overshields to activate her passive? She cannot. How can solo rank 30 Hildryn gain Overshields?  By using her ability.

By the way, it doesn't work on most infested or most corrupted infested, just ancients. 

Using shields to fuel abilities is a mechanic of how she works.

It's not a "bonus". Having enough shields to act like and energy pool makes sense. Especially since enery frame can use quick thinking and gladiator finesse to have their enegry act like health (or shields) with greater damage reduction than shields. 

Giving her different mechanics than other frames does not automatically  make them "passives". And it doesn't take away from the fact her passive is null now that every frame with shields have shield gating. Having an extra 1 sec is nothing compared to frames using their energy pool as health.

Something like one of her 2 augments (likely balefire augment) should be her new passive.

Simple

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14 minutes ago, (XB1)Phantom Clip said:

Call it what you want. 

It still doesn't change the fact she has the smallest health pool. 

She can't use any energy related mod that players often use like rage, hunter adrenaline or quick thinking and many more which greaty increases survivability for frames. She loses out on some of the best mods just about every player use. 

She doesn't benefit from Zenurik energizing dash. Or any energy gaining abilities of any frame. 

Again, if you play solo how can a rank 1 Hildryn gain Overshields to activate her passive? She cannot. How can solo rank 30 Hildryn gain Overshields?  By using her ability.

By the way, it doesn't work on most infested or most corrupted infested, just ancients. 

Using shields to fuel abilities is a mechanic of how she works.

It's not a "bonus". Having enough shields to act like and energy pool makes sense. Especially since enery frame can use quick thinking and gladiator finesse to have their enegry act like health (or shields) with greater damage reduction than shields. 

Giving her different mechanics than other frames does not automatically  make them "passives". And it doesn't take away from the fact her passive is null now that every frame with shields have shield gating. Having an extra 1 sec is nothing compared to frames using their energy pool as health.

Something like one of her 2 augments (likely balefire augment) should be her new passive.

Simple

You are trying hard to move the goalposts. Soon there arent any straws left to try to grab.

You've probably also not played Hildryn. She doesnt need OS to trigger her passives, only part of them need OS, which is the bleedover gate between OS and shields aswell as status immunity.

And if you do play Hildryn and sit there and think "uh she so bad cos she cant use QT" you need to up your game with her. How the hell do you ever even get close to dying as her? How the hell do you ever drop out of overshields even?

Also, what doesnt work versus most infested? Her leeching shields? Well then mod correctly now that she has the option for it.

Plus, her passive being "null now" isnt fact, that is called an opinion. That actual fact is that it is a bonus, since it lasts a bit more than twice as long as normal shield gate, it actually lasts near 3 times aslong (1.2 sec vs 3.0 sec). The facts are also that she has several other traits that normal frames dont have access to when it comes to shields.

We are talking passives here, usually small bonuses to the frame, Hildryn has several of those. Even if she only had her 3 second invulnerability it would be more than enough as a passive.

Edited by SneakyErvin
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1 hour ago, SneakyErvin said:

You are trying hard to move the goalposts. Soon there arent any straws left to try to grab.

You've probably also not played Hildryn. She doesnt need OS to trigger her passives, only part of them need OS, which is the bleedover gate between OS and shields aswell as status immunity.

And if you do play Hildryn and sit there and think "uh she so bad cos she cant use QT" you need to up your game with her. How the hell do you ever even get close to dying as her? How the hell do you ever drop out of overshields even?

Also, what doesnt work versus most infested? Her leeching shields? Well then mod correctly now that she has the option for it.

Plus, her passive being "null now" isnt fact, that is called an opinion. That actual fact is that it is a bonus, since it lasts a bit more than twice as long as normal shield gate, it actually lasts near 3 times aslong (1.2 sec vs 3.0 sec). The facts are also that she has several other traits that normal frames dont have access to when it comes to shields.

We are talking passives here, usually small bonuses to the frame, Hildryn has several of those. Even if she only had her 3 second invulnerability it would be more than enough as a passive.

Not moving anything. You just missing the issues at hand.

I play Hildryn everytime I play Warframe.

Not to mention her main defense is her shields. Unlike say, every other frame. Who once again, can't use QT which last way longer than Hildryn's passive AND energy can be recovered instantly from various sources. On top of frames having shield gating.

Of course her immunity was fine at first. The rework they did for shields made her passive null. Especially when they increased the delay to recharge shields from 0. Ummm, she can't regain shields while under fire without having shields to fuel her shield regen abilities. Lmao. At high levels, everytime her shields are gone, you have to find a hiding place. Against infested, you're just dead.

Her Overshields are NOT status immune. 

You drop out of Overshields by , ummm, using her to play the game 

Hildryn's shields are her defense AND ability resource. It would be totally different if Hildryn had half the options to regain shields like frames can regain health and energy. 

What you try and call bonuses or passives are just balance mechanics.

Her passive is now out of balance with her kit. Needs to be changed.

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7 minutes ago, (XB1)C11H22O11 said:

The argument of "every Warframe has shield gating so she needs new passive"  is as dumb as saying "Excalibur needs a new passive because every Warframe can use swords" 

Passives are little boosts in Warframe, her shield gating is just better, period.

Not just about universal shield gating. It is the changes they made to shield regeneration. 

Some passives give reason to use the frame. 

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24 minutes ago, (XB1)Phantom Clip said:

Not moving anything. You just missing the issues at hand.

I play Hildryn everytime I play Warframe.

Not to mention her main defense is her shields. Unlike say, every other frame. Who once again, can't use QT which last way longer than Hildryn's passive AND energy can be recovered instantly from various sources. On top of frames having shield gating.

Of course her immunity was fine at first. The rework they did for shields made her passive null. Especially when they increased the delay to recharge shields from 0. Ummm, she can't regain shields while under fire without having shields to fuel her shield regen abilities. Lmao. At high levels, everytime her shields are gone, you have to find a hiding place. Against infested, you're just dead.

Her Overshields are NOT status immune. 

You drop out of Overshields by , ummm, using her to play the game 

Hildryn's shields are her defense AND ability resource. It would be totally different if Hildryn had half the options to regain shields like frames can regain health and energy. 

What you try and call bonuses or passives are just balance mechanics.

Her passive is now out of balance with her kit. Needs to be changed.

Shield recharge from zero has not increased. Hildryn was never able to recharge her shields during the invulnerability state. If you had anything that resulted in that it was aegis or barrier. I'm still trying to figure out how you can hit 0 shields or drop out of overshields with Hildryn. Even more so how you manage to do it versus infested that have barely no ranged attacks. I'm running with her 3 toggled at all time and the only few times I dont have a purple shield is if I get a heavy hit, at which point I'm back at topped off OS no more than 0.8 seconds later due to how I built her.

Her overshield does indeed make her immune to statuses, statuses we give a crap about i.e those that target health directly. Everything else can be cleansed with a tap of her 2.

And she can regain shields, you use her skills for it. It is no different to pick up a focus school for her centered around shield management than it is to pick up a focus school centered around healing or energy if you for some odd reason need it. Several frames cant regen health or energy on their own, they need outside sources for it. Hildryn can perfectly sustain herself, even better than Inaros if you decide to play her around her tanking. If you play her around her 1 and 4 you obviously need to build for it, but at that point you dont pick the tanky route, it comes down to choices, just as with all other frames.

Her passive really doesnt need a change or a buff, it is strong as it is. What she could use is the QoL of letting her use pillage during her #4 at a slightly reduced gain. Though with the introduction of her pillage augment I see no reason to ever use her #4 except maybe in a arbi or sortie defection.

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1 hour ago, (XB1)C11H22O11 said:

The argument of "every Warframe has shield gating so she needs new passive"  is as dumb as saying "Excalibur needs a new passive because every Warframe can use swords" 

Passives are little boosts in Warframe, her shield gating is just better, period.

Except that it doesn't actually work

And that first sentence doesn't make any sense.

Excalibur does indeed need a buff to his passive because it's a minor 10% DPS for melee, that's very weak compared to ash's 50% and 25% more slash effectiveness and duration. 

Edited by (PS4)Hopper_Orouk
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52 minutes ago, SneakyErvin said:

Shield recharge from zero has not increased. Hildryn was never able to recharge her shields during the invulnerability 

Her overshield does indeed make her immune to statuses, statuses we give a crap about i.e those that target health directly. Everything else can be cleansed with a tap of her 2.

And she can regain shields, you use her skills for it. It is no different to pick up a focus school for her centered around shield management than it is to pick up a focus school centered around healing or energy if you for some odd reason need it. Several frames cant regen health or energy on their own, they need outside sources for it. Hildryn can perfectly sustain herself, even better than Inaros if you decide to play her around her tanking. If you play her around her 1 and 4 you obviously need to build for it, but at that point you dont pick the tanky route, it comes down to choices, just as with all other frames.

Her passive really doesnt need a change or a buff, it is strong as it is. What she could use is the QoL of letting her use pillage during her #4 at a slightly reduced gain. Though with the introduction of her pillage augment I see no reason to ever use her #4 except maybe in a arbi or sortie defection.

If you ever played Hildryn before the update, shield regen started immediately after her invulnerability. Now it does not. 

Again, overshield do not make her IMMUNE to status. Any one can play her right now and see. 

You can't "tap 2" against infested, only ancients and hope ancient aura doesnt kill you. You can't use abilities to regain shields when shields are at 0.

Frames don't NEED "outside" source to regain health and energy. They have an abundance of utility that fit on weapons, warframes, operator to regain health and energy. Yet they also have an abundance of outside sources to utilize as well. Sources to regenerate shields from 0 barely exist in game. 

Hildryn has no damage reduction skills/abilities. Armor does not apply to shields. But she more tanky than Inaros... Now you just saying stuff. 

Shields give 25% damage reduction. It's crap against enemies lv 70 and higher. Not to mention the many enemies that instantly strip shields from full to 0. Who wants to play a mission, not able to use abilities because you need your shields just to survive?

Letting her shield's damage reduction be increased by armor would be a great passive. Any of her augments would be great passives. Letting her shield regeneration start faster would be a great passive.

Her passive now is crap after the rework. It was necessary to her kit which barely has any synergy or strength as it stands.

Now players have to remove mods just to fit augments??? 

The made her according to how shields (and arcanes) worked at that time. They reworked the system. They should at least rework the passive of the only frame that is 100% dependent on shields

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On 2020-04-21 at 1:13 PM, SneakyErvin said:

I'd just sit and hum "Flgiht of the Valkyries" all day long playing Hildryn.

Hildryn + Bramma = Attack Helicopter Prime in such a case.

Or a A-10 with Acceltra. 

2 hours ago, (XB1)Phantom Clip said:

Again, overshield do not make her IMMUNE to status. Any one can play her right now and see. 

He said "Her overshield does indeed make her immune to statuses, statuses we give a crap about i.e those that target health directly."   Meaning gas, slash etc. that normally would bypass shields do not with overshield. Which is critical, furthermore with her 2 you can keep her overshields active and with her augment making her 2 a decent CC, this is even easier.

2 hours ago, (XB1)Phantom Clip said:

You can't "tap 2" against infested, only ancients and hope ancient aura doesnt kill you. You can't use abilities to regain shields when shields are at 0.

I don't user her against infested. And for her regain of shields at 0, I use her 2 while invul and 'hiding' to get full overshield by the time invul is done, without the dragon key gimmick. 

 

2 hours ago, (XB1)Phantom Clip said:

Hildryn has no damage reduction skills/abilities. Armor does not apply to shields. But she more tanky than Inaros... Now you just saying stuff. 

She's more active than Inaros, requiring abilities but she's quite tanky and without the need of arcanes to be in the same ballpark as inaros. Adaptation exists, as well as aviator (if you're using her 4) and aerodynamic aura too. I fight level 150-200s with little issue, and with her new haven augment it's even easier. 

2 hours ago, (XB1)Phantom Clip said:

Shields give 25% damage reduction. It's crap against enemies lv 70 and higher. Not to mention the many enemies that instantly strip shields from full to 0. Who wants to play a mission, not able to use abilities because you need your shields just to survive?

Her 2, when actually used and not forgotten about, gives a very large chunk (with my build 70%+ of overall shields) and it has no CD on usage. I think the shield DR could be increased to 40% for all shield frames, but adaptation with her alongside her #2 is what helps make her tanky (just like inaros and grace).  Just inaros is passive because his abilities aren't really suited for him, and she's more active.

 

2 hours ago, (XB1)Phantom Clip said:

Letting her shield's damage reduction be increased by armor would be a great passive. Any of her augments would be great passives. Letting her shield regeneration start faster would be a great passive.

Her passive now is crap after the rework. It was necessary to her kit which barely has any synergy or strength as it stands.

Armor benefiting shields doesn't make sense, it's like trying to take a shower while fully clothed.  

I'd say maybe on the shield regen starting faster as an additional part of her passive, but her passive is good enough as it is. 3 seconds is quite a long time of invul. And  a shield regen boost would be nice, even if it isn't particularly necessary.

 

 

 

Edited by Tinklzs
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Hildryn is one of my favorite Defensive Warframes since I got her. Ever since the recent patch to the game her passive doesn't properly work. I've been playing her a lot and if her shield drops to 0 (ZERO), her passive doesnt make her invulnerable at all. I'd be dashing around waiting at least 5 seconds for my shields to recharge. Sometimes I'd end up dying because of this bug. There's times when her shields drop and instead of going invulnerable, her shields would just be instantly filled. That's completely inconsistent and this needs to be addressed. I understand if the Shield and Armor changes might have affected her passive in some fashion, but she still doesnt have a working passive right now. Please fix her. 

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On 2020-04-21 at 12:13 PM, SneakyErvin said:

I'd just sit and hum "Flgiht of the Valkyries" all day long playing Hildryn.

Hildryn + Bramma = Attack Helicopter Prime in such a case.

Really?

I think of the old beans rhyme I use to say when I was a child because she reminds me more of a steroid abusing guy who ate too many beans and hovering due to the gas, lol

To be honest I never gave her much thought as I see the frame roll my eyes and move away as fast as I could.

Besides attack helicopter isn't my first thought, more like how could a heavy frame move like that.

Its like hildryn wants to fly like a different frame but couldn't get her heavy butt that far off the ground.

Edited by (PS4)Jason_V_Jade
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